-stable review patch. If anyone has any objections, please let us know.
---------------------
From: Dmitry Torokhov <[email protected]>
upstream commit: 4ced8e7cb990a2c3bbf0ac7f27b35c890e7ce895
The commit 6902c0bead4ce266226fc0c5b3828b850bdc884a that moved
driver registration out of kgameportd thread was incomplete and
did not add the code necessary to actually attach driver to
already registered devices, rectify that.
Signed-off-by: Dmitry Torokhov <[email protected]>
Signed-off-by: Chris Wright <[email protected]>
---
drivers/input/gameport/gameport.c | 14 ++++++--------
1 file changed, 6 insertions(+), 8 deletions(-)
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -50,9 +50,8 @@ static LIST_HEAD(gameport_list);
static struct bus_type gameport_bus;
-static void gameport_add_driver(struct gameport_driver *drv);
static void gameport_add_port(struct gameport *gameport);
-static void gameport_destroy_port(struct gameport *gameport);
+static void gameport_attach_driver(struct gameport_driver *drv);
static void gameport_reconnect_port(struct gameport *gameport);
static void gameport_disconnect_port(struct gameport *gameport);
@@ -230,7 +229,6 @@ static void gameport_find_driver(struct
enum gameport_event_type {
GAMEPORT_REGISTER_PORT,
- GAMEPORT_REGISTER_DRIVER,
GAMEPORT_ATTACH_DRIVER,
};
@@ -374,8 +372,8 @@ static void gameport_handle_event(void)
gameport_add_port(event->object);
break;
- case GAMEPORT_REGISTER_DRIVER:
- gameport_add_driver(event->object);
+ case GAMEPORT_ATTACH_DRIVER:
+ gameport_attach_driver(event->object);
break;
default:
@@ -706,14 +704,14 @@ static int gameport_driver_remove(struct
return 0;
}
-static void gameport_add_driver(struct gameport_driver *drv)
+static void gameport_attach_driver(struct gameport_driver *drv)
{
int error;
- error = driver_register(&drv->driver);
+ error = driver_attach(&drv->driver);
if (error)
printk(KERN_ERR
- "gameport: driver_register() failed for %s, error: %d\n",
+ "gameport: driver_attach() failed for %s, error: %d\n",
drv->driver.name, error);
}