Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id ; Tue, 25 Feb 2003 19:44:24 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id ; Tue, 25 Feb 2003 19:44:24 -0500 Received: from thebsh.namesys.com ([212.16.7.65]:9138 "HELO thebsh.namesys.com") by vger.kernel.org with SMTP id ; Tue, 25 Feb 2003 19:44:22 -0500 Message-ID: <3E5C0BD5.2010808@namesys.com> Date: Wed, 26 Feb 2003 03:35:33 +0300 From: Hans Reiser User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3a) Gecko/20021212 X-Accept-Language: en-us, en MIME-Version: 1.0 To: Scott Robert Ladd CC: Steven Cole , "Martin J. Bligh" , LKML , Larry McVoy Subject: Re: Minutes from Feb 21 LSE Call References: In-Reply-To: Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 1031 Lines: 28 Scott Robert Ladd wrote: > >I've worked with several game companies; AI just isn't a priority. Games >need to be "good enough" to challenge average gamers; people who want a real >challenge play online against other humans. > I didn't mean game AI. In real life, computers aim better than humans do. In real life, that makes people want the AI, in a game, when the robot is faster they don't buy the game. I predict the US military will drive AI research over the next 10 years because AIs can shoot better and faster. After the AIs mature on the battlefield they'll start being more useful to industry (replacing bus drivers, etc.) In 15-30 years, AIs will be a big market, a huge one. Of course, people said that 30 years ago and it seemed reasonable then.... -- Hans - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/