Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id ; Mon, 31 Mar 2003 22:17:21 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id ; Mon, 31 Mar 2003 22:17:21 -0500 Received: from shimura.Math.Berkeley.EDU ([169.229.58.53]:33174 "EHLO shimura.math.berkeley.edu") by vger.kernel.org with ESMTP id ; Mon, 31 Mar 2003 22:17:20 -0500 Date: Mon, 31 Mar 2003 19:28:38 -0800 (PST) From: Wayne Whitney Reply-To: whitney@math.berkeley.edu To: Linus Torvalds cc: LKML Subject: Re: [BUG] 2.5.65: Caching MSR_IA32_SYSENTER_CS kills dosemu In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 1109 Lines: 26 On Mon, 31 Mar 2003, Linus Torvalds wrote: > Can you check dosemu in text mode to see if the kernel prints out > anything. I realize that not many things are relevant in text mode, but > I have this memory of dosemu at least historically supporting it. Maybe > not any more. OK, running dosemu at the console does not cause a lock up. More specifically: just running dosemu doesn't cause a lock up ever. To get it to lock up, I have to run this game I play. Under X, just running the game and waiting at the game's main menu causes the lock up in a couple minutes. At the console, the game's graphics mode is not supported, so I get a blank screen. But if I run the game blind and wait at the main menu, there is never a lock up. Also, it seems that turning off preempt makes the problem go away. At least, I haven't got any lockups yet. Cheers, Wayne - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/