Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S261723AbVBOOEm (ORCPT ); Tue, 15 Feb 2005 09:04:42 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S261709AbVBOOEm (ORCPT ); Tue, 15 Feb 2005 09:04:42 -0500 Received: from styx.suse.cz ([82.119.242.94]:12171 "EHLO mail.suse.cz") by vger.kernel.org with ESMTP id S261723AbVBOOEU (ORCPT ); Tue, 15 Feb 2005 09:04:20 -0500 Date: Tue, 15 Feb 2005 15:05:01 +0100 From: Vojtech Pavlik To: Dmitry Torokhov Cc: InputML , LKML Subject: Re: [RCF/RFT] Fix race timer race in gameport-based joystick drivers Message-ID: <20050215140501.GF7250@ucw.cz> References: <200502150042.32564.dtor_core@ameritech.net> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <200502150042.32564.dtor_core@ameritech.net> User-Agent: Mutt/1.5.6i Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 2255 Lines: 51 On Tue, Feb 15, 2005 at 12:42:31AM -0500, Dmitry Torokhov wrote: > Hi, > > There seems to be a race WRT to timer handling in all gameport-based > joystick drivers. open() and close() methods are used to start and > stop polling timers on demand but counter and the timer itself is not > protected in any way so if several clients will try to open/close > corresponding input device node they could up with timer not running > at all or running while nobody has the node open. Plus it is possible > that disconnect will run and free driver structure while timer is running > on other CPU. > > I have moved timer and counter down into gameport structure (I think it > is ok because on the one hand joysticks are the only users of gameport > and on the other hand polling timer can be useful to other clients if > ever writen), and added helper functions to manipulate it: > > - gameport_start_polling(gameport) > - gameport_stop_polling(gameport) > - gameport_set_poll_handler(gameoirt, handler) > - gameport_set_poll_interval(gameport, msecs) > > gameport_{start|stop}_poll handler are using spinlock to guarantee that > timer updated properly. Also, gameport_close deletes (synchronously) timer > to make sure there is no surprises since gameport_stop_poling does del_timer > and thus may leave timer scheduled. Timer routine also checks the counter > and does not restart it if there are no users. > > Please let me know what you think. I'm not really sure if I really want to move the polling into the gameport layer. It's useful, but without it, gameport is considered strictly a passive device which can't generate callbacks (other than open/close/connect/disconnect). The new polling interface isn't much simpler than what Linux timers offer, only it provides additional locking. Probably protecting open/close calls in gameport.c with a spinlock would allow to work without explicit locking in the drivers. Other than that, the implementation looks OK. -- Vojtech Pavlik SuSE Labs, SuSE CR - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/