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Daniel. > --- > drivers/video/backlight/Kconfig | 8 ++-- > drivers/video/console/Kconfig | 76 ++++++++++++++++----------------- > 2 files changed, 42 insertions(+), 42 deletions(-) > > diff --git a/drivers/video/backlight/Kconfig b/drivers/video/backlight/Kconfig > index 403707a3e503..95e2000c1491 100644 > --- a/drivers/video/backlight/Kconfig > +++ b/drivers/video/backlight/Kconfig > @@ -9,7 +9,7 @@ menu "Backlight & LCD device support" > # LCD > # > config LCD_CLASS_DEVICE > - tristate "Lowlevel LCD controls" > + tristate "Lowlevel LCD controls" > help > This framework adds support for low-level control of LCD. > Some framebuffer devices connect to platform-specific LCD modules > @@ -141,10 +141,10 @@ endif # LCD_CLASS_DEVICE > # Backlight > # > config BACKLIGHT_CLASS_DEVICE > - tristate "Lowlevel Backlight controls" > + tristate "Lowlevel Backlight controls" > help > This framework adds support for low-level control of the LCD > - backlight. This includes support for brightness and power. > + backlight. This includes support for brightness and power. > > To have support for your specific LCD panel you will have to > select the proper drivers which depend on this option. > @@ -272,7 +272,7 @@ config BACKLIGHT_APPLE > tristate "Apple Backlight Driver" > depends on X86 && ACPI > help > - If you have an Intel-based Apple say Y to enable a driver for its > + If you have an Intel-based Apple say Y to enable a driver for its > backlight. > > config BACKLIGHT_TOSA > diff --git a/drivers/video/console/Kconfig b/drivers/video/console/Kconfig > index c10e17fb9a9a..ac3a28c08f78 100644 > --- a/drivers/video/console/Kconfig > +++ b/drivers/video/console/Kconfig > @@ -27,7 +27,7 @@ config VGACON_SOFT_SCROLLBACK > depends on VGA_CONSOLE > default n > help > - The scrollback buffer of the standard VGA console is located in > + The scrollback buffer of the standard VGA console is located in > the VGA RAM. The size of this RAM is fixed and is quite small. > If you require a larger scrollback buffer, this can be placed in > System RAM which is dynamically allocated during initialization. > @@ -84,12 +84,12 @@ config MDA_CONSOLE > If unsure, say N. > > config SGI_NEWPORT_CONSOLE > - tristate "SGI Newport Console support" > + tristate "SGI Newport Console support" > depends on SGI_IP22 && HAS_IOMEM > - select FONT_SUPPORT > - help > - Say Y here if you want the console on the Newport aka XL graphics > - card of your Indy. Most people say Y here. > + select FONT_SUPPORT > + help > + Say Y here if you want the console on the Newport aka XL graphics > + card of your Indy. Most people say Y here. > > config DUMMY_CONSOLE > bool > @@ -97,24 +97,24 @@ config DUMMY_CONSOLE > default y > > config DUMMY_CONSOLE_COLUMNS > - int "Initial number of console screen columns" > - depends on DUMMY_CONSOLE && !ARM > - default 160 if PARISC > - default 80 > - help > - On PA-RISC, the default value is 160, which should fit a 1280x1024 > - monitor. > - Select 80 if you use a 640x480 resolution by default. > + int "Initial number of console screen columns" > + depends on DUMMY_CONSOLE && !ARM > + default 160 if PARISC > + default 80 > + help > + On PA-RISC, the default value is 160, which should fit a 1280x1024 > + monitor. > + Select 80 if you use a 640x480 resolution by default. > > config DUMMY_CONSOLE_ROWS > - int "Initial number of console screen rows" > - depends on DUMMY_CONSOLE && !ARM > - default 64 if PARISC > - default 25 > - help > - On PA-RISC, the default value is 64, which should fit a 1280x1024 > - monitor. > - Select 25 if you use a 640x480 resolution by default. > + int "Initial number of console screen rows" > + depends on DUMMY_CONSOLE && !ARM > + default 64 if PARISC > + default 25 > + help > + On PA-RISC, the default value is 64, which should fit a 1280x1024 > + monitor. > + Select 25 if you use a 640x480 resolution by default. > > config FRAMEBUFFER_CONSOLE > bool "Framebuffer Console support" > @@ -130,11 +130,11 @@ config FRAMEBUFFER_CONSOLE_DETECT_PRIMARY > depends on FRAMEBUFFER_CONSOLE > default n > ---help--- > - If this option is selected, the framebuffer console will > - automatically select the primary display device (if the architecture > + If this option is selected, the framebuffer console will > + automatically select the primary display device (if the architecture > supports this feature). Otherwise, the framebuffer console will > - always select the first framebuffer driver that is loaded. The latter > - is the default behavior. > + always select the first framebuffer driver that is loaded. The latter > + is the default behavior. > > You can always override the automatic selection of the primary device > by using the fbcon=map: boot option. > @@ -145,11 +145,11 @@ config FRAMEBUFFER_CONSOLE_ROTATION > bool "Framebuffer Console Rotation" > depends on FRAMEBUFFER_CONSOLE > help > - Enable display rotation for the framebuffer console. This is done > - in software and may be significantly slower than a normally oriented > - display. Note that the rotation is done at the console level only > - such that other users of the framebuffer will remain normally > - oriented. > + Enable display rotation for the framebuffer console. This is done > + in software and may be significantly slower than a normally oriented > + display. Note that the rotation is done at the console level only > + such that other users of the framebuffer will remain normally > + oriented. > > config FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER > bool "Framebuffer Console Deferred Takeover" > @@ -163,14 +163,14 @@ config FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER > black screen as soon as fbcon loads. > > config STI_CONSOLE > - bool "STI text console" > + bool "STI text console" > depends on PARISC && HAS_IOMEM > - select FONT_SUPPORT > - default y > - help > - The STI console is the builtin display/keyboard on HP-PARISC > - machines. Say Y here to build support for it into your kernel. > - The alternative is to use your primary serial port as a console. > + select FONT_SUPPORT > + default y > + help > + The STI console is the builtin display/keyboard on HP-PARISC > + machines. Say Y here to build support for it into your kernel. > + The alternative is to use your primary serial port as a console. > > endmenu > > -- > 2.17.1 >