Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S932349AbWCHCwH (ORCPT ); Tue, 7 Mar 2006 21:52:07 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S932374AbWCHCwH (ORCPT ); Tue, 7 Mar 2006 21:52:07 -0500 Received: from xproxy.gmail.com ([66.249.82.192]:13940 "EHLO xproxy.gmail.com") by vger.kernel.org with ESMTP id S932349AbWCHCwG convert rfc822-to-8bit (ORCPT ); Tue, 7 Mar 2006 21:52:06 -0500 DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:to:subject:cc:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=foUFSmb2zNhN6RV/JimDgpHstOR1Mu8pY9nriL+qZ49kNOK5uZC+/80y4W9ItN3jHUsg4E1r6fhUArl7fKS3WHI27Ks5CaFPSiqJpRJg1xyq66ezY9HSUGJwnLeoFfxlhJWEH46GGj60nnR6LUpwvB7VOyvWfw6FktmIPWwGkZQ= Message-ID: Date: Tue, 7 Mar 2006 22:52:05 -0400 From: "=?ISO-8859-1?Q?Andr=E9_Goddard_Rosa?=" To: "Con Kolivas" Subject: Re: [ck] Re: [PATCH] mm: yield during swap prefetching Cc: "Lee Revell" , "Andrew Morton" , linux-mm@kvack.org, linux-kernel@vger.kernel.org, ck@vds.kolivas.org In-Reply-To: <200603081330.56548.kernel@kolivas.org> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8BIT Content-Disposition: inline References: <200603081013.44678.kernel@kolivas.org> <200603081322.02306.kernel@kolivas.org> <1141784834.767.134.camel@mindpipe> <200603081330.56548.kernel@kolivas.org> Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 1112 Lines: 28 [...] > > > Because being a serious desktop operating system that we are > > > (bwahahahaha) means the user should not have special privileges to run > > > something as simple as a game. Games should not need special scheduling > > > classes. We can always use 'nice' for a compile though. Real time audio > > > is a completely different world to this. [...] > Well as I said in my previous reply, games should _not_ need special > scheduling classes. They are not written in a real time smart way and they do > not have any realtime constraints or requirements. Sorry Con, but I have to disagree with you on this. Games are very complex software, involving heavy use of hardware resources and they also have a lot of time constraints. So, I think they should use RT priorities if it is necessary to get the resources needed in time. Thanks, -- []s, Andr? Goddard - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/