Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S932348AbWCHDDH (ORCPT ); Tue, 7 Mar 2006 22:03:07 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S932405AbWCHDDH (ORCPT ); Tue, 7 Mar 2006 22:03:07 -0500 Received: from mustang.oldcity.dca.net ([216.158.38.3]:28077 "HELO mustang.oldcity.dca.net") by vger.kernel.org with SMTP id S932348AbWCHDDG (ORCPT ); Tue, 7 Mar 2006 22:03:06 -0500 Subject: Re: [ck] Re: [PATCH] mm: yield during swap prefetching From: Lee Revell To: =?ISO-8859-1?Q?Andr=E9?= Goddard Rosa Cc: Con Kolivas , Andrew Morton , linux-mm@kvack.org, linux-kernel@vger.kernel.org, ck@vds.kolivas.org In-Reply-To: References: <200603081013.44678.kernel@kolivas.org> <200603081322.02306.kernel@kolivas.org> <1141784834.767.134.camel@mindpipe> <200603081330.56548.kernel@kolivas.org> Content-Type: text/plain; charset=ISO-8859-1 Date: Tue, 07 Mar 2006 22:03:03 -0500 Message-Id: <1141786983.767.150.camel@mindpipe> Mime-Version: 1.0 X-Mailer: Evolution 2.5.92 Content-Transfer-Encoding: 8bit Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 792 Lines: 21 On Tue, 2006-03-07 at 22:52 -0400, Andr? Goddard Rosa wrote: > Sorry Con, but I have to disagree with you on this. > > Games are very complex software, involving heavy use of hardware > resources > and they also have a lot of time constraints. So, I think they should > use RT priorities > if it is necessary to get the resources needed in time. > The main reason I assumed games would want to use the POSIX realtime features like priority scheduling etc. is that the simulation people all use them - it seems like a very similar problem. Lee - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/