Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S1750763AbWCKFdG (ORCPT ); Sat, 11 Mar 2006 00:33:06 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S1750920AbWCKFdG (ORCPT ); Sat, 11 Mar 2006 00:33:06 -0500 Received: from mail.gmx.de ([213.165.64.20]:61326 "HELO mail.gmx.net") by vger.kernel.org with SMTP id S1750763AbWCKFdE (ORCPT ); Sat, 11 Mar 2006 00:33:04 -0500 X-Authenticated: #14349625 Subject: Re: [PATCH] mm: Implement swap prefetching tweaks From: Mike Galbraith To: Con Kolivas Cc: Andrew Morton , linux-kernel@vger.kernel.org, ck@vds.kolivas.org In-Reply-To: <200603111450.39305.kernel@kolivas.org> References: <200603102054.20077.kernel@kolivas.org> <20060310143545.74a9a92a.akpm@osdl.org> <200603111450.39305.kernel@kolivas.org> Content-Type: text/plain Date: Sat, 11 Mar 2006 06:33:59 +0100 Message-Id: <1142055239.7819.47.camel@homer> Mime-Version: 1.0 X-Mailer: Evolution 2.4.0 Content-Transfer-Encoding: 7bit X-Y-GMX-Trusted: 0 Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 2291 Lines: 51 On Sat, 2006-03-11 at 14:50 +1100, Con Kolivas wrote: > On Saturday 11 March 2006 09:35, Andrew Morton wrote: > > Con Kolivas wrote: > > > + /* > > > + * get_page_state is super expensive so we only perform it every > > > + * SWAP_CLUSTER_MAX prefetched_pages. > > > > nr_running() is similarly expensive btw. > > Yes which is why I do it just as infrequently as get_page_state. > > > > > * We also test if we're the only > > > + * task running anywhere. We want to have as little impact on all > > > + * resources (cpu, disk, bus etc). As this iterates over every cpu > > > + * we measure this infrequently. > > > + */ > > > + if (!(sp_stat.prefetched_pages % SWAP_CLUSTER_MAX)) { > > > + unsigned long cpuload = nr_running(); > > > + > > > + if (cpuload > 1) > > > + goto out; > > > > Sorry, this is just wrong. If swap prefetch is useful then it's also > > useful if some task happens to be sitting over in the corner calculating > > pi. > > > > What's the actual problem here? Someone's 3d game went blippy? Why? How > > much? Are we missing a cond_resched()? > > No, it's pretty easy to reproduce, kprefetchd sits there in uninterruptible > sleep with one cpu on SMP pegged at 100% iowait due to it. This tends to have > noticeable effects everywhere on HT or SMP. On UP the yielding helped it but > even then it still causes blips. How much? Well to be honest it's noticeable > a shipload. Running a game, any game, that uses 100% (and most fancy games > do) causes stuttering on audio, pauses and so on. This is evident on linux > native games, games under emulators or qemu and so on. That iowait really > hurts, and tweaking just priority doesn't help it in any way. That doesn't really make sense to me. If a task can trigger audio dropout and stalls by sleeping, we have a serious problem. In your SMP/HT case, I'd start crawling over the load balancing code. I can't see how trivial CPU with non-saturated IO can cause dropout in the UP case either. Am I missing something? -Mike - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/