Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S932480AbWE3VPx (ORCPT ); Tue, 30 May 2006 17:15:53 -0400 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S932481AbWE3VPx (ORCPT ); Tue, 30 May 2006 17:15:53 -0400 Received: from nf-out-0910.google.com ([64.233.182.187]:27103 "EHLO nf-out-0910.google.com") by vger.kernel.org with ESMTP id S932480AbWE3VPw (ORCPT ); Tue, 30 May 2006 17:15:52 -0400 DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=Fj0t3kYXKeFDcIC47SjqaOL0UxJZq+C4XvxMI1/kgJm+TGefTQxjNYfu27RBRiuKnQnf8DLLYBATyHNCKPY1nhAxCKfjGr1mTszsYRXOPAPLmrDczUAFLEb7XA1YlLnrUZdNCCdZWNCti+t0mXcOpN0X/77TFpkUVNgc4Vo2NcE= Message-ID: <441e43c90605301415u6974bc5r34bc7817011e3271@mail.gmail.com> Date: Tue, 30 May 2006 16:15:50 -0500 From: "Ian Kester-Haney" To: linux-kernel@vger.kernel.org Subject: Re: OpenGL-based framebuffer concepts In-Reply-To: <9e4733910605301356k64dcd75fo38e45e1b7572817f@mail.gmail.com> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <20060519224056.37429.qmail@web26611.mail.ukl.yahoo.com> <9e4733910605272027o7b59ea5n5d402dabdd7167cb@mail.gmail.com> <200605280112.01639.dhazelton@enter.net> <21d7e9970605281613y3c44095bu116a84a66f5ba1d7@mail.gmail.com> <20060529102339.GA746@elf.ucw.cz> <21d7e9970605290336m1f80b08nebbd2a995be959cb@mail.gmail.com> <20060529124840.GD746@elf.ucw.cz> <21d7e9970605291623k3636f7hcc12028cad5e962b@mail.gmail.com> <20060530202401.GC16106@elf.ucw.cz> <9e4733910605301356k64dcd75fo38e45e1b7572817f@mail.gmail.com> Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 3731 Lines: 84 Good Day, I think this debate boils down ti a few issues that could be easily resolved. As far as I can tell, the OpenGL Framebuffer is for an accelerated console in 2D While expecting Intel, ATI and Nvidia to cough up specs for their cards, a simpler implementation of OpenGL for the console could be offered up. The existing system works well for most people and a newer system could either tranisition from the base or take over if the installer or distro supports it. I don't see the hardware folks releasing all the details, but I can see them releasing a mini-GL driver ala the quake era in LGPL or other comparable liscense. It just seems that those of us with Expensive GPUs should be able to get a better console experience. I think a main goal would be to allow the existing code to gracefully release the hardware for a different driver to take over, be it a Xorg driver, a GLX driver, an Open Source driver or a binary driver that 'taints' the kernel. I want X to release to the console in some cases and I want the consoles basic driver to release to the Xorg driver. Most 'power users' run the binary drivers just fine. I hope it makes sense to you guys. I love Linux and want it to get better. Just as the static /dev gave way to udev, the basic console should make/prepare the way for an accelerated console that uses newer and more powerful grapics cards to better use. Thank You for reading. Regards, Ian On 5/30/06, Jon Smirl wrote: > On 5/30/06, Pavel Machek wrote: > > Hi! > > > > > >No, to the contrary. suspend/resume can't ever work properly with > > > >vgacon and vesafb. It works okay with radeonfb tooday, and in fact > > > >radeonfb is neccessary today for saving power over S3. > > > > > > But the things is today for many users suspend/resume to RAM works for > > > people running X drivers, I know on my laptop that my radeon > > > suspends/resumes fine when running vgacon/DRM/accelerated X, it > > > doesn't suspend/resume at all well when running vgacon on its own of > > > course. or with radeonfb for that matter. so I still believe the > > > suspend/resume code for a card can live in userspace if necessary but > > > it just shouldn't be part of X... it needs to be part of another > > > graphics controller process. > > > > So we are mostly in agreement. I'd prefer to have suspend/resume code > > in kernel in cases it is simple... but separate userspace process is > > better than having it in X. > > Don't draw any conclusions from saying that suspend/resume works in X > and doesn't work on xx_fb. What matters is that a set of code that can > perform suspend/resumes exists at all. Once a coherent driver model is > designed the relevant code can be moved to the correct place. > > Another reason for moving things like this out of X is to allow the > implementation of alternative graphics systems. It makes no sense that > every new graphics system has to develop their own video and keyboard > drivers. ALSA is a good model for this, it is shared by everyone. > Imagine what things would be like if X built in drivers for every > sound card,. > > -- > Jon Smirl > jonsmirl@gmail.com > - > To unsubscribe from this list: send the line "unsubscribe linux-kernel" in > the body of a message to majordomo@vger.kernel.org > More majordomo info at http://vger.kernel.org/majordomo-info.html > Please read the FAQ at http://www.tux.org/lkml/ > - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/