Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S965304AbXAHUkh (ORCPT ); Mon, 8 Jan 2007 15:40:37 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S932661AbXAHUkh (ORCPT ); Mon, 8 Jan 2007 15:40:37 -0500 Received: from tmailer.gwdg.de ([134.76.10.23]:48265 "EHLO tmailer.gwdg.de" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S932659AbXAHUkg (ORCPT ); Mon, 8 Jan 2007 15:40:36 -0500 Date: Mon, 8 Jan 2007 21:39:05 +0100 (MET) From: Jan Engelhardt To: Jay Vaughan cc: Dirk , Trent Waddington , linux-kernel@vger.kernel.org Subject: Re: Gaming Interface In-Reply-To: Message-ID: References: <45A22D69.3010905@gmx.net> <3d57814d0701080243n745fcddg8eaace0093e88a38@mail.gmail.com> <45A2356B.5050208@gmx.net> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Spam-Report: Content analysis: 0.0 points, 6.0 required _SUMMARY_ Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 863 Lines: 26 On Jan 8 2007 12:17, Jay Vaughan wrote: > At 13:13 +0100 8/1/07, Dirk wrote: >> Trent Waddington wrote: >> > Call me crazy, but game manufacturers want directx right? You aint >> > running that in the kernel. >> >> They want something like DirectX that changes it's API less frequent >> than DirectX and that compiles as a module because you don't want to run >> it in the kernel. > > Whats wrong with just using SDL/OpenGL? SDL is slow, at least for software rendering (not that I advocate it being put into the kernel): http://forum.zdoom.org/potato.php?t=1913 (hope you can decipher the html table) -`J' -- - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/