Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S1751323AbXAIMNK (ORCPT ); Tue, 9 Jan 2007 07:13:10 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S1751339AbXAIMNK (ORCPT ); Tue, 9 Jan 2007 07:13:10 -0500 Received: from embla.aitel.hist.no ([158.38.50.22]:47460 "HELO embla.aitel.hist.no" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with SMTP id S1751323AbXAIMNJ (ORCPT ); Tue, 9 Jan 2007 07:13:09 -0500 Message-ID: <45A38652.7010204@aitel.hist.no> Date: Tue, 09 Jan 2007 13:10:58 +0100 From: Helge Hafting User-Agent: Icedove 1.5.0.9 (X11/20061220) MIME-Version: 1.0 To: Dirk CC: Kasper Sandberg , Jay Vaughan , Trent Waddington , linux-kernel@vger.kernel.org Subject: Re: Gaming Interface References: <45A22D69.3010905@gmx.net> <3d57814d0701080243n745fcddg8eaace0093e88a38@mail.gmail.com> <45A2356B.5050208@gmx.net> <45A24176.9080107@gmx.net> <45A2509F.3000901@aitel.hist.no> <45A264E1.3080603@gmx.net> <1168317631.3013.7.camel@localhost> <45A342AC.9080507@gmx.net> In-Reply-To: <45A342AC.9080507@gmx.net> Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 2005 Lines: 48 Dirk wrote: > Kasper Sandberg wrote: >> >> so in the grand scheme, the things you are suggesting are completely a >> wrong solution, and furthermore, a solution to a problem that does not >> exist. >> > > If there is no problem with Linux gaming I should shut the hell up and > start buying all these Linux games I keep hearing about and seeing in > those TV commercials. Come on! We agree that there aren't many games to buy on linux. We just disagree a bit on why. You suggest a standard API in the kernel. You have been informed why this can't be in the kernel, and that well-supported standard APIs for linux games exists already anyway. Perhaps the documentation could be improved - you were probably not the only one who didn't know that opengl+SDL is the way to do games on linux. The reason you see so few games on linux is _not_ lack of support for game programmers in linux. The support is there, it has been there for a long time - and that is why we have 3D games like ppracer and quake on linux. The reason there isn't many commercial games for linux is that desktop linux is a smaller market than desktop windows. Linux is big on servers but few people play games on those. We could port directx today and there still wouldn't be that many linux games. This will change only as home limux becomes more popular. And then we'll get linux games no matter what the programmers will have to do to make them work. The problem is market share - not technology. Another thing - why worry about those commercial games anyway? It is not as if linux lack games, the only problem might be how to pay for them. ;-) On debian, the following command counts over 400 game titles: apt-cache search game | grep -v lib | grep game | wc Helge Hafting - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/