Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S932549AbXAJAtN (ORCPT ); Tue, 9 Jan 2007 19:49:13 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S932564AbXAJAtN (ORCPT ); Tue, 9 Jan 2007 19:49:13 -0500 Received: from shawidc-mo1.cg.shawcable.net ([24.71.223.10]:27502 "EHLO pd4mo2so.prod.shaw.ca" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S932549AbXAJAtM (ORCPT ); Tue, 9 Jan 2007 19:49:12 -0500 Date: Tue, 09 Jan 2007 18:48:06 -0600 From: Robert Hancock Subject: Re: Gaming Interface In-reply-to: To: Adrian Bunk , linux-kernel Cc: Lennart Sorensen Message-id: <45A437C6.9040506@shaw.ca> MIME-version: 1.0 Content-type: text/plain; charset=ISO-8859-1; format=flowed Content-transfer-encoding: 7bit References: User-Agent: Thunderbird 1.5.0.9 (Windows/20061207) Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 787 Lines: 19 Adrian Bunk wrote: > DirectX is simply _the_ state of the art technology you have to use in > some areas of game development if you don't want to make your game > technically inferior before you even started developing. How is that? id Software doesn't use DirectX (not for graphics, anyway) and you could hardly claim their engines have been technically inferior at the time of their release.. -- Robert Hancock Saskatoon, SK, Canada To email, remove "nospam" from hancockr@nospamshaw.ca Home Page: http://www.roberthancock.com/ - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/