Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S1761020AbXEWS34 (ORCPT ); Wed, 23 May 2007 14:29:56 -0400 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S1756880AbXEWS3t (ORCPT ); Wed, 23 May 2007 14:29:49 -0400 Received: from cb2.northrockquote.com ([64.251.14.146]:2631 "EHLO dejavu.debianpt.org" rhost-flags-OK-FAIL-OK-OK) by vger.kernel.org with ESMTP id S1756849AbXEWS3t (ORCPT ); Wed, 23 May 2007 14:29:49 -0400 Message-ID: <46548806.4010601@debianpt.org> Date: Wed, 23 May 2007 19:29:26 +0100 From: Miguel Figueiredo Organization: DebianPT.org User-Agent: Icedove 1.5.0.10 (X11/20070329) MIME-Version: 1.0 To: Bill Davidsen CC: Ray Lee , Linux Kernel M/L , Con Kolivas Subject: Re: Sched - graphic smoothness under load - cfs-v13 sd-0.48 References: <464F57DD.2000309@tmr.com> <4650774F.9040208@debianpt.org> <2c0942db0705200944r19a37bd8pd7c220903084e4d3@mail.gmail.com> <46507E1D.6030002@debianpt.org> <46532E8A.4030900@tmr.com> <46534C31.1060306@debianpt.org> <46538AB8.8030009@tmr.com> <46543D3A.9030805@tmr.com> In-Reply-To: <46543D3A.9030805@tmr.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 4730 Lines: 106 Bill Davidsen wrote: > I was unable to reproduce the numbers Miguel generated, comments below. > The -ck2 patch seems to run nicely, although the memory repopulation > from swap would be most useful on system which have a lot of memory > pressure. > > Bill Davidsen wrote: >> Miguel Figueiredo wrote: >>> >>> Hi Bill, >>> >>> if i've understood correctly the script runs glxgears for 43 seconds >>> and in that time generates random numbers in a random number of times >>> (processes, fork and forget), is that it? >>> >> No, I haven't made it clear. A known number (default four) of xterms >> are started, each of which calculates random numbers and prints them, >> using much CPU time and causing a lot of scrolling. At the same time >> glxgears is running, and the smoothness (or not) is observed manually. >> The script records raw data on the number of frames per second and the >> number of random numbers calculated by each shell. Since these are >> FAIR schedulers, the variance between the scripts, and between >> multiple samples from glxgears is of interest. To avoid startup >> effects the glxgears value from the first sample is reported >> separately and not included in the statistics. >> >> I looked at your results, and they are disturbing to say the least, it >> appears that using the ck2 scheduler glxgears stopped for all >> practical purposes. You don't have quite the latest glitch1, the new >> one runs longer and allows reruns to get several datasets, but the >> results still show very slow gears and a large difference between the >> work done by the four shells. That's not a good result, how did the >> system feel? >>> You find the data, for 2.6.21-{cfs-v13, ck2} in >>> http://www.debianpt.org/~elmig/pool/kernel/20070522/ >>> >> Thank you, these results are very surprising, and I would not expect >> the system to be pleasing the use under load, based on this. >>> Here's the funny part... >>> >>> Lets call: >>> >>> a) to "random number of processes run while glxgears is running", >>> gl_fairloops file >>> >> It's really the relative work done by identical processes, hopefully >> they are all nearly the same, magnitude is interesting but related to >> responsiveness rather than fairness. >>> b) to "generated frames while running a burst of processes" aka >>> "massive and uknown amount of operations in one process", gl_gears file >>> >> Well, top or ps will give you a good idea of processing, but it tried >> to use all of one CPU if allowed. Again, similarity of samples >> reflects fairness and magnitude reflects work done. >>> kernel 2.6.21-cfs-v13 2.6.21-ck2 >>> a) 194464 254669 b) 54159 124 >>> >>> >> Everyone seems to like ck2, this makes it look as if the video display >> would be really pretty unusable. While sd-0.48 does show an occasional >> video glitch when watching video under heavy load, it's annoying >> rather than unusable. >> > I spent a few hours running the -ck2 patch, and I didn't see any numbers > like yours. What I did see is going up with my previous results as > http://www.tmr.com/~davidsen/sched_smooth_04.html. While there were > still some minor pauses in glxgears with my test, performance was very > similar to the sd-0.48 results. And I did try watching video with high > load, without problems. Only when I run a lot of other screen-changing > processes can I see pauses in the display. >> Your subjective impressions would be helpful, and you may find that >> the package in the www.tmr.com/~public/source is slightly easier to >> use and gives more stable results. The documentation suggests the way >> to take samples (the way I did it) but if you feel more or longer >> samples would help it is tunable. >> >> I added Con to the cc list, he may have comments or suggestions >> (against the current versions, please). Or he may feel that video >> combined with other heavy screen updating is unrealistic or not his >> chosen load. I'm told the load is similar to games which use threads >> and do lots of independent action, if that's a reference. >> > I'll include the -ck2 patch in my testing on other hardware. > Hi Bill, the numbers i posted before are repeatable on that machine. I did run, again, glitch1 on my laptop (T2500 CoreDuo, also Nvidia) please check: http://www.debianpt.org/~elmig/pool/kernel/20070523/ -- Com os melhores cumprimentos/Best regards, Miguel Figueiredo http://www.DebianPT.org - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/