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Tue, 21 Nov 2023 05:14:14 -0800 (PST) Received: by archie.me (Postfix, from userid 1000) id BA1F1104AE2BF; Tue, 21 Nov 2023 20:14:11 +0700 (WIB) Date: Tue, 21 Nov 2023 20:14:11 +0700 From: Bagas Sanjaya To: Thomas =?utf-8?Q?Hellstr=C3=B6m?= , intel-xe@lists.freedesktop.org Cc: Rodrigo Vivi , Matthew Brost , Danilo Krummrich , Joonas Lahtinen , Oak Zeng , Daniel Vetter , Maarten Lankhorst , Francois Dugast , Boris Brezillon , dri-devel@lists.freedesktop.org, linux-doc@vger.kernel.org, linux-kernel@vger.kernel.org Subject: Re: [PATCH v5] Documentation/gpu: VM_BIND locking document Message-ID: References: <20231121104046.3201-1-thomas.hellstrom@linux.intel.com> MIME-Version: 1.0 Content-Type: multipart/signed; micalg=pgp-sha512; protocol="application/pgp-signature"; boundary="SdbvlPuOMwBqKqLZ" Content-Disposition: inline In-Reply-To: <20231121104046.3201-1-thomas.hellstrom@linux.intel.com> X-Spam-Status: No, score=-0.6 required=5.0 tests=DKIM_SIGNED,DKIM_VALID, DKIM_VALID_AU,FREEMAIL_FORGED_FROMDOMAIN,FREEMAIL_FROM, HEADER_FROM_DIFFERENT_DOMAINS,MAILING_LIST_MULTI,SPF_HELO_NONE, SPF_PASS,T_SCC_BODY_TEXT_LINE autolearn=unavailable autolearn_force=no version=3.4.6 X-Spam-Checker-Version: SpamAssassin 3.4.6 (2021-04-09) on fry.vger.email Precedence: bulk List-ID: X-Mailing-List: linux-kernel@vger.kernel.org X-Greylist: Sender passed SPF test, not delayed by milter-greylist-4.6.4 (fry.vger.email [0.0.0.0]); Tue, 21 Nov 2023 05:14:51 -0800 (PST) --SdbvlPuOMwBqKqLZ Content-Type: text/plain; charset=utf-8 Content-Disposition: inline Content-Transfer-Encoding: quoted-printable On Tue, Nov 21, 2023 at 11:40:46AM +0100, Thomas Hellstr=C3=B6m wrote: > diff --git a/Documentation/gpu/drm-vm-bind-locking.rst b/Documentation/gp= u/drm-vm-bind-locking.rst > new file mode 100644 > index 000000000000..a7d08eccd50e > --- /dev/null > +++ b/Documentation/gpu/drm-vm-bind-locking.rst > @@ -0,0 +1,579 @@ > +.. SPDX-License-Identifier: (GPL-2.0+ OR MIT) > + > +=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > +VM_BIND locking > +=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > + > +This document attempts to describe what's needed to get VM_BIND locking = right, > +including the userptr mmu_notifier locking and it also discusses some > +optimizations to get rid of the looping through of all userptr mappings = and > +external / shared object mappings that is needed in the simplest > +implementation. In addition there is a section describing the VM_BIND lo= cking > +required for implementing recoverable pagefaults. > + > +The DRM GPUVM set of helpers > +=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D > + > +There is a set of helpers for drivers implementing VM_BIND, and this > +set of helpers implements much, but not all of the locking described > +in this document. In particular it is currently lacking a userptr > +implementation. Please refer to the :ref:`DRM GPUVM documentation > +`. This document does not intend to describe the DRM GPUVM > +implementation in detail, but in some places uses it as an > +implementation example. It is highly recommended for any driver > +implementing VM_BIND to use the DRM GPUVM helpers and to extend it if > +common functionality is missing. "... This document does not intend to describe the DRM GPUVM implementation in detail; such treatment is covered in :ref:`its own document `= =2E" > + > +Nomenclature > +=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > + > +* ``Context``: GPU execution context. > +* ``gpu_vm``: Abstraction of a virtual GPU address space with > + meta-data. Typically one per client (DRM file-private), or one per > + context. > +* ``gpu_vma``: Abstraction of a GPU address range within a gpu_vm with > + associated meta-data. The backing storage of a gpu_vma can either be > + a GEM object or anonymous pages mapped also into the CPU > + address space for the process. > +* ``gpu_vm_bo``: Abstracts the association of a GEM object and > + a VM. The GEM object maintains a list of gpu_vm_bos, and a gpu_vm_bo > + maintains a list of gpu_vmas. > +* ``userptr gpu_vma or just userptr``: A gpu_vma, whose backing store > + is anonymous pages as described above. > +* ``revalidating``: Revalidating a gpu_vma means making the latest versi= on > + of the backing store resident and making sure the gpu_vma's > + page-table entries point to that backing store. > +* ``dma_fence``: A struct dma_fence that is similar to a struct completi= on > + and which tracks GPU activity. When the GPU activity is finished, > + the dma_fence signals. Please refer to the ``DMA Fences`` section of > + the :doc:`dma-buf doc `. > +* ``dma_resv``: A struct dma_resv (a.k.a reservation object) that is used > + to track GPU activity in the form of multiple dma_fences on a > + gpu_vm or a GEM object. The dma_resv contains an array / list > + of dma_fences and a lock that needs to be held when adding > + additional dma_fences to the dma_resv. The lock is of a type that > + allows deadlock-safe locking of multiple dma_resvs in arbitrary > + order. Please refer to the ``Reservation Objects`` section of the > + :doc:`dma-buf doc `. > +* ``exec function``: An exec function is a function that revalidates all > + affected gpu_vmas, submits a GPU command batch and registers the > + dma_fence representing the GPU command's activity with all affected > + dma_resvs. For completeness, although not covered by this document, > + it's worth mentioning that an exec function may also be the > + revalidation worker that is used by some drivers in compute / > + long-running mode. > +* ``local object``: A GEM object which is only mapped within a > + single VM. Local GEM objects share the gpu_vm's dma_resv. > +* ``external object``: a.k.a shared object: A GEM object which may be sh= ared > + by multiple gpu_vms and whose backing storage may be shared with > + other drivers. > + > +Locks and locking order > +=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > + > +One of the benefits of VM_BIND is that local GEM objects share the gpu_v= m's > +dma_resv object and hence the dma_resv lock. So even with a huge > +number of local GEM objects, only one lock is needed to make the exec > +sequence atomic. > + > +The following locks and locking orders are used: > + > +* The ``gpu_vm->lock`` (optionally an rwsem). Protects the gpu_vm's > + data structure keeping track of gpu_vmas. It can also protect the > + gpu_vm's list of userptr gpu_vmas. With a CPU mm analogy this would > + correspond to the mmap_lock. > +* The ``userptr_seqlock``. This lock is taken in read mode for each > + userptr gpu_vma on the gpu_vm's userptr list, and in write mode during= mmu > + notifier invalidation. This is not a real seqlock but described in > + ``mm/mmu_notifier.c`` as a "Collision-retry read-side/write-side > + 'lock' a lot like a seqcount, however this allows multiple > + write-sides to hold it at once...". The read side critical section > + is enclosed by ``mmu_interval_read_begin() / > + mmu_interval_read_retry()`` with ``mmu_interval_read_begin()`` > + sleeping if the write side is held. > + The write side is held by the core mm while calling mmu interval > + invalidation notifiers. > +* The ``gpu_vm->resv`` lock. Protects the gpu_vm's list of gpu_vmas need= ing > + rebinding, as well as the residency state of all the gpu_vm's local > + GEM objects. > + Furthermore it typically protects the gpu_vm's list of evicted and > + external GEM objects. > +* The ``gpu_vm->userptr_notifier_lock``. This is an rwsem that is > + taken in read mode during exec and write mode during a mmu notifier > + invalidation. The userptr notifier lock is per gpu_vm. > +* The ``gem_object->gpuva_lock`` This lock protects the GEM object's > + list of gpu_vm_bos. This is usually the same lock as the GEM > + object's dma_resv, but some drivers protects this list differently, > + see below. > +* The ``gpu_vm list spinlocks``. With some implementations they are need= ed > + to be able to update the gpu_vm evicted- and external object > + list. For those implementations, the spinlocks are grabbed when the > + lists are manipulated. However to avoid locking order violations > + with the dma_resv locks, a special scheme is needed when iterating > + over the lists. > + > +.. _gpu_vma lifetime: > + > +Protection and lifetime of gpu_vm_bos and gpu_vmas > +=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D > + > +The GEM object's list of gpu_vm_bos, and the gpu_vm_bo's list of gpu_vmas > +is protected by the ``gem_object->gpuva_lock``, which is typically the > +same as the GEM object's dma_resv, but if the driver > +needs to access these lists from within a dma_fence signalling > +critical section, a driver can choose to instead protect it with a > +separate lock, which can be locked from within the dma_fence signalling > +critical section. Such drivers then need to pay additional attention > +to what locks need to be taken from within the loop when iterating > +over the gpu_vm_bo and gpu_vma lists to avoid locking-order inversion. > + > +The DRM GPUVM set of helpers provide lockdep asserts that this lock is > +held in relevant situations and also provides a means of making itself > +aware of which lock is actually used: :c:func:`drm_gem_gpuva_set_lock`. > + > +Each gpu_vm_bo holds a reference counted pointer to the underlying GEM > +object, and each gpu_vma holds a reference counted pointer to the > +gpu_vm_bo. When iterating over the GEM object's list of gpu_vm_bos and > +over the gpu_vm_bo's list of gpu_vmas, the ``gem_object->gpuva_lock`` mu= st > +not be dropped, because if it is dropped, gpu_vmas attached to a > +gpu_vm_bo may disappear without notice because they are not > +reference-counted. A driver may implement its own scheme to allow this > +at the expense of additional complexity, and that is out of scope > +for this document. > + > +In the DRM GPUVM implementation, each gpu_vm_bo and each gpu_vma > +holds a reference count on the gpu_vm itself. Due to this, and to avoid = circular > +reference counting, cleanup of the gpu_vm's gpu_vmas must not be done fr= om the > +gpu_vm's destructor. Drivers typically implements a gpu_vm close > +function for this cleanup. > + > +Revalidation and eviction of local objects > +=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > + > +(Note that in all the code examples given below we use simplified > +pseudo-code. In particular, the dma_resv deadlock avoidance algorithm > +as well as reserving memory for dma_resv fences is left out). > + > +Revalidation > +____________ > +With VM_BIND, all local objects need to be resident when the gpu is > +executing using the gpu_vm, and the objects need to have valid > +gpu_vmas set up pointing to them. Typically each gpu command buffer > +submission is therefore preceded with a re-validation section: > + > +.. code-block:: C > + > + dma_resv_lock(gpu_vm->resv); > + > + // Validation section starts here. > + for_each_gpu_vm_bo_on_evict_list(&gpu_vm->evict_list, &gpu_vm_bo) { > + validate_gem_bo(&gpu_vm_bo->gem_bo); > + > + // The following list iteration needs the Gem object's > + // dma_resv to be held (it protects the gpu_vm_bo's list of > + // gpu_vmas, but since local gem objects share the gpu_vm's > + // dma_resv, it is already held at this point. > + for_each_gpu_vma_of_gpu_vm_bo(&gpu_vm_bo, &gpu_vma) > + move_gpu_vma_to_rebind_list(&gpu_vma, &gpu_vm->rebind_= list); > + } > + > + for_each_gpu_vma_on_rebind_list(&gpu vm->rebind_list, &gpu_vma) { > + rebind_gpu_vma(&gpu_vma); > + remove_gpu_vma_from_rebind_list(&gpu_vma); > + } > + // Validation section ends here, and job submission starts. > + > + add_dependencies(&gpu_job, &gpu_vm->resv); > + job_dma_fence =3D gpu_submit(&gpu_job)); > + > + add_dma_fence(job_dma_fence, &gpu_vm->resv); > + dma_resv_unlock(gpu_vm->resv); > + > +The reason for having a separate gpu_vm rebind list is that there > +might be userptr gpu_vmas that are not mapping a buffer object that > +also need rebinding. > + > +Eviction > +________ > + > +Eviction of one of these local objects will then look similar to the > +following: > + > +.. code-block:: C > + > + obj =3D get_object_from_lru(); > + > + dma_resv_lock(obj->resv); > + for_each_gpu_vm_bo_of_obj(obj, &gpu_vm_bo); > + add_gpu_vm_bo_to_evict_list(&gpu_vm_bo, &gpu_vm->evict_list); > + > + add_dependencies(&eviction_job, &obj->resv); > + job_dma_fence =3D gpu_submit(&eviction_job); > + add_dma_fence(&obj->resv, job_dma_fence); > + > + dma_resv_unlock(&obj->resv); > + put_object(obj); > + > +Note that since the object is local to the gpu_vm, it will share the gpu= _vm's > +dma_resv lock so that ``obj->resv =3D=3D gpu_vm->resv``. > +The gpu_vm_bos marked for eviction are put on the gpu_vm's evict list, > +which is protected by ``gpu_vm->resv``, that is always locked while > +evicting, due to the above equality. > + > +For VM_BIND gpu_vms, gpu_vmas don't need to be unbound before eviction, > +Since the driver must ensure that the eviction blit or copy will wait > +for GPU idle or depend on all previous GPU activity. Furthermore, any > +subsequent attempt by the GPU to access freed memory through the > +gpu_vma will be preceded by a new exec function, with a revalidation > +section which will make sure all gpu_vmas are rebound. The eviction > +code holding the object's dma_resv while revalidating will ensure a > +new exec function may not race with the eviction. > + > +If a driver, however, is implemented in such a way that, on each exec fu= nction, > +only a subset of vmas are selected for rebind, then all vmas that are > +*not* selected for rebind must be unbound at the time before the exec > +function workload is submitted. > + > +Locking with external buffer objects > +=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > + > +Since external buffer objects may be shared by multiple gpu_vm's they > +can't share their reservation object with a single gpu_vm, but will rath= er > +have a reservation object of their own. The external objects bound to a > +gpu_vm using one or many gpu_vmas are therefore put on a > +per-gpu_vm list which is protected by the gpu_vm's dma_resv lock or > +one of the :ref:`gpu_vm list spinlocks `. Once > +the gpu_vm's reservation object is locked, it is safe to traverse the > +external object list and lock the dma_resvs of all external > +objects. However if instead a list spinlock is used, a more elaborate > +iteration scheme needs to be used. > + > +At eviction time we now need to put the gpu_vm_bos of *all* the gpu_vms a > +external object is bound to on their gpu_vm's evict list, but we can no = longer > +be certain that we hold the gpu_vm's dma_resvs of all the gpu_vms the > +object is bound to, since at eviction time we only hold the object's > +private dma_resv. If we have a ww_acquire context at hand at eviction > +time we could grab the those dma_resvs but that could cause > +expensive ww_mutex rollbacks. A simple option is to just mark the > +gpu_vm_bos of the evicted gem object with an ``evicted`` bool that > +is inspected before the next time the corresponding gpu_vm evicted list = needs > +to be traversed, when traversing the list of external objects and > +locking them. At the time where the evicted list is traversed, the > +gpu_vm's dma_resv and the object's dma_resv is held, and the gpu_vm_bo > +marked evicted, can then be added to the gpu_vm's list of evicted > +gpu_vm_bos. The ``evicted`` bool is protected by the object's > +dma_resv. Note, that if the gpu_vm's evict list is instead protected > +by a gpu_vm list spinlock, we can grab that lock at eviction time and > +hence don't need the trick using the ``evicted`` bool. > + > +The exec function becomes > + > +.. code-block:: C > + > + dma_resv_lock(gpu_vm->resv); > + > + // External object list is protected by the gpu_vm->resv lock. > + for_each_gpu_vm_bo_on_extobj_list(gpu_vm, &gpu_vm_bo) { > + dma_resv_lock(gpu_vm_bo.gem_obj->resv); > + if (gpu_vm_bo_marked_evicted(&gpu_vm_bo)) > + add_gpu_vm_bo_to_evict_list(&gpu_vm_bo, &gpu_vm->evic= t_list); > + } > + > + for_each_gpu_vm_bo_on_evict_list(&gpu_vm->evict_list, &gpu_vm_bo) { > + validate_gem_bo(&gpu_vm_bo->gem_bo); > + > + for_each_gpu_vma_of_gpu_vm_bo(&gpu_vm_bo, &gpu_vma) > + move_gpu_vma_to_rebind_list(&gpu_vma, &gpu_vm->rebind_= list); > + } > + > + for_each_gpu_vma_on_rebind_list(&gpu vm->rebind_list, &gpu_vma) { > + rebind_gpu_vma(&gpu_vma); > + remove_gpu_vma_from_rebind_list(&gpu_vma); > + } > + > + add_dependencies(&gpu_job, &gpu_vm->resv); > + job_dma_fence =3D gpu_submit(&gpu_job)); > + > + add_dma_fence(job_dma_fence, &gpu_vm->resv); > + for_each_external_obj(gpu_vm, &obj) > + add_dma_fence(job_dma_fence, &obj->resv); > + dma_resv_unlock_all_resv_locks(); > + > +And the corresponding shared-object aware eviction would look like: > + > +.. code-block:: C > + > + obj =3D get_object_from_lru(); > + > + dma_resv_lock(obj->resv); > + for_each_gpu_vm_bo_of_obj(obj, &gpu_vm_bo) > + if (object_is_vm_local(obj)) > + add_gpu_vm_bo_to_evict_list(&gpu_vm_bo, &gpu_vm->evict_l= ist); > + else > + mark_gpu_vm_bo_evicted(&gpu_vm_bo); > + > + add_dependencies(&eviction_job, &obj->resv); > + job_dma_fence =3D gpu_submit(&eviction_job); > + add_dma_fence(&obj->resv, job_dma_fence); > + > + dma_resv_unlock(&obj->resv); > + put_object(obj); > + > +.. _Spinlock iteration: > + > +Accessing the gpu_vm's lists without the dma_resv lock held > +=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > + > +Although some drivers will hold the gpu_vm's dma_resv lock when > +accessing the gpu_vm's evict list and external objects lists, there > +are drivers that need to access these lists without the dma_resv lock he= ld, > +for example due to asynchronous state updates from within the > +dma_fence signalling critical path. In such case a spinlock can be > +used to protect manipulation of the lists. However, since higher level > +sleeping locks need to be taken for each list item while iterating > +over the lists, the items already iterated over need to be > +temporarily moved to a private list and the spinlock released > +while processing each item: > + > +.. code block:: C > + > + struct list_head still_in_list; > + > + INIT_LIST_HEAD(&still_in_list); > + > + spin_lock(&gpu_vm->list_lock); > + do { > + struct list_head *entry =3D list_first_entry_or_null(&gpu_vm= ->list, head); > + > + if (!entry) > + break; > + > + list_move_tail(&entry->head, &still_in_list); > + list_entry_get_unless_zero(entry); > + spin_unlock(&gpu_vm->list_lock); > + > + process(entry); > + > + spin_lock(&gpu_vm->list_lock); > + list_entry_put(entry); > + } while (true); > + > + list_splice_tail(&still_in_list, &gpu_vm->list); > + spin_unlock(&gpu_vm->list_lock); > + > +Due to the additional locking and atomic operations, drivers that *can* > +avoid accessing the gpu_vm's list outside of the dma_resv lock > +might want to avoid also this iteration scheme. Particularly if the > +driver anticipates a large number of list items. For lists where the > +anticipated number of list items is small, where list iteration doesn't > +happen very often or if there is a significant additional cost > +associated with each iteration, the atomic operation overhead > +associated with this type of iteration is, most likely, negligible. Note= that > +if this scheme is used, it is necessary to make sure this list > +iteration is protected by an outer level lock or semaphore, since list > +items are temporarily pulled off the list while iterating. > + > +Please refer to the :ref:`DRM GPUVM locking section > +` and its internal > +:c:func:`get_next_vm_bo_from_list` function. > + > + > +userptr gpu_vmas > +=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > + > +A userptr gpu_vma is a gpu_vma that, instead of mapping a buffer object = to a > +GPU virtual address range, directly maps a CPU mm range of anonymous- > +or file page-cache pages. > +A very simple approach would be to just pin the pages using > +pin_user_pages() at bind time and unpin them at unbind time, but this > +creates a Denial-Of-Service vector since a single user-space process > +would be able to pin down all of system memory, which is not > +desirable. (For special use-cases and with proper accounting pinning mig= ht > +still be a desirable feature, though). What we need to do in the > +general case is to obtain a reference to the desired pages, make sure > +we are notified using a MMU notifier just before the CPU mm unmaps the > +pages, dirty them if they are not mapped read-only to the GPU, and > +then drop the reference. > +When we are notified by the MMU notifier that CPU mm is about to drop the > +pages, we need to stop GPU access to the pages by waiting for VM idle > +in the MMU notifier and make sure that before the next time the GPU > +tries to access whatever is now present in the CPU mm range, we unmap > +the old pages from the GPU page tables and repeat the process of > +obtaining new page references. (See the :ref:`notifier example > +` below). Note that when the core mm decides to > +laundry pages, we get such an unmap MMU notification and can mark the > +pages dirty again before the next GPU access. We also get similar MMU > +notifications for NUMA accounting which the GPU driver doesn't really > +need to care about, but so far it has proven difficult to exclude > +certain notifications. > + > +Using a MMU notifier for device DMA (and other methods) is described in > +:ref:`the pin_user_pages() documentation `. > + > +Now the method of obtaining struct page references using > +get_user_pages() unfortunately can't be used under a dma_resv lock > +since that would violate the locking order of the dma_resv lock vs the > +mmap_lock that is grabbed when resolving a CPU pagefault. This means > +the gpu_vm's list of userptr gpu_vmas needs to be protected by an > +outer lock, which in our example below is the ``gpu_vm->lock``. > + > +The MMU interval seqlock for a userptr gpu_vma is used in the following > +way: > + > +.. code-block:: C > + > + // Exclusive locking mode here is strictly needed only if there are > + // invalidated userptr vmas present, to avoid multiple userptr > + // revalidations. > + down_write(&gpu_vm->lock); > + retry: > + > + // Note: mmu_interval_read_begin() blocks until there is no > + // invalidation notifier running anymore. > + seq =3D mmu_interval_read_begin(&gpu_vma->userptr_interval); > + if (seq !=3D gpu_vma->saved_seq) { > + obtain_new_page_pointers(&gpu_vma); > + dma_resv_lock(&gpu_vm->resv); > + add_gpu_vma_to_revalidate_list(&gpu_vma, &gpu_vm); > + dma_resv_unlock(&gpu_vm->resv); > + gpu_vma->saved_seq =3D seq; > + } > + > + // The usual revalidation goes here. > + > + // Final userptr sequence validation may not happen before the > + // submission dma_fence is added to the gpu_vm's resv, from the POW > + // of the MMU invalidation notifier. Hence the > + // userptr_notifier_lock that will make them appear atomic. > + > + add_dependencies(&gpu_job, &gpu_vm->resv); > + down_read(&gpu_vm->userptr_notifier_lock); > + if (mmu_interval_read_retry(&gpu_vma->userptr_interval, gpu_vma->save= d_seq)) { > + up_read(&gpu_vm->userptr_notifier_lock); > + goto retry; > + } > + > + job_dma_fence =3D gpu_submit(&gpu_job)); > + > + add_dma_fence(job_dma_fence, &gpu_vm->resv); > + > + for_each_external_obj(gpu_vm, &obj) > + add_dma_fence(job_dma_fence, &obj->resv); > + > + dma_resv_unlock_all_resv_locks(); > + up_read(&gpu_vm->userptr_notifier_lock); > + up_write(&gpu_vm->lock); > + > +The code between ``mmu_interval_read_begin()`` and the > +``mmu_interval_read_retry()`` marks the read side critical section of > +what we call the ``userptr_seqlock``. In reality the gpu_vm's userptr > +gpu_vma list is looped through, and the check is done for *all* of its > +userptr gpu_vmas, although we only show a single one here. > + > +The userptr gpu_vma MMU invalidation notifier might be called from > +reclaim context and, again to avoid locking order violations, we can't > +take any dma_resv lock nor the gpu_vm->lock from within it. > + > +.. _Invalidation example: > +.. code-block:: C > + > + bool gpu_vma_userptr_invalidate(userptr_interval, cur_seq) > + { > + // Make sure the exec function either sees the new sequence > + // and backs off or we wait for the dma-fence: > + > + down_write(&gpu_vm->userptr_notifier_lock); > + mmu_interval_set_seq(userptr_interval, cur_seq); > + up_write(&gpu_vm->userptr_notifier_lock); > + > + // At this point, the exec function can't succeed in > + // submitting a new job, because cur_seq is an invalid > + // sequence number and will always cause a retry. When all > + // invalidation callbacks, the mmu notifier core will flip > + // the sequence number to a valid one. However we need to > + // stop gpu access to the old pages here. > + > + dma_resv_wait_timeout(&gpu_vm->resv, DMA_RESV_USAGE_BOOKKEEP, > + false, MAX_SCHEDULE_TIMEOUT); > + return true; > + } > + > +When this invalidation notifier returns, the GPU can no longer be > +accessing the old pages of the userptr gpu_vma and needs to redo the > +page-binding before a new GPU submission can succeed. > + > +Efficient userptr gpu_vma exec_function iteration > +_________________________________________________ > + > +If the gpu_vm's list of userptr gpu_vmas becomes large, it's > +inefficient to iterate through the complete lists of userptrs on each > +exec function to check whether each userptr gpu_vma's saved > +sequence number is stale. A solution to this is to put all > +*invalidated* userptr gpu_vmas on a separate gpu_vm list and > +only those gpu_vmas on the list are actually checked on each exec > +function. This list will then lend itself very-well to the spinlock > +locking scheme that is > +:ref:`described in the spinlock iteration section `,= since > +in the mmu notifier, where we add the invalidated gpu_vmas to the > +list, it's not possible to take any outer locks like the > +``gpu_vm->lock`` or the ``gpu_vm->resv`` lock. Note that the > +``gpu_vm->lock`` still needs to be taken while iterating to ensure the l= ist is > +complete, as also mentioned in that section. > + > +If using an invalidated userptr list like this, the retry check in the > +exec function trivially becomes a check for invalidated list empty. > + > +Locking at bind and unbind time > +=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D > + > +At bind time, assuming a GEM object backed gpu_vma, each > +gpu_vma needs to be associated with a gpu_vm_bo and that > +gpu_vm_bo in turn needs to be added to the GEM object's > +gpu_vm_bo list, and possibly to the gpu_vm's external object > +list. This is referred to as *linking* the gpu_vma, and typically > +requires that the ``gpu_vm->lock`` and the ``gem_object->gpuva_lock`` > +are held. When unlinking a gpu_vma the same locks should be held, > +and that ensures that when iterating over ``gpu_vmas`, either under > +the ``gpu_vm->resv`` or the GEM object's dma_resv, that the gpu_vmas > +stay alive as long as the lock under which we iterate is not released. F= or > +userptr gpu_vmas it's similarly required that during vma destroy, the > +outer ``gpu_vm->lock`` is held, since otherwise when iterating over > +the invalidated userptr list as described in the previous section, > +there is nothing keeping those userptr gpu_vmas alive. > + > +Locking for recoverable page-fault page-table updates > +=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D > + > +There are two important things we need to ensure with locking for > +recoverable page-faults: > + > +* At the time we return pages back to the system / allocator for > + reuse, there should be no remaining GPU mappings and any GPU TLB > + must have been flushed. > +* The unmapping and mapping of a gpu_vma must not race. > + > +Since the unmapping (or zapping) of GPU ptes is typically taking place > +where it is hard or even impossible to take any outer level locks we > +must either introduce a new lock that is held at both mapping and > +unmapping time, or look at the locks we do hold at unmapping time and > +make sure that they are held also at mapping time. For userptr > +gpu_vmas, the ``userptr_seqlock`` is held in write mode in the mmu > +invalidation notifier where zapping happens. Hence, if the > +``userptr_seqlock`` as well as the ``gpu_vm->userptr_notifier_lock`` > +is held in read mode during mapping, it will not race with the > +zapping. For GEM object backed gpu_vmas, zapping will take place under > +the GEM object's dma_resv and ensuring that the dma_resv is held also > +when populating the page-tables for any gpu_vma pointing to the GEM > +object, will similarly ensure we are race-free. > + > +If any part of the mapping is performed asynchronously > +under a dma-fence with these locks released, the zapping will need to > +wait for that dma-fence to signal under the relevant lock before > +starting to modify the page-table. > + > +Since modifying the > +page-table structure in a way that frees up page-table memory > +might also require outer level locks, the zapping of GPU ptes > +typically focuses only on zeroing page-table or page-directory entries > +and flushing TLB, whereas freeing of page-table memory is deferred to > +unbind or rebind time. > diff --git a/Documentation/gpu/implementation_guidelines.rst b/Documentat= ion/gpu/implementation_guidelines.rst > index 138e637dcc6b..dbccfa72f1c9 100644 > --- a/Documentation/gpu/implementation_guidelines.rst > +++ b/Documentation/gpu/implementation_guidelines.rst > @@ -7,3 +7,4 @@ Misc DRM driver uAPI- and feature implementation guidelin= es > .. toctree:: > =20 > drm-vm-bind-async > + drm-vm-bind-locking > diff --git a/Documentation/gpu/rfc/xe.rst b/Documentation/gpu/rfc/xe.rst > index c29113a0ac30..ceb21219d52e 100644 > --- a/Documentation/gpu/rfc/xe.rst > +++ b/Documentation/gpu/rfc/xe.rst > @@ -123,10 +123,15 @@ Documentation should include: > =20 > * O(1) complexity under VM_BIND. > =20 > +The document is now included in the drm documentation :doc:`here `. > + > Some parts of userptr like mmu_notifiers should become GPUVA or DRM help= ers when > the second driver supporting VM_BIND+userptr appears. Details to be defi= ned when > the time comes. > =20 > +The DRM GPUVM helpers do not yet include the userptr parts, but discussi= ons > +about implementing them are ongoing. > + > Long running compute: minimal data structure/scaffolding > -------------------------------------------------------- > The generic scheduler code needs to include the handling of endless comp= ute The rest is LGTM, thanks! --=20 An old man doll... just what I always wanted! - Clara --SdbvlPuOMwBqKqLZ Content-Type: application/pgp-signature; name="signature.asc" -----BEGIN PGP SIGNATURE----- iHUEABYKAB0WIQSSYQ6Cy7oyFNCHrUH2uYlJVVFOowUCZVytIwAKCRD2uYlJVVFO o6BRAP9tfYS6pHs15cZ1yI+RZkYxrVTjnbv40Ea9x+8MsVYOPAD+NxuyhhH6nSCC eKKmExKSHG0leFc3A+8wpnkMkex0UAg= =/VDC -----END PGP SIGNATURE----- --SdbvlPuOMwBqKqLZ--