Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id ; Wed, 26 Dec 2001 23:42:44 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id ; Wed, 26 Dec 2001 23:42:35 -0500 Received: from cx570538-a.elcjn1.sdca.home.com ([24.5.14.144]:54884 "EHLO keroon.dmz.dreampark.com") by vger.kernel.org with ESMTP id ; Wed, 26 Dec 2001 23:42:24 -0500 Message-ID: <3C2AA64C.2CD1AD6E@randomlogic.com> Date: Wed, 26 Dec 2001 20:40:44 -0800 From: "Paul G. Allen" Organization: Akamai Technologies, Inc. X-Mailer: Mozilla 4.77 [en] (X11; U; Linux 2.4.17 i686) X-Accept-Language: en MIME-Version: 1.0 To: "Linux kernel developer's mailing list" Subject: Sound issues with kernel 2.4.14 - 2.4.17 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Sound worked fine through kernel 2.4.9. Since I upgraded to 2.4.14, and now to 2.4.17 (I skipped 2.4.10 - 2.4.13) I have several games that are FUBAR, all sound related: Quake III Arena and Quake II both core dump initializing sound; Soldier of Fortune, Railroad Tycoon II, Sid Myers Alpha Centaury all make strange noises with no intelligable game sound. Tribes 2, Unreal Tournament, and Descent 3 all work fine. GNOME and Enlightenment sound work fine as well, as does xmms. I have a SB Live! OEM and have tried compiling with and without the MIDI module. The main thing is I am trying to do some game development and it's impossible when sound is FUBAR. Any ideas? I hate to go back to an earlier kernel as IDE did not work (for me) in the previous kernels. PGA -- Paul G. Allen Owner, Sr. Engineer, Security Specialist Random Logic/Dream Park www.randomlogic.com - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/