Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id ; Thu, 27 Dec 2001 10:44:01 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id ; Thu, 27 Dec 2001 10:43:52 -0500 Received: from cx570538-a.elcjn1.sdca.home.com ([24.5.14.144]:27752 "EHLO keroon.dmz.dreampark.com") by vger.kernel.org with ESMTP id ; Thu, 27 Dec 2001 10:43:41 -0500 Message-ID: <3C2B413E.FF297DE8@randomlogic.com> Date: Thu, 27 Dec 2001 07:41:50 -0800 From: "Paul G. Allen" Organization: Akamai Technologies, Inc. X-Mailer: Mozilla 4.77 [en] (X11; U; Linux 2.4.17 i686) X-Accept-Language: en MIME-Version: 1.0 To: "Linux kernel developer's mailing list" Subject: Re: Sound issues with kernel 2.4.14 - 2.4.17 In-Reply-To: <3C2AA64C.2CD1AD6E@randomlogic.com> <3C2B3E1D.1050309@p4all.de> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Michael Dunsky wrote: > > Paul G. Allen wrote: > > > Sound worked fine through kernel 2.4.9. Since I upgraded to 2.4.14, and > > now to 2.4.17 (I skipped 2.4.10 - 2.4.13) I have several games that are > > FUBAR, all sound related: Quake III Arena and Quake II both core dump > > initializing sound; Soldier of Fortune, Railroad Tycoon II, Sid Myers > > Alpha Centaury all make strange noises with no intelligable game sound. > > Tribes 2, Unreal Tournament, and Descent 3 all work fine. GNOME and > > Enlightenment sound work fine as well, as does xmms. > > > > I have a SB Live! OEM and have tried compiling with and without the MIDI > > module. The main thing is I am trying to do some game development and > > it's impossible when sound is FUBAR. Any ideas? > > > > I hate to go back to an earlier kernel as IDE did not work (for me) in > > the previous kernels. > > > > PGA > > > > Hello! > > I ran into a similar problem: > Upgraded from 2.4.5 to 2.4.14 and added some RAM (total 1GB now). When not using > HIHGMEM_4GB, ~180MB of the RAM was missing. With HIGHMEM_4GB enabled, sound > was totally trashed (I also had the segfaulting Quake3Arena). > > The SBLive uses the "emu10k1"-driver - and the driver that came with 2.4.14 was > broken if used with "HIGHMEM" enabled. W/o this, the sound had no problems. Rui > Sousa made it working with HIGMEM enabled. (But sometimes, especially with very > little free RAM left the sound is still broken ) That may be the problem, I have "HIGHMEM" enabled. I too have a MoBo that can handle lots of memory (up to 4GB) and I plan to use it. > > Have you tried the latest snapshot from opensource.creative.com ? > I've taken a look into the kernel-patches (I'm still at 2.4.14 - will upgrade to > 2.4.17 when SGI's XFS is ready for thet kernel), and there were no > version-changes in the driver. > > How to do it (very short): > Unzip and untar, cd into "emu10k1_" and do "make && make install" > (maybe save the old from "/lib/modules//kernel/drivers/sound" > and "sound/emu10k1" before...) Remove your loaded "emu10k1" and "ac97_codec" > modules (don't forget this), load the new and test it. > > There are some more nice features within Creatives "official" drivers (such as > bass/treble control)... > I haven't tried the Creative stuff, but I did D/L OSS and it works fine. In fact, the sound in all my games is better than it was. Only one problem - if I continue to use the OS driver/module, I have to pay $35 for it (no big deal really, but it is money :) Maybe I'll give the Creative stuff a try. PGA -- Paul G. Allen Owner, Sr. Engineer, Security Specialist Random Logic/Dream Park www.randomlogic.com - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/