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The gamepad chip utilizes the open framework from Adafruit called 'Seesaw' to transmit the ADC data for the joystick and digital pin state for the buttons. I have only implemented the functionality required to receive the thumb stick and button state. Steps in reading the gamepad state over i2c: 1. Reset the registers 2. Set the pin mode of the pins specified by the `BUTTON_MASK` to input `BUTTON_MASK`: A bit-map for the six digital pins internally connected to the joystick buttons. 3. Enable internal pullup resistors for the `BUTTON_MASK` 4. Bulk set the pin state HIGH for `BUTTON_MASK` 5. Poll the device for button and joystick state done by: `seesaw_read_data(struct i2c_client *client, struct seesaw_data *data)` Product page: https://www.adafruit.com/product/5743 Arduino driver: https://github.com/adafruit/Adafruit_Seesaw Driver tested on RPi Zero 2W Reviewed-by: Thomas Weißschuh Signed-off-by: Anshul Dalal --- Changes for v12: - Added time unit of ms to SEESAW_GAMEPAD_POLL_INTERVAL_MS - Use a single u16 register as argument instead of two u8s in: seesaw_register_read seesaw_register_write_u8 seesaw_register_write_u32 - Fixed improper usage of varaible name 'ret' where an error should be reported Changes for v11: - Removed `of_match_ptr` to prevent warning: 'seesaw_of_table' defined but not used on non OF platforms Changes for v10: - no updates Changes for v9: - Added of_device_id Changes for v8: - Updated invalid references to `adafruit_seesaw` to `adafruit-seesaw` Changes for v7: adafruit-seesaw.c - Fixed formatting for macro definitions - Made SEESAW_BUTTON_MASK static const - Removed __be16 type for x and y fields of seesaw_data - Used sparse_keymap implementation instead of custom keymap - Used i2c_msg instead of i2c_master_send and recv in seesaw_register_read - Use temporary variable `adc_data` to store data received from ADC - Changed read_buf from u8[4] to __be32 - Use usleep_range instead of msleep - Removed 'Reviewed-by: Thomas Weißschuh' due to large number of changes since last review Kconfig: - Added `select INPUT_SPARSEKMAP` Changes for v6: - Added TODO - Removed `clang-format` directives - Namespaced device buttons - Removed `char physical_path[32]` field from `struct seesaw_gamepad` - Added `packed` attribute to `struct seesaw_data` - Moved from having booleans per button to single `u32 button_state` - Added `seesaw_button_description` array to directly associate device buttons with respective keycodes - Added wrapper functions `seesaw_register_` around `i2c_master_` API - Ratelimited input error reporting with `dev_err_ratelimited` - Removed `of_device_id` Changes for v5: - Added link to the datasheet - Added debug log message when `seesaw_read_data` fails Changes for v4: - Changed `1UL << BUTTON_` to BIT(BUTTON_) - Removed `hardware_id` field from `struct seesaw_gamepad` - Removed redundant checks for the number of bytes written and received by `i2c_master_send` and `i2c_master_recv` - Used `get_unaligned_be32` to instantiate `u32 result` from `read_buf` - Changed `result & (1UL << BUTTON_)` to `test_bit(BUTTON_, (long *)&result)` - Changed `KBUILD_MODNAME` in id-tables to `SEESAW_DEVICE_NAME` - Fixed formatting issues - Changed button reporting: Since the gamepad had the action buttons in a non-standard layout: (X) (Y) (A) (B) Therefore moved to using generic directional action button event codes instead of BTN_[ABXY]. Changes for v3: - no updates Changes for v2: adafruit-seesaw.c: - Renamed file from 'adafruit_seesaw.c' - Changed device name from 'seesaw_gamepad' to 'seesaw-gamepad' - Changed count parameter for receiving joystick x on line 118: `2` to `sizeof(write_buf)` - Fixed invalid buffer size on line 123 and 126: `data->y` to `sizeof(data->y)` - Added comment for the `mdelay(10)` on line 169 - Changed inconsistent indentation on line 271 Kconfig: - Fixed indentation for the help text - Updated module name Makefile: - Updated module object file name MAINTAINERS: - Updated file name for the driver and bindings Previous versions: v11: https://lore.kernel.org/lkml/20231215031125.284939-2-anshulusr@gmail.com/ v10: https://lore.kernel.org/lkml/20231121123409.2231115-2-anshulusr@gmail.com/ v9: https://lore.kernel.org/lkml/20231121101751.2189965-2-anshulusr@gmail.com/ v8: https://lore.kernel.org/lkml/20231108005337.45069-2-anshulusr@gmail.com/ v7: https://lore.kernel.org/lkml/20231106164134.114668-2-anshulusr@gmail.com/ v6: https://lore.kernel.org/lkml/20231027051819.81333-2-anshulusr@gmail.com/ v5: https://lore.kernel.org/lkml/20231017034356.1436677-2-anshulusr@gmail.com/ v4: https://lore.kernel.org/lkml/20231010184827.1213507-2-anshulusr@gmail.com/ v3: https://lore.kernel.org/linux-input/20231008185709.2448423-2-anshulusr@gmail.com/ v2: https://lore.kernel.org/linux-input/20231008172435.2391009-2-anshulusr@gmail.com/ v1: https://lore.kernel.org/linux-input/20231007144052.1535417-2-anshulusr@gmail.com/ --- MAINTAINERS | 7 + drivers/input/joystick/Kconfig | 10 + drivers/input/joystick/Makefile | 1 + drivers/input/joystick/adafruit-seesaw.c | 312 +++++++++++++++++++++++ 4 files changed, 330 insertions(+) create mode 100644 drivers/input/joystick/adafruit-seesaw.c diff --git a/MAINTAINERS b/MAINTAINERS index 81d5fc0bba68..b3f101edc24b 100644 --- a/MAINTAINERS +++ b/MAINTAINERS @@ -441,6 +441,13 @@ W: http://wiki.analog.com/AD7879 W: https://ez.analog.com/linux-software-drivers F: drivers/input/touchscreen/ad7879.c +ADAFRUIT MINI I2C GAMEPAD +M: Anshul Dalal +L: linux-input@vger.kernel.org +S: Maintained +F: Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml +F: drivers/input/joystick/adafruit-seesaw.c + ADDRESS SPACE LAYOUT RANDOMIZATION (ASLR) M: Jiri Kosina S: Maintained diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig index ac6925ce8366..7755e5b454d2 100644 --- a/drivers/input/joystick/Kconfig +++ b/drivers/input/joystick/Kconfig @@ -412,4 +412,14 @@ config JOYSTICK_SENSEHAT To compile this driver as a module, choose M here: the module will be called sensehat_joystick. +config JOYSTICK_SEESAW + tristate "Adafruit Mini I2C Gamepad with Seesaw" + depends on I2C + select INPUT_SPARSEKMAP + help + Say Y here if you want to use the Adafruit Mini I2C Gamepad. + + To compile this driver as a module, choose M here: the module will be + called adafruit-seesaw. + endif diff --git a/drivers/input/joystick/Makefile b/drivers/input/joystick/Makefile index 3937535f0098..9976f596a920 100644 --- a/drivers/input/joystick/Makefile +++ b/drivers/input/joystick/Makefile @@ -28,6 +28,7 @@ obj-$(CONFIG_JOYSTICK_N64) += n64joy.o obj-$(CONFIG_JOYSTICK_PSXPAD_SPI) += psxpad-spi.o obj-$(CONFIG_JOYSTICK_PXRC) += pxrc.o obj-$(CONFIG_JOYSTICK_QWIIC) += qwiic-joystick.o +obj-$(CONFIG_JOYSTICK_SEESAW) += adafruit-seesaw.o obj-$(CONFIG_JOYSTICK_SENSEHAT) += sensehat-joystick.o obj-$(CONFIG_JOYSTICK_SIDEWINDER) += sidewinder.o obj-$(CONFIG_JOYSTICK_SPACEBALL) += spaceball.o diff --git a/drivers/input/joystick/adafruit-seesaw.c b/drivers/input/joystick/adafruit-seesaw.c new file mode 100644 index 000000000000..5aff3b3c97ac --- /dev/null +++ b/drivers/input/joystick/adafruit-seesaw.c @@ -0,0 +1,312 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Copyright (C) 2023 Anshul Dalal + * + * Driver for Adafruit Mini I2C Gamepad + * + * Based on the work of: + * Oleh Kravchenko (Sparkfun Qwiic Joystick driver) + * + * Datasheet: https://cdn-learn.adafruit.com/downloads/pdf/gamepad-qt.pdf + * Product page: https://www.adafruit.com/product/5743 + * Firmware and hardware sources: https://github.com/adafruit/Adafruit_Seesaw + * + * TODO: + * - Add interrupt support + */ + +#include +#include +#include +#include +#include +#include +#include +#include + +#define SEESAW_DEVICE_NAME "seesaw-gamepad" + +#define SEESAW_ADC_BASE 0x0900 + +#define SEESAW_GPIO_DIRCLR_BULK 0x0103 +#define SEESAW_GPIO_BULK 0x0104 +#define SEESAW_GPIO_BULK_SET 0x0105 +#define SEESAW_GPIO_PULLENSET 0x010b + +#define SEESAW_STATUS_HW_ID 0x0001 +#define SEESAW_STATUS_SWRST 0x007f + +#define SEESAW_ADC_OFFSET 0x07 + +#define SEESAW_BUTTON_A 0x05 +#define SEESAW_BUTTON_B 0x01 +#define SEESAW_BUTTON_X 0x06 +#define SEESAW_BUTTON_Y 0x02 +#define SEESAW_BUTTON_START 0x10 +#define SEESAW_BUTTON_SELECT 0x00 + +#define SEESAW_ANALOG_X 0x0e +#define SEESAW_ANALOG_Y 0x0f + +#define SEESAW_JOYSTICK_MAX_AXIS 1023 +#define SEESAW_JOYSTICK_FUZZ 2 +#define SEESAW_JOYSTICK_FLAT 4 + +#define SEESAW_GAMEPAD_POLL_INTERVAL_MS 16 +#define SEESAW_GAMEPAD_POLL_MIN 8 +#define SEESAW_GAMEPAD_POLL_MAX 32 + +static const u32 SEESAW_BUTTON_MASK = + BIT(SEESAW_BUTTON_A) | BIT(SEESAW_BUTTON_B) | BIT(SEESAW_BUTTON_X) | + BIT(SEESAW_BUTTON_Y) | BIT(SEESAW_BUTTON_START) | + BIT(SEESAW_BUTTON_SELECT); + +struct seesaw_gamepad { + struct input_dev *input_dev; + struct i2c_client *i2c_client; +}; + +struct seesaw_data { + u16 x; + u16 y; + u32 button_state; +}; + +static const struct key_entry seesaw_buttons_new[] = { + { KE_KEY, SEESAW_BUTTON_A, .keycode = BTN_SOUTH }, + { KE_KEY, SEESAW_BUTTON_B, .keycode = BTN_EAST }, + { KE_KEY, SEESAW_BUTTON_X, .keycode = BTN_NORTH }, + { KE_KEY, SEESAW_BUTTON_Y, .keycode = BTN_WEST }, + { KE_KEY, SEESAW_BUTTON_START, .keycode = BTN_START }, + { KE_KEY, SEESAW_BUTTON_SELECT, .keycode = BTN_SELECT }, + { KE_END, 0 } +}; + +static int seesaw_register_read(struct i2c_client *client, u16 reg, void *buf, + int count) +{ + int ret; + __be16 register_buf = cpu_to_be16(reg); + struct i2c_msg message_buf[2] = { + { + .addr = client->addr, + .flags = client->flags, + .len = sizeof(register_buf), + .buf = (u8 *)®ister_buf, + }, + { + .addr = client->addr, + .flags = client->flags | I2C_M_RD, + .len = count, + .buf = (u8 *)buf, + }, + }; + + ret = i2c_transfer(client->adapter, message_buf, + ARRAY_SIZE(message_buf)); + if (ret < 0) + return ret; + + return 0; +} + +static int seesaw_register_write_u8(struct i2c_client *client, u16 reg, + u8 value) +{ + int ret; + u8 write_buf[3]; + + put_unaligned_be16(reg, write_buf); + write_buf[sizeof(reg)] = value; + + ret = i2c_master_send(client, write_buf, sizeof(write_buf)); + if (ret < 0) + return ret; + + return 0; +} + +static int seesaw_register_write_u32(struct i2c_client *client, u16 reg, + u32 value) +{ + int ret; + u8 write_buf[6]; + + put_unaligned_be16(reg, write_buf); + put_unaligned_be32(value, write_buf + sizeof(reg)); + ret = i2c_master_send(client, write_buf, sizeof(write_buf)); + if (ret < 0) + return ret; + + return 0; +} + +static int seesaw_read_data(struct i2c_client *client, struct seesaw_data *data) +{ + int err; + __be16 adc_data; + __be32 read_buf; + + err = seesaw_register_read(client, SEESAW_GPIO_BULK, (char *)&read_buf, + sizeof(read_buf)); + if (err) + return err; + + data->button_state = ~be32_to_cpu(read_buf); + + err = seesaw_register_read( + client, SEESAW_ADC_BASE | (SEESAW_ADC_OFFSET + SEESAW_ANALOG_X), + (char *)&adc_data, sizeof(adc_data)); + if (err) + return err; + /* + * ADC reads left as max and right as 0, must be reversed since kernel + * expects reports in opposite order. + */ + data->x = SEESAW_JOYSTICK_MAX_AXIS - be16_to_cpu(adc_data); + + err = seesaw_register_read( + client, SEESAW_ADC_BASE | (SEESAW_ADC_OFFSET + SEESAW_ANALOG_Y), + (char *)&adc_data, sizeof(adc_data)); + if (err) + return err; + data->y = be16_to_cpu(adc_data); + + return 0; +} + +static void seesaw_poll(struct input_dev *input) +{ + int err, i; + struct seesaw_gamepad *private = input_get_drvdata(input); + struct seesaw_data data; + + err = seesaw_read_data(private->i2c_client, &data); + if (err) { + dev_err_ratelimited(&input->dev, + "failed to read joystick state: %d\n", err); + return; + } + + input_report_abs(input, ABS_X, data.x); + input_report_abs(input, ABS_Y, data.y); + + for_each_set_bit(i, (long *)&SEESAW_BUTTON_MASK, + BITS_PER_TYPE(SEESAW_BUTTON_MASK)) { + if (!sparse_keymap_report_event(input, i, + data.button_state & BIT(i), + false)) + dev_err_ratelimited(&input->dev, + "failed to report keymap event"); + } + + input_sync(input); +} + +static int seesaw_probe(struct i2c_client *client) +{ + int err; + u8 hardware_id; + struct seesaw_gamepad *seesaw; + + err = seesaw_register_write_u8(client, SEESAW_STATUS_SWRST, 0xFF); + if (err) + return err; + + /* Wait for the registers to reset before proceeding */ + usleep_range(10000, 15000); + + seesaw = devm_kzalloc(&client->dev, sizeof(*seesaw), GFP_KERNEL); + if (!seesaw) + return -ENOMEM; + + err = seesaw_register_read(client, SEESAW_STATUS_HW_ID, &hardware_id, + sizeof(hardware_id)); + if (err) + return err; + + dev_dbg(&client->dev, "Adafruit Seesaw Gamepad, Hardware ID: %02x\n", + hardware_id); + + /* Set Pin Mode to input and enable pull-up resistors */ + err = seesaw_register_write_u32(client, SEESAW_GPIO_DIRCLR_BULK, + SEESAW_BUTTON_MASK); + if (err) + return err; + err = seesaw_register_write_u32(client, SEESAW_GPIO_PULLENSET, + SEESAW_BUTTON_MASK); + if (err) + return err; + err = seesaw_register_write_u32(client, SEESAW_GPIO_BULK_SET, + SEESAW_BUTTON_MASK); + if (err) + return err; + + seesaw->i2c_client = client; + seesaw->input_dev = devm_input_allocate_device(&client->dev); + if (!seesaw->input_dev) + return -ENOMEM; + + seesaw->input_dev->id.bustype = BUS_I2C; + seesaw->input_dev->name = "Adafruit Seesaw Gamepad"; + seesaw->input_dev->phys = "i2c/" SEESAW_DEVICE_NAME; + input_set_drvdata(seesaw->input_dev, seesaw); + input_set_abs_params(seesaw->input_dev, ABS_X, 0, + SEESAW_JOYSTICK_MAX_AXIS, SEESAW_JOYSTICK_FUZZ, + SEESAW_JOYSTICK_FLAT); + input_set_abs_params(seesaw->input_dev, ABS_Y, 0, + SEESAW_JOYSTICK_MAX_AXIS, SEESAW_JOYSTICK_FUZZ, + SEESAW_JOYSTICK_FLAT); + + err = sparse_keymap_setup(seesaw->input_dev, seesaw_buttons_new, NULL); + if (err) { + dev_err(&client->dev, + "failed to set up input device keymap: %d\n", err); + return err; + } + + err = input_setup_polling(seesaw->input_dev, seesaw_poll); + if (err) { + dev_err(&client->dev, "failed to set up polling: %d\n", err); + return err; + } + + input_set_poll_interval(seesaw->input_dev, + SEESAW_GAMEPAD_POLL_INTERVAL_MS); + input_set_max_poll_interval(seesaw->input_dev, SEESAW_GAMEPAD_POLL_MAX); + input_set_min_poll_interval(seesaw->input_dev, SEESAW_GAMEPAD_POLL_MIN); + + err = input_register_device(seesaw->input_dev); + if (err) { + dev_err(&client->dev, "failed to register joystick: %d\n", err); + return err; + } + + return 0; +} + +static const struct i2c_device_id seesaw_id_table[] = { + { SEESAW_DEVICE_NAME }, + { /* Sentinel */ } +}; +MODULE_DEVICE_TABLE(i2c, seesaw_id_table); + +static const struct of_device_id seesaw_of_table[] = { + { .compatible = "adafruit,seesaw-gamepad"}, + { /* Sentinel */ } +}; +MODULE_DEVICE_TABLE(of, seesaw_of_table); + +static struct i2c_driver seesaw_driver = { + .driver = { + .name = SEESAW_DEVICE_NAME, + .of_match_table = seesaw_of_table, + }, + .id_table = seesaw_id_table, + .probe = seesaw_probe, +}; +module_i2c_driver(seesaw_driver); + +MODULE_AUTHOR("Anshul Dalal "); +MODULE_DESCRIPTION("Adafruit Mini I2C Gamepad driver"); +MODULE_LICENSE("GPL"); -- 2.43.0