Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S1755180AbZA1GhX (ORCPT ); Wed, 28 Jan 2009 01:37:23 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S1752524AbZA1GhJ (ORCPT ); Wed, 28 Jan 2009 01:37:09 -0500 Received: from omr10.networksolutionsemail.com ([205.178.146.60]:54945 "EHLO omr10.networksolutionsemail.com" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1752486AbZA1GhI (ORCPT ); Wed, 28 Jan 2009 01:37:08 -0500 Message-ID: <497FFD06.8010001@nerdgrounds.com> Date: Tue, 27 Jan 2009 22:36:54 -0800 From: Jonathan Campbell User-Agent: Thunderbird 2.0.0.18 (Windows/20081105) MIME-Version: 1.0 To: Eric Anholt CC: Mark Knecht , Linux Kernel List Subject: Re: Vramfs: filesystem driver to utilize extra RAM on VGA devices References: <497E4531.20800@nerdgrounds.com> <5bdc1c8b0901261859g58a413e1x52208a6f2c1f9ccd@mail.gmail.com> <1233031451.4851.31.camel@gaiman> <5bdc1c8b0901270937h27c48290p4fb5233f06593e44@mail.gmail.com> <1233091414.25539.8.camel@gaiman> In-Reply-To: <1233091414.25539.8.camel@gaiman> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Sender: linux-kernel-owner@vger.kernel.org List-ID: X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 2308 Lines: 43 Well my expectation of vramfs is that it's not meant to be used for the heavy-duty 3D gaming-style rendering that GEM is built to handle. It's meant for lighter tasks, like simple 2D/3D compositing or GPU work where you know what your resources need, you don't need to take that much, and you need direct mmap() access because some of it involves video that you will handle later. Situations like this can work perfectly fine without the use of a swapping system. My other concern is that GEM with a filesystem might be the best option for 3D gaming, but that it wouldn't work if the driver doesn't know the card. The DRI drivers, as far as I know, are tied to the GPU and chipset of the device (because they have to manage it, after all!). How exactly would GEM work for cards that it doesn't recognize, like one machine of mine with a weird ATI chipset nobody knows how to talk to? If GEM doesn't recognize it, it won't provide VRAM resources to use it, right? This is where vramfs has it's advantage: it's not the absolute best solution for 3D graphics, but it's simple, it can serve as a starting point for GPU experiments from userspace, or if nothing else allows the use of the onboard video RAM on an otherwise unused and unrecognized video device. It's device-agnostic by design. > The way you want do that is using OpenGL to put your data in textures > and framebuffer objects, and render them. With KMS, we'll be able to > support EGL even on the console so you can do the work without having an > X environment set up. > > The problem with vramfs as a basis for GPU offload is that most GPU > tasks end up at some point exceeding the size of available > aperture/VRAM. So you need code that manages loading buffer objects in > and out on demand, managing the execution pipeline and GPU and CPU > caches as required. We have that with GEM already. > > Remember, writing data to an aperture isn't the hard part of offloading > to the GPU, programming the GPU is. That's why you use OpenGL or > another abstraction to do it. > > -- To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/