Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id ; Tue, 3 Sep 2002 12:53:39 -0400 Received: (majordomo@vger.kernel.org) by vger.kernel.org id ; Tue, 3 Sep 2002 12:53:38 -0400 Received: from h181n1fls11o1004.telia.com ([195.67.254.181]:30088 "EHLO ringstrom.mine.nu") by vger.kernel.org with ESMTP id ; Tue, 3 Sep 2002 12:53:37 -0400 Date: Tue, 3 Sep 2002 18:58:02 +0200 (CEST) From: Tobias Ringstrom X-X-Sender: tori@boris.prodako.se To: Mark Mielke cc: Ingo Molnar , Alan Cox , Kernel Mailing List Subject: Re: Problem with the O(1) scheduler in 2.4.19 In-Reply-To: <20020903115837.A10750@mark.mielke.cc> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org Content-Length: 786 Lines: 18 On Tue, 3 Sep 2002, Mark Mielke wrote: > I wonder if it does not make sense to just give the process real time > priority? No scheduler will be excellent in all situations. I would not > consider a game, or game server, to be a standard application. If you are talking about SCHED_RR, I think it would lock up the server since it only sleeps 1 ms which is done as a busy sleep for SCHED_RR tasks. The game server would have to be designed to use SCHED_RR in a sensible way, in that case. The source code is not availible... :-( /Tobias - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/