Return-Path: Message-Id: <0ED1CF2A-40D0-4A82-BAED-21F90B6466ED@gmail.com> From: Johan Hedberg To: BlueZ development In-Reply-To: Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes Mime-Version: 1.0 (Apple Message framework v929.2) Subject: Re: bluez-4.11 + 2.6.27-rc8 + SCO headset -> Invalid read of size 4 Date: Mon, 6 Oct 2008 12:52:29 +0200 References: <48E29416.3030402@pook.es> <48E2B59A.7020600@dtsp.co.nz> <48E3B3BF.6070205@pook.es> <2d5a2c100810032047s47bec394w828852079d64e591@mail.gmail.com> <48E752A7.70600@pook.es> <1223121068.11272.46.camel@violet.holtmann.net> <48E7FB1E.8000504@pook.es> <48B8929D-29F9-4352-9C81-E95FDBC09876@gmail.com> <48E91E6F.1030202@pook.es> Sender: linux-bluetooth-owner@vger.kernel.org List-ID: Hi Stuart, I think I managed to fix the segfault issue. The valgrind backtrace was actually misleading/incorrect but I managed to get a proper one with gdb. Could you try the latest git and see if the segfault is gone? Unfortunately this still leaves you with the original issue of your player bailing out too early. Johan