Return-Path: Received: from daytona.panasas.com ([67.152.220.89]:24756 "EHLO daytona.panasas.com" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1750926Ab0LPQYj (ORCPT ); Thu, 16 Dec 2010 11:24:39 -0500 Message-ID: <4D0A3D44.2000101@panasas.com> Date: Thu, 16 Dec 2010 18:24:36 +0200 From: Benny Halevy To: Trond Myklebust CC: linux-nfs@vger.kernel.org Subject: Re: [PATCH 1/9] Revert "pnfs-submit: wave2: remove forgotten layoutreturn struct definitions" References: <4D0908F9.4060208@panasas.com> <1292437854-21651-1-git-send-email-bhalevy@panasas.com> <1292437973.3068.15.camel@heimdal.trondhjem.org> <4D090E18.4060205@panasas.com> <1292441468.3068.53.camel@heimdal.trondhjem.org> <4D09BC93.9020502@panasas.com> <1292514922.2912.32.camel@heimdal.trondhjem.org> In-Reply-To: <1292514922.2912.32.camel@heimdal.trondhjem.org> Content-Type: text/plain; charset=UTF-8 Sender: linux-nfs-owner@vger.kernel.org List-ID: MIME-Version: 1.0 On 2010-12-16 17:55, Trond Myklebust wrote: > On Thu, 2010-12-16 at 09:15 +0200, Benny Halevy wrote: >> On 2010-12-15 21:31, Trond Myklebust wrote: >>> On Wed, 2010-12-15 at 20:51 +0200, Benny Halevy wrote: >>>> On 2010-12-15 20:32, Trond Myklebust wrote: >>>>> On Wed, 2010-12-15 at 20:30 +0200, Benny Halevy wrote: >>>>>> This reverts commit 19e1e5ae1ec0a3f5d997a1a5d924d482e147bea2. >>>>>> --- >>>>>> include/linux/nfs4.h | 1 + >>>>>> include/linux/nfs_xdr.h | 23 +++++++++++++++++++++++ >>>>>> 2 files changed, 24 insertions(+), 0 deletions(-) >>>>>> >>>>>> diff --git a/include/linux/nfs4.h b/include/linux/nfs4.h >>>>>> index 8ca7700..55511e8 100644 >>>>>> --- a/include/linux/nfs4.h >>>>>> +++ b/include/linux/nfs4.h >>>>>> @@ -557,6 +557,7 @@ enum { >>>>>> NFSPROC4_CLNT_RECLAIM_COMPLETE, >>>>>> NFSPROC4_CLNT_LAYOUTGET, >>>>>> NFSPROC4_CLNT_LAYOUTCOMMIT, >>>>>> + NFSPROC4_CLNT_LAYOUTRETURN, >>>>>> NFSPROC4_CLNT_GETDEVICEINFO, >>>>>> NFSPROC4_CLNT_PNFS_WRITE, >>>>>> NFSPROC4_CLNT_PNFS_COMMIT, >>>>>> diff --git a/include/linux/nfs_xdr.h b/include/linux/nfs_xdr.h >>>>>> index 9d847ac..a651574 100644 >>>>>> --- a/include/linux/nfs_xdr.h >>>>>> +++ b/include/linux/nfs_xdr.h >>>>>> @@ -258,6 +258,29 @@ struct nfs4_layoutcommit_data { >>>>>> int status; >>>>>> }; >>>>>> >>>>>> +struct nfs4_layoutreturn_args { >>>>>> + __u32 reclaim; >>>>>> + __u32 layout_type; >>>>>> + __u32 return_type; >>>>>> + struct pnfs_layout_range range; >>>>>> + struct inode *inode; >>>>>> + struct nfs4_sequence_args seq_args; >>>>>> +}; >>>>>> + >>>>>> +struct nfs4_layoutreturn_res { >>>>>> + struct nfs4_sequence_res seq_res; >>>>>> + u32 lrs_present; >>>>>> + nfs4_stateid stateid; >>>>>> +}; >>>>>> + >>>>>> +struct nfs4_layoutreturn { >>>>>> + struct nfs4_layoutreturn_args args; >>>>>> + struct nfs4_layoutreturn_res res; >>>>>> + struct rpc_cred *cred; >>>>>> + struct nfs_client *clp; >>>>>> + int rpc_status; >>>>>> +}; >>>>>> + >>>>>> struct nfs4_getdeviceinfo_args { >>>>>> struct pnfs_device *pdev; >>>>>> struct nfs4_sequence_args seq_args; >>>>> >>>>> Why? We don't need or even want layoutreturn. It adds too much >>>>> serialisation crap. >>>> >>>> Define "we" :) >>> >>> Definition: "We who will be forced to maintain whatever is merged >>> upstream." >>> >>>> First, the object layout driver relies on layout return for returning I/O error >>>> information. On the common, successful path, with return_on_close (that Panasas >>>> uses but others may not) I agree that CLOSE with the implicit layoutreturn >>>> semantics we discussed should do a good job too (accompanied with a respective >>>> LAYOUTCOMMIT if needed). >>>> >>>> Then, when there's a large number of outstanding layout segments (again >>>> prob. non-files layout presuming server implementations are going to utilize >>>> whole-file layouts) proactive layoutreturn comes handy in capping the >>>> state both the client and server keep - reducing time wasted on walking long >>>> lists of items. >>> >>> That assumes that you have a good policy for implementing a 'proactive >>> layoutreturn'. What knowledge does either the client or the server have >>> w.r.t. whether or not part of a layout is likely to be used in the near >>> future other than 'file is open' or 'file is closed'? >>> >> >> The client can cache layout segments using a least recently used policy. >> >>> What is the advantage to the client w.r.t. sending LAYOUTRETURN rather >>> than just forgetting the layout or layout segment? If the server needs >>> it returned, it can send a recall. If not, we are wasting processing >>> time by sending an unnecessary RPC call. >>> >> >> The client can know better than the server which layout segments is is more >> likely to reuse since the MDS does not see the layout usage activity >> (as it goes to the DS's). > > How does it do that? The client isn't in control here; the application > is. Of course no one can predict reuse patterns better than the application, > > Sure you can track sequential writes and figure out which segment is > going to be needed next, but that usually doesn't help you figure out > the segment _reuse_ case. Given a finite cache on the client side it can evict old layout segments to make room for new ones, just dropping them means that the server is required to keep track of more state for the clients. > The layout segment reuse case actually corresponds to data access > patterns where it would usually make more sense for the client to cache > instead of doing I/O (unless we're talking random I/O, but then the > client won't know much more about layout access patterns either). > The random I/O case is a good example where the client can return layout segments early on. >> Similarly, for CB_RECALL_ANY, the client chooses what layouts to return. >> Rather than dropping all the layouts it should return only the least likely >> to be reused. > > That is more easily done, since both the client and server do know which > files are open and which aren't. Use layout return on close to deal with > this situation. > That doesn't work for large files, with layout segments (less likely in the files-layout model), that are opened for long periods of time. >>>> For CB_LAYOUTRECALL response the heart of the debate is around synchronizing >>>> with layouts in-use and in-flight layoutgets. There, having the server poll >>>> the client, who's retuning NFS4ERR_DELAY should essentially work but may be >>>> inefficient and unreliable in use cases where contention is likely enough. >>> >>> Define these use cases. Otherwise we're just talking generalities and >>> presenting circular arguments again. >>> >> >> The most common for Panasas is write sharing where multiple clients >> collaboratively write into a file in parallel. Although different clients >> write into disjoint byte ranges in the file they cross RAID stripe boundaries >> (which they're not aware of) and since only one client is allowed to write >> into a RAID stripe at a time, the layout is being recalled whenever the >> server detects a conflict. > > So basically, we're talking about the case of a shared database doing > O_DIRECT without taking striping into account? Something like Oracle > certainly allows you to tune its database block size to match the > striping. If you are looking for performance, why wouldn't you do that? > Not really, for use its number-crunching clustered applications. Their block sizes depend more on the number of clients and on the data set. >>>> Eventually, when CB_LAYOUTRECALL is clear to go sending the LAYOUTRETURN >>>> or replying with CB_NOMATCHING_LAYOUT (assuming no I/O error to report >>>> for pnfs-obj) should be equivalent [note: need errata to clarify the >>>> resulting stateid after NOMATCHING_LAYOUT]. >>>> Is this the serialization "crap" you're talking about? >>>> What makes checking the conditions for returning NFS4ERR_DELAY to >>>> CB_LAYOUTRECALL so different from implementing a barrier and doing the >>>> returns asynchronously with the CB_LAYOUTRECALL? >>> >>> "CB_LAYOUTRECALL request processing MUST be processed in "seqid" order >>> at all times." (section 12.5.3). >>> >>> In other words, you cannot just 'do the returns asynchronously': the >>> CB_LAYOUTRECALL requests are required by the protocol to be processed in >>> order, which means that you must serialise those LAYOUTRETURN calls to >>> ensure that they all happen in the order the wretched server expects. >>> >>> >> >> To simplify this (presumably rare) case what I had in mind is returning >> NFS4ERR_DELAY if there's a conflicting layout recall in progress. > > OK, so why not just go the whole hog and do that for all rare cases, > including the one where the server recalls a layout segment that we > happen to be doing I/O to? > > The case we should be optimising for is the one where the layout is > recalled, and no I/O to that segment is in progress. For that case, > returning OK, then doing the LAYOUTRETURN instead of just returning > NOMATCHING_LAYOUT is clearly wrong: it adds a completely unnecessary > round trip to the server. Agreed? I agree that if the client can free the recalled layout synchronously and if it need not send a LAYOUTCOMMIT or LAYOUTRETURN (e.g. in the objects case) it can simply return NFS4ERR_NOMATCHING_LAYOUT. > > As for the much rarer case of a recall of a layout that is in use, how > does LAYOUTRETURN speed things up? As far as I can see, the MDS is still > going to return NFS4ERR_DELAY to the client that requested the > conflicting LAYOUTGET. That client then has to resend this LAYOUTGET > request, at a time when the first client may or may not have returned > its layout segment. So how is LAYOUTRETURN going to make all this a fast > and scalable process? > First, the server does not have to poll the client and waste cpu and network resources on that. Second, for the competing client, with notifications, it too does not have to poll the server and can wait on getting the notification when the layout becomes available. Benny