Marcel
btw, I really like the idea of handling this in dbus. We'll have all the
connection negotiation in a single place and keep it relatively tidy.
Some descriptions cleanup, better coverage of HFP & AVRCP, simplified
builtin ringing (let the application send individual rings).
Headset hierarchy (experimental)
==============================
Service org.bluez
Interface org.bluez.Headset
Methods void Connect(string identifier)
Opens the control connection to an audio device.
void Disconnect(string identifier)
Stops audio if it was playing and closes the
control connection to the audio device.
void Play(string identifier)
Opens the audio stream. Called from the audio
plugin or from the application if audio is
routed somewhere other than the daemon (eg
through PCM, direct to the DSP).
void Stop(string identifier)
void Pause(string identifier)
void Resume(string identifier)
void SetTimeout(string identifier, uint32 timeout)
Set the idle Stop for the device.
Only applicable when audio is routed through the
daemon. Stop the stream and emit a signal if
timeout elapses without any audio being sent
to the daemon from an application. A value of 0
indicates no idle stop; this is the default.
uint32 GetTimeout(string identifier)
uint16 GetSpeakerGain(string identifier)
uint16 GetMicrophoneGain(string identifier)
void SetSpeakerGain(string identifier, uint16 gain)
Gain is 0..15
void SetMicrophoneGain(string identifier, uint16 gain)
Gain is 0..15
void Ring()
Use one ring on the headset's builtin ringer
to indicate an incoming call.
void CustomRing()
Start the headset playing to indicate an
incoming call.
void CancelRinging()
Cancel ringing or custom ringing incoming call.
Signals void Connected()
void Disconnected()
void Playing()
Audio stream was started.
void Stopped()
Audio stream was stopped.
void Paused()
Audio stream was paused.
void Resumed()
Audio stream was resumed.
void PlayRequested()
The headset requested the stream to (re)start.
void PauseRequested()
The headset requested a pause in the stream.
void NextTrackRequested()
The headset requested the next track.
void PreviousTrackRequested()
The headset requested the previous track.
void Ringing()
An incoming call was indicated with a ring
on the builtin ringer.
void CustomRinging()
An incoming call is being indicated with
a custom ring tone.
void Canceled()
Incoming call was canceled.
void TimeoutChanged()
Idle disconnect timeout changed.
void SpeakerGainChanged()
The speaker gain changed.
void MicrophoneGainChanged()
The microphone gain changed.
void VoiceCommandRequested()
The headset requested a voice-command session.
void RedialRequested()
The headset requested a redial.
void AnswerRequested()
User tried to answer an incoming call.
void RejectRequested()
User tried to rejected an incoming call.
Brad
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