Return-Path: Subject: Re: [Bluez-devel] audio problems with a2play From: Marcel Holtmann To: BlueZ Mailing List In-Reply-To: <41A3FD27.6060400@xmission.com> References: <41A22C0B.4050008@xmission.com> <41A234FA.7020303@xmission.com> <20041123033429.132bf84b.henryk@ploetzli.ch> <41A2B331.4010001@xmission.com> <20041123070621.50569968.henryk@ploetzli.ch> <41A3471C.4000602@xmission.com> <20041123203836.046fb4f4.henryk@ploetzli.ch> <41A3ACE2.4030501@xmission.com> <1101246735.27351.45.camel@pegasus> <41A3FD27.6060400@xmission.com> Content-Type: text/plain Message-Id: <1101272951.27351.76.camel@pegasus> Mime-Version: 1.0 Sender: bluez-devel-admin@lists.sourceforge.net Errors-To: bluez-devel-admin@lists.sourceforge.net Reply-To: bluez-devel@lists.sourceforge.net List-Unsubscribe: , List-Id: BlueZ development List-Post: List-Help: List-Subscribe: , List-Archive: Date: Wed, 24 Nov 2004 06:09:11 +0100 Hi Brad, > If I'm understanding right, the payload should include the sbc_info > header. I thought all along that was just for the purpose of storing the > sbc in a file, but it sounds like the headset needs it. I also don't see any reason why we need to store a SBC configuration and then submit the same values with every frame. However without the header it is impossible to get the SBC frame size. > Is this closer? It doesn't sound right yet, but maybe we really do need > to load up the packet to be closer to the mtu in order for the headset > to be happy. Do you mean you get some working sound with the specification conform payload? Regards Marcel ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ _______________________________________________ Bluez-devel mailing list Bluez-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/bluez-devel