Return-Path: Subject: Re: [Bluez-devel] SBC Decoder with /dev/dsp From: Marcel Holtmann To: bluez-devel@lists.sourceforge.net In-Reply-To: <4276469B.5050401@xmission.com> References: <20050501124348.24307.qmail@web8310.mail.in.yahoo.com> <1114952271.21785.13.camel@pegasus> <1114965624.21785.71.camel@pegasus> <4275CBF6.9070300@xmission.com> <1115027766.21785.97.camel@pegasus> <4276469B.5050401@xmission.com> Content-Type: text/plain Message-Id: <1115059379.21785.147.camel@pegasus> Mime-Version: 1.0 Sender: bluez-devel-admin@lists.sourceforge.net Errors-To: bluez-devel-admin@lists.sourceforge.net Reply-To: bluez-devel@lists.sourceforge.net List-Unsubscribe: , List-Id: BlueZ development List-Post: List-Help: List-Subscribe: , List-Archive: Date: Mon, 02 May 2005 20:42:59 +0200 Hi Brad, > FYI, I factored out a2dp.h and renamed a2snk to a2recv. I'm going to > wait to create an a2dp.c with common code since there isn't much currently. I think that we should move the complete AVDTP handling into a2dp.c and make a2play and a2recv only contain the soundcard/file setup and the main event loop. This sounds a little sketchy, but the current problem with a2play is that it is not fully event driven. It is more a sequential approach and we should really change it. First question is if we ever wanna allow a2play and a2recv to output SBC files or should it always be a soundcard or a PCM file? If we skip that SBC part, we can integrate the SBC processing directly into the a2dp.c file and hide it. This will makes things a lot easier. Regards Marcel ------------------------------------------------------- This SF.Net email is sponsored by: NEC IT Guy Games. Get your fingers limbered up and give it your best shot. 4 great events, 4 opportunities to win big! Highest score wins.NEC IT Guy Games. Play to win an NEC 61 plasma display. Visit http://www.necitguy.com/?r=20 _______________________________________________ Bluez-devel mailing list Bluez-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/bluez-devel