Return-Path: Subject: Re: [Bluez-devel] SBC Decoder with /dev/dsp From: Marcel Holtmann To: bluez-devel@lists.sourceforge.net In-Reply-To: <4275CBF6.9070300@xmission.com> References: <20050501124348.24307.qmail@web8310.mail.in.yahoo.com> <1114952271.21785.13.camel@pegasus> <1114965624.21785.71.camel@pegasus> <4275CBF6.9070300@xmission.com> Content-Type: text/plain Message-Id: <1115027766.21785.97.camel@pegasus> Mime-Version: 1.0 Sender: bluez-devel-admin@lists.sourceforge.net Errors-To: bluez-devel-admin@lists.sourceforge.net Reply-To: bluez-devel@lists.sourceforge.net List-Unsubscribe: , List-Id: BlueZ development List-Post: List-Help: List-Subscribe: , List-Archive: Date: Mon, 02 May 2005 11:56:06 +0200 Hi Brad, > Thanks for also cleaning up the stuff I did to make libao optional. you are welcome. > Is a2snk working now then? Can I factor out the common stuff in > a2snk/a2play without messing up changes anyone is holding onto? The sbcdec does not accept input from standard input at the moment and I think we should implement the soundcard access over /dev/dsp directly into a2snk. And for a2play we may wanna add support to read its input from the soundcard. And btw we should rename a2snk to a2recv. > Any suggestions for the name of the new header file that a2snk/a2play > will include? avdtp.h seems like a poor choice... Simply name the common code a2dp.c and a2dp.h. Regards Marcel ------------------------------------------------------- This SF.Net email is sponsored by: NEC IT Guy Games. Get your fingers limbered up and give it your best shot. 4 great events, 4 opportunities to win big! Highest score wins.NEC IT Guy Games. Play to win an NEC 61 plasma display. Visit http://www.necitguy.com/?r=20 _______________________________________________ Bluez-devel mailing list Bluez-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/bluez-devel