Return-Path: Message-ID: <6297d67c0606290020x51468e0ap97c3afee4bbad94a@mail.gmail.com> Date: Thu, 29 Jun 2006 12:50:17 +0530 From: "Mayank Batra" To: "BlueZ development" In-Reply-To: <6297d67c0606282023y52f26393i97ce102bde16776@mail.gmail.com> MIME-Version: 1.0 References: <6297d67c0606272049g55cc14cby52254c90863e727f@mail.gmail.com> <6297d67c0606282023y52f26393i97ce102bde16776@mail.gmail.com> Subject: Re: [Bluez-devel] A2DP a2play and a2recv Reply-To: BlueZ development List-Id: BlueZ development List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Content-Type: multipart/mixed; boundary="===============1526387722==" Sender: bluez-devel-bounces@lists.sourceforge.net Errors-To: bluez-devel-bounces@lists.sourceforge.net --===============1526387722== Content-Type: multipart/alternative; boundary="----=_Part_42699_3297997.1151565617604" ------=_Part_42699_3297997.1151565617604 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline Hi Chane, On 6/29/06, Mayank Batra wrote: > > Hi Chane, > > On 6/28/06, I-Chung Chane wrote: > > > Is CPU (ARM7 @80MHz) powerful enough to run a2recv ? > > > > On second thoughts, I think it is not fast enough. So please use fixed > point calculations in libsbc.a > In fact I tried the floating point library with a2play on my ARM9 platform > (~100MHz) yesterday. And it was probably too much for it. The CPU load was > too high. > Just to confirm, I ran a2play on my ARM9 platform just now. It works fine when I use fixed point libsbc. But if I use floating point, it is terrible. Hope that helps. Regards, Mayank ------=_Part_42699_3297997.1151565617604 Content-Type: text/html; charset=ISO-2022-JP Content-Transfer-Encoding: 7bit Content-Disposition: inline Hi Chane,

On 6/29/06, Mayank Batra <mayankbatra@gmail.com> wrote:
Hi Chane,

On 6/28/06, I-Chung Chane <ichane@hotmail.com > wrote:
Is CPU (ARM7 @80MHz) powerful enough  to run a2recv ?
 
On second thoughts, I think it is not fast enough. So please use fixed point calculations in libsbc.a
In fact I tried the floating point library with a2play on my ARM9 platform (~100MHz) yesterday. And it was probably too much for it. The CPU load was too high.
 
Just to confirm, I ran a2play on my ARM9 platform just now.
It works fine when I use fixed point libsbc.
But if I use floating point, it is terrible.
 
Hope that helps.
 
Regards,
Mayank
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