Return-Path: Message-ID: <455FEBE0.6080600@xmission.com> Date: Sat, 18 Nov 2006 22:30:08 -0700 From: Brad Midgley MIME-Version: 1.0 To: BlueZ development References: <455CCAF4.8020007@silicom.fr><7A6DA545D7FDCC4B93DB651FDBC1EDDE4E6EA7@eumonex01.palmsource.com> <455EE00B.80504@free.fr> <7A6DA545D7FDCC4B93DB651FDBC1EDDE4E6EAE@eumonex01.palmsource.com> In-Reply-To: <7A6DA545D7FDCC4B93DB651FDBC1EDDE4E6EAE@eumonex01.palmsource.com> Subject: Re: [Bluez-devel] RE : RE : SCO on bluez : some architectural tips Reply-To: BlueZ development List-Id: BlueZ development List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Content-Type: text/plain; charset="us-ascii" Sender: bluez-devel-bounces@lists.sourceforge.net Errors-To: bluez-devel-bounces@lists.sourceforge.net Frederic > We won't be able to use +/- in a game or system sound! multiplayer gaming would not be acceptable with a2dp latencies. System sounds like taps that are supposed to be an immediate feedback would have to be turned off probably. I want to have the bluetooth audio daemon keep track of latency for a given headset and leave it up to the app to do something about it. System sounds like tap feedback would be turned off for significant delay but single-player gaming and video playing could accommodate the delay. Brad ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Bluez-devel mailing list Bluez-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/bluez-devel