Return-Path: Date: Mon, 7 Jan 2008 10:03:45 -0500 From: Aristeu Rozanski To: BlueZ development Message-ID: <20080107150345.GC6027@cathedrallabs.org> References: <2bab7e280801061151s221838ccy9913e62ad4480706@mail.gmail.com> <1199706716.6584.4.camel@cookie.hadess.net> <2bab7e280801070449h3786dc47jb7811016f71af8e@mail.gmail.com> <1199711199.6584.13.camel@cookie.hadess.net> <2bab7e280801070640s76089762v208061db0fce57f7@mail.gmail.com> MIME-Version: 1.0 In-Reply-To: <2bab7e280801070640s76089762v208061db0fce57f7@mail.gmail.com> Subject: Re: [Bluez-devel] PS3 BD remote Reply-To: BlueZ development List-Id: BlueZ development List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Content-Type: text/plain; charset="us-ascii" Sender: bluez-devel-bounces@lists.sourceforge.net Errors-To: bluez-devel-bounces@lists.sourceforge.net > > I don't understand what you mean by multiple key presses there. > When you press triangle and left together, this can be recognised, but > only for the playstation (middle) keys. it's not supported. does your application recognize both keys being pressed at same time? I noticed that ps key + other keys generates a different code but I didn't implemented support for that. > > > Also, some keys are bound really weird (cross to KEY_ENTER while the > > > enter key already is KEY_ENTER? how does the sixaxis do this?). > > > > I don't understand the problem here either... > The way I see it, the enter and cross keys are really different keys, > but maybe there is some reason for this? where did you find that the cross button is mapped to KEY_ENTER? -- Aristeu ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Bluez-devel mailing list Bluez-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/bluez-devel