From: Eric Sandeen Subject: Re: Integrating patches in SLES10 e2fsprogs Date: Sun, 27 Jan 2008 09:06:59 -0600 Message-ID: <479C9E13.8040209@redhat.com> References: <20080124211728.GA24900@webber.adilger.int> <20080127050543.GC24842@mit.edu> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Cc: Matthias Koenig , linux-ext4@vger.kernel.org, hvogel@suse.de, Girish Shilamkar , Eric Sandeen To: Theodore Tso Return-path: Received: from mx1.redhat.com ([66.187.233.31]:40821 "EHLO mx1.redhat.com" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1752272AbYA0PHp (ORCPT ); Sun, 27 Jan 2008 10:07:45 -0500 In-Reply-To: <20080127050543.GC24842@mit.edu> Sender: linux-ext4-owner@vger.kernel.org List-ID: Theodore Tso wrote: > Patch10: close.patch > > I don't understand what this patch is trying to do. * Tue Nov 15 2005 jblunck@suse.de - added close.patch provided by Ted Tso (IBM) to fix bug #132708 *grin* Maybe obsolete by now? haven't looked closely. > Patch12: e2fsprogs-mkinstalldirs.patch > > Why? > Probably same as why we have something similar; for one reason or other need to rerun autoconf, and e2fsprogs isn't compatible with latest autoconf. (This is a patch I inherited, and haven't yet investigated all the details) > Patch22: e2fsprogs-1.40.4-uuidd_pid_path.patch > > The problem with this patch is that /var/run is cleared via rm -rf, so > it is highly problamtic to put the scratch directory for uuidd in > /var/run. Hm, I had similar issues with uuidd too - common theme here? > > Patch32: libcom_err-no-e2fsck.static.patch > > This patch does two completely unrelated things. One is to disable > the libcom_err regression test suite (probably because some of the > other changes made) and the other is to disable building the > e2fsck.static file. Why these two are bundled into a single patch I'm > not sure. And I have a patch to do the latter as well. Interesting how we've arrived at similar needed changes, independently. :) and Patch99: e2fsprogs-no_cmd_hiding.patch honestly I like that; I should whip up a nice patch to emulate kbuild, with V=1 or something, unless there is some other easy way to show full build commands already? -Eric