Rasterman is wrong in saying that all threads run on the same
processor, but everything else he says about threads is spot on:
unless you have a real good reason to create a thread, don't.
Ousterhout certainly agrees. See his slides on "Why threads are bad (usually)"
Earlier in his news page, Raster says:
> The [imlib2] API changed a lot recently - it's now context based (you set
> the current context) and it uses that current context for almost all
> calls. It means many fewer parameters to many calls - but it also means
> Imlib2 is NOT thread-safe as the context is global. If anyone wants to
> work on making it thread safe - there's source code and send patches -
> but I don't see much value in it. Do all your graphics work in 1 thread.
Wow, deja vu. Right on the heels of Jim Gettys' post on the same subject,
Raster, you might want to read Jim's post. X calls use lots of context
parameters (like old imlib), OpenGL calls use none (like new imlib2), and
now they both wish they'd used a single one (i.e. an object oriented approach).
And you might want to modify your statement that threads always run on the same
(The above is just my personal opinion; I don't speak for my employer,
except on the occasional talk show.)