It looks like author of this code wasn't aware that plain "inline"
without "static" does emit an (unused in this case) function body.
Add "static" to every inline in drivers/media/platform/fsl-viu.c
viu_default_settings() has only one callsite, so remove "inline" from it.
viu_activate_next_buf() and buffer_activate() are probably too large
to be inlined, maybe they need to lose "inline" too. Leter?
Signed-off-by: Denys Vlasenko <[email protected]>
CC: Hans Verkuil <[email protected]>
CC: [email protected]
---
drivers/media/platform/fsl-viu.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/drivers/media/platform/fsl-viu.c b/drivers/media/platform/fsl-viu.c
index ae8c6b3..2c71d33 100644
--- a/drivers/media/platform/fsl-viu.c
+++ b/drivers/media/platform/fsl-viu.c
@@ -393,7 +393,7 @@ static void free_buffer(struct videobuf_queue *vq, struct viu_buf *buf)
buf->vb.state = VIDEOBUF_NEEDS_INIT;
}
-inline int buffer_activate(struct viu_dev *dev, struct viu_buf *buf)
+static inline int buffer_activate(struct viu_dev *dev, struct viu_buf *buf)
{
struct viu_reg *vr = dev->vr;
int bpp;
@@ -961,7 +961,7 @@ static int vidioc_s_input(struct file *file, void *priv, unsigned int i)
return 0;
}
-inline void viu_activate_next_buf(struct viu_dev *dev,
+static inline void viu_activate_next_buf(struct viu_dev *dev,
struct viu_dmaqueue *viuq)
{
struct viu_dmaqueue *vidq = viuq;
@@ -985,7 +985,7 @@ inline void viu_activate_next_buf(struct viu_dev *dev,
}
}
-inline void viu_default_settings(struct viu_reg *viu_reg)
+static void viu_default_settings(struct viu_reg *viu_reg)
{
struct viu_reg *vr = viu_reg;
--
1.8.1.4