cpp[BytePerPlane] can't describe the 10bit data format correctly,
So we use bpp[BitPerPlane] to instead cpp.
Signed-off-by: Sandy Huang <[email protected]>
---
drivers/gpu/drm/udl/udl_fb.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/drm/udl/udl_fb.c b/drivers/gpu/drm/udl/udl_fb.c
index ef3504d..33a42bd 100644
--- a/drivers/gpu/drm/udl/udl_fb.c
+++ b/drivers/gpu/drm/udl/udl_fb.c
@@ -88,8 +88,8 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, int y,
int aligned_x;
int log_bpp;
- BUG_ON(!is_power_of_2(fb->base.format->cpp[0]));
- log_bpp = __ffs(fb->base.format->cpp[0]);
+ BUG_ON(!is_power_of_2(fb->base.format->bpp[0] / 8));
+ log_bpp = __ffs(fb->base.format->bpp[0] / 8);
if (!fb->active_16)
return 0;
--
2.7.4