For sound need to be continuously output at suspend with rpmsg
sound card, so need to keep the clock always on at suspend,
then suspend & resume callback is not needed.
Signed-off-by: Shengjiu Wang <[email protected]>
---
sound/soc/fsl/fsl_rpmsg.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/sound/soc/fsl/fsl_rpmsg.c b/sound/soc/fsl/fsl_rpmsg.c
index 8508bc7f239d..19fd31250883 100644
--- a/sound/soc/fsl/fsl_rpmsg.c
+++ b/sound/soc/fsl/fsl_rpmsg.c
@@ -297,8 +297,6 @@ static const struct dev_pm_ops fsl_rpmsg_pm_ops = {
SET_RUNTIME_PM_OPS(fsl_rpmsg_runtime_suspend,
fsl_rpmsg_runtime_resume,
NULL)
- SET_SYSTEM_SLEEP_PM_OPS(pm_runtime_force_suspend,
- pm_runtime_force_resume)
};
static struct platform_driver fsl_rpmsg_driver = {
--
2.17.1
On Wed, 9 Mar 2022 18:38:13 +0800, Shengjiu Wang wrote:
> For sound need to be continuously output at suspend with rpmsg
> sound card, so need to keep the clock always on at suspend,
> then suspend & resume callback is not needed.
>
>
Applied to
https://git.kernel.org/pub/scm/linux/kernel/git/broonie/sound.git for-next
Thanks!
[1/1] ASoC: fsl_rpmsg: Remove SET_SYSTEM_SLEEP_PM_OPS callback
commit: 8b1d3b733f3e6acaab6c6bc9968ee0e058900a7e
All being well this means that it will be integrated into the linux-next
tree (usually sometime in the next 24 hours) and sent to Linus during
the next merge window (or sooner if it is a bug fix), however if
problems are discovered then the patch may be dropped or reverted.
You may get further e-mails resulting from automated or manual testing
and review of the tree, please engage with people reporting problems and
send followup patches addressing any issues that are reported if needed.
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Thanks,
Mark