2020-07-04 10:27:23

by Clément Péron

[permalink] [raw]
Subject: [PATCH v2 13/14] [DO NOT MERGE] arm64: dts: allwinner: h6: Add GPU OPP table

Add an Operating Performance Points table for the GPU to
enable Dynamic Voltage & Frequency Scaling on the H6.

The voltage range is set with minival voltage set to the target
and the maximal voltage set to 1.2V. This allow DVFS framework to
work properly on board with fixed regulator.

Signed-off-by: Clément Péron <[email protected]>
---
arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi | 80 ++++++++++++++++++++
1 file changed, 80 insertions(+)

diff --git a/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi b/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi
index 8f514a2169aa..a69f9e09a829 100644
--- a/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi
+++ b/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi
@@ -174,6 +174,7 @@ gpu: gpu@1800000 {
clocks = <&ccu CLK_GPU>, <&ccu CLK_BUS_GPU>;
clock-names = "core", "bus";
resets = <&ccu RST_BUS_GPU>;
+ operating-points-v2 = <&gpu_opp_table>;
#cooling-cells = <2>;
status = "disabled";
};
@@ -1036,4 +1037,83 @@ map0 {
};
};
};
+
+ gpu_opp_table: gpu-opp-table {
+ compatible = "operating-points-v2";
+
+ opp@216000000 {
+ opp-hz = /bits/ 64 <216000000>;
+ opp-microvolt = <810000 810000 1200000>;
+ };
+
+ opp@264000000 {
+ opp-hz = /bits/ 64 <264000000>;
+ opp-microvolt = <810000 810000 1200000>;
+ };
+
+ opp@312000000 {
+ opp-hz = /bits/ 64 <312000000>;
+ opp-microvolt = <810000 810000 1200000>;
+ };
+
+ opp@336000000 {
+ opp-hz = /bits/ 64 <336000000>;
+ opp-microvolt = <810000 810000 1200000>;
+ };
+
+ opp@360000000 {
+ opp-hz = /bits/ 64 <360000000>;
+ opp-microvolt = <820000 820000 1200000>;
+ };
+
+ opp@384000000 {
+ opp-hz = /bits/ 64 <384000000>;
+ opp-microvolt = <830000 830000 1200000>;
+ };
+
+ opp@408000000 {
+ opp-hz = /bits/ 64 <408000000>;
+ opp-microvolt = <840000 840000 1200000>;
+ };
+
+ opp@420000000 {
+ opp-hz = /bits/ 64 <420000000>;
+ opp-microvolt = <850000 850000 1200000>;
+ };
+
+ opp@432000000 {
+ opp-hz = /bits/ 64 <432000000>;
+ opp-microvolt = <860000 860000 1200000>;
+ };
+
+ opp@456000000 {
+ opp-hz = /bits/ 64 <456000000>;
+ opp-microvolt = <870000 870000 1200000>;
+ };
+
+ opp@504000000 {
+ opp-hz = /bits/ 64 <504000000>;
+ opp-microvolt = <890000 890000 1200000>;
+ };
+
+ opp@540000000 {
+ opp-hz = /bits/ 64 <540000000>;
+ opp-microvolt = <910000 910000 1200000>;
+ };
+
+ opp@576000000 {
+ opp-hz = /bits/ 64 <576000000>;
+ opp-microvolt = <930000 930000 1200000>;
+ };
+
+ opp@624000000 {
+ opp-hz = /bits/ 64 <624000000>;
+ opp-microvolt = <950000 950000 1200000>;
+ };
+
+ opp@756000000 {
+ opp-hz = /bits/ 64 <756000000>;
+ opp-microvolt = <1040000 1040000 1200000>;
+ };
+ };
};
--
2.25.1


2020-07-04 12:15:50

by Maxime Ripard

[permalink] [raw]
Subject: Re: [PATCH v2 13/14] [DO NOT MERGE] arm64: dts: allwinner: h6: Add GPU OPP table

Hi,

On Sat, Jul 04, 2020 at 12:25:34PM +0200, Cl?ment P?ron wrote:
> Add an Operating Performance Points table for the GPU to
> enable Dynamic Voltage & Frequency Scaling on the H6.
>
> The voltage range is set with minival voltage set to the target
> and the maximal voltage set to 1.2V. This allow DVFS framework to
> work properly on board with fixed regulator.
>
> Signed-off-by: Cl?ment P?ron <[email protected]>

That patch seems reasonable, why shouldn't we merge it?

> ---
> arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi | 80 ++++++++++++++++++++
> 1 file changed, 80 insertions(+)
>
> diff --git a/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi b/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi
> index 8f514a2169aa..a69f9e09a829 100644
> --- a/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi
> +++ b/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi
> @@ -174,6 +174,7 @@ gpu: gpu@1800000 {
> clocks = <&ccu CLK_GPU>, <&ccu CLK_BUS_GPU>;
> clock-names = "core", "bus";
> resets = <&ccu RST_BUS_GPU>;
> + operating-points-v2 = <&gpu_opp_table>;
> #cooling-cells = <2>;
> status = "disabled";
> };
> @@ -1036,4 +1037,83 @@ map0 {
> };
> };
> };
> +
> + gpu_opp_table: gpu-opp-table {
> + compatible = "operating-points-v2";
> +
> + opp@216000000 {
> + opp-hz = /bits/ 64 <216000000>;
> + opp-microvolt = <810000 810000 1200000>;
> + };

All those nodes will create DTC warnings though.

Maxime

2020-07-04 15:00:09

by Clément Péron

[permalink] [raw]
Subject: Re: [PATCH v2 13/14] [DO NOT MERGE] arm64: dts: allwinner: h6: Add GPU OPP table

Hi Maxime,

On Sat, 4 Jul 2020 at 14:13, Maxime Ripard <[email protected]> wrote:
>
> Hi,
>
> On Sat, Jul 04, 2020 at 12:25:34PM +0200, Clément Péron wrote:
> > Add an Operating Performance Points table for the GPU to
> > enable Dynamic Voltage & Frequency Scaling on the H6.
> >
> > The voltage range is set with minival voltage set to the target
> > and the maximal voltage set to 1.2V. This allow DVFS framework to
> > work properly on board with fixed regulator.
> >
> > Signed-off-by: Clément Péron <[email protected]>
>
> That patch seems reasonable, why shouldn't we merge it?

I didn't test it a lot and last time I did, some frequencies looked unstable.
https://lore.kernel.org/patchwork/cover/1239739/

This series adds regulator support to Panfrost devfreq, I will send a
new one if DVFS on the H6 GPU is stable.

I got this running glmark2 last time
# glmark2-es2-drm
=======================================================
glmark2 2017.07
=======================================================
OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali T720 (Panfrost)
GL_VERSION: OpenGL ES 2.0 Mesa 20.0.5
=======================================================

[ 93.550063] panfrost 1800000.gpu: GPU Fault 0x00000088 (UNKNOWN) at
0x0000000080117100
[ 94.045401] panfrost 1800000.gpu: gpu sched timeout, js=0,
config=0x3700, status=0x8, head=0x21d6c00, tail=0x21d6c00,
sched_job=00000000e3c2132f

[ 328.871070] panfrost 1800000.gpu: Unhandled Page fault in AS0 at VA
0x0000000000000000
[ 328.871070] Reason: TODO
[ 328.871070] raw fault status: 0xAA0003C2
[ 328.871070] decoded fault status: SLAVE FAULT
[ 328.871070] exception type 0xC2: TRANSLATION_FAULT_LEVEL2
[ 328.871070] access type 0x3: WRITE
[ 328.871070] source id 0xAA00
[ 329.373327] panfrost 1800000.gpu: gpu sched timeout, js=1,
config=0x3700, status=0x8, head=0xa1a4900, tail=0xa1a4900,
sched_job=000000007ac31097
[ 329.386527] panfrost 1800000.gpu: js fault, js=0,
status=DATA_INVALID_FAULT, head=0xa1a4c00, tail=0xa1a4c00
[ 329.396293] panfrost 1800000.gpu: gpu sched timeout, js=0,
config=0x3700, status=0x58, head=0xa1a4c00, tail=0xa1a4c00,
sched_job=0000000004c90381
[ 329.411521] panfrost 1800000.gpu: Unhandled Page fault in AS0 at VA
0x0000000000000000
[ 329.411521] Reason: TODO
[ 329.411521] raw fault status: 0xAA0003C2
[ 329.411521] decoded fault status: SLAVE FAULT
[ 329.411521] exception type 0xC2: TRANSLATION_FAULT_LEVEL2
[ 329.411521] access type 0x3: WRITE
[ 329.411521] source id 0xAA00

Regards,
Clement

>
> > ---
> > arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi | 80 ++++++++++++++++++++
> > 1 file changed, 80 insertions(+)
> >
> > diff --git a/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi b/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi
> > index 8f514a2169aa..a69f9e09a829 100644
> > --- a/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi
> > +++ b/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi
> > @@ -174,6 +174,7 @@ gpu: gpu@1800000 {
> > clocks = <&ccu CLK_GPU>, <&ccu CLK_BUS_GPU>;
> > clock-names = "core", "bus";
> > resets = <&ccu RST_BUS_GPU>;
> > + operating-points-v2 = <&gpu_opp_table>;
> > #cooling-cells = <2>;
> > status = "disabled";
> > };
> > @@ -1036,4 +1037,83 @@ map0 {
> > };
> > };
> > };
> > +
> > + gpu_opp_table: gpu-opp-table {
> > + compatible = "operating-points-v2";
> > +
> > + opp@216000000 {
> > + opp-hz = /bits/ 64 <216000000>;
> > + opp-microvolt = <810000 810000 1200000>;
> > + };
>
> All those nodes will create DTC warnings though.
>
> Maxime

2020-08-03 07:55:37

by Clément Péron

[permalink] [raw]
Subject: Re: [PATCH v2 13/14] [DO NOT MERGE] arm64: dts: allwinner: h6: Add GPU OPP table

Hi Maxime and All,

On Sat, 4 Jul 2020 at 16:56, Clément Péron <[email protected]> wrote:
>
> Hi Maxime,
>
> On Sat, 4 Jul 2020 at 14:13, Maxime Ripard <[email protected]> wrote:
> >
> > Hi,
> >
> > On Sat, Jul 04, 2020 at 12:25:34PM +0200, Clément Péron wrote:
> > > Add an Operating Performance Points table for the GPU to
> > > enable Dynamic Voltage & Frequency Scaling on the H6.
> > >
> > > The voltage range is set with minival voltage set to the target
> > > and the maximal voltage set to 1.2V. This allow DVFS framework to
> > > work properly on board with fixed regulator.
> > >
> > > Signed-off-by: Clément Péron <[email protected]>
> >
> > That patch seems reasonable, why shouldn't we merge it?
>
> I didn't test it a lot and last time I did, some frequencies looked unstable.
> https://lore.kernel.org/patchwork/cover/1239739/
>
> This series adds regulator support to Panfrost devfreq, I will send a
> new one if DVFS on the H6 GPU is stable.
>
> I got this running glmark2 last time
> # glmark2-es2-drm
> =======================================================
> glmark2 2017.07
> =======================================================
> OpenGL Information
> GL_VENDOR: Panfrost
> GL_RENDERER: Mali T720 (Panfrost)
> GL_VERSION: OpenGL ES 2.0 Mesa 20.0.5
> =======================================================
>
> [ 93.550063] panfrost 1800000.gpu: GPU Fault 0x00000088 (UNKNOWN) at
> 0x0000000080117100
> [ 94.045401] panfrost 1800000.gpu: gpu sched timeout, js=0,
> config=0x3700, status=0x8, head=0x21d6c00, tail=0x21d6c00,
> sched_job=00000000e3c2132f
>
> [ 328.871070] panfrost 1800000.gpu: Unhandled Page fault in AS0 at VA
> 0x0000000000000000
> [ 328.871070] Reason: TODO
> [ 328.871070] raw fault status: 0xAA0003C2
> [ 328.871070] decoded fault status: SLAVE FAULT
> [ 328.871070] exception type 0xC2: TRANSLATION_FAULT_LEVEL2
> [ 328.871070] access type 0x3: WRITE
> [ 328.871070] source id 0xAA00
> [ 329.373327] panfrost 1800000.gpu: gpu sched timeout, js=1,
> config=0x3700, status=0x8, head=0xa1a4900, tail=0xa1a4900,
> sched_job=000000007ac31097
> [ 329.386527] panfrost 1800000.gpu: js fault, js=0,
> status=DATA_INVALID_FAULT, head=0xa1a4c00, tail=0xa1a4c00
> [ 329.396293] panfrost 1800000.gpu: gpu sched timeout, js=0,
> config=0x3700, status=0x58, head=0xa1a4c00, tail=0xa1a4c00,
> sched_job=0000000004c90381
> [ 329.411521] panfrost 1800000.gpu: Unhandled Page fault in AS0 at VA
> 0x0000000000000000
> [ 329.411521] Reason: TODO
> [ 329.411521] raw fault status: 0xAA0003C2
> [ 329.411521] decoded fault status: SLAVE FAULT
> [ 329.411521] exception type 0xC2: TRANSLATION_FAULT_LEVEL2
> [ 329.411521] access type 0x3: WRITE
> [ 329.411521] source id 0xAA00

Just to keep a track of this issue.

Piotr Oniszczuk give more test and seems to be software related:
https://www.spinics.net/lists/dri-devel/msg264279.html

Ondrej gave a great explanation about a possible origin of this issue:
https://freenode.irclog.whitequark.org/linux-sunxi/2020-07-11

20:12 <megi> looks like gpu pll on H6 is NKMP clock, and those are
implemented in such a way in mainline that they are prone to
overshooting the frequency during output divider reduction
20:13 <megi> so disabling P divider may help
20:13 <megi> or fixing the dividers
20:14 <megi> and just allowing N to change
20:22 <megi> hmm, I haven't looked at this for quite some time, but H6
BSP way of setting PLL factors actually makes the most sense out of
everything I've seen/tested so far
20:23 <megi> it waits for lock not after setting NK factors, but after
reducing the M factor (pre-divider)
20:24 <megi> I might as well re-run my CPU PLL tester with this
algorithm, to see if it fixes the lockups
20:26 <megi> it makes sense to wait for PLL to stabilize "after"
changing all the factors that actually affect the VCO, and not just
some of them
20:27 <megi> warpme_: ^
20:28 <megi> it may be the same thing that plagues the CPU PLL rate
changes at runtime

Regards,
Clement

>
> Regards,
> Clement
>
> >
> > > ---
> > > arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi | 80 ++++++++++++++++++++
> > > 1 file changed, 80 insertions(+)
> > >
> > > diff --git a/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi b/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi
> > > index 8f514a2169aa..a69f9e09a829 100644
> > > --- a/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi
> > > +++ b/arch/arm64/boot/dts/allwinner/sun50i-h6.dtsi
> > > @@ -174,6 +174,7 @@ gpu: gpu@1800000 {
> > > clocks = <&ccu CLK_GPU>, <&ccu CLK_BUS_GPU>;
> > > clock-names = "core", "bus";
> > > resets = <&ccu RST_BUS_GPU>;
> > > + operating-points-v2 = <&gpu_opp_table>;
> > > #cooling-cells = <2>;
> > > status = "disabled";
> > > };
> > > @@ -1036,4 +1037,83 @@ map0 {
> > > };
> > > };
> > > };
> > > +
> > > + gpu_opp_table: gpu-opp-table {
> > > + compatible = "operating-points-v2";
> > > +
> > > + opp@216000000 {
> > > + opp-hz = /bits/ 64 <216000000>;
> > > + opp-microvolt = <810000 810000 1200000>;
> > > + };
> >
> > All those nodes will create DTC warnings though.
> >
> > Maxime

2020-08-25 13:47:50

by Maxime Ripard

[permalink] [raw]
Subject: Re: [PATCH v2 13/14] [DO NOT MERGE] arm64: dts: allwinner: h6: Add GPU OPP table

Hi Clement,

On Mon, Aug 03, 2020 at 09:54:05AM +0200, Cl?ment P?ron wrote:
> Hi Maxime and All,
>
> On Sat, 4 Jul 2020 at 16:56, Cl?ment P?ron <[email protected]> wrote:
> >
> > Hi Maxime,
> >
> > On Sat, 4 Jul 2020 at 14:13, Maxime Ripard <[email protected]> wrote:
> > >
> > > Hi,
> > >
> > > On Sat, Jul 04, 2020 at 12:25:34PM +0200, Cl?ment P?ron wrote:
> > > > Add an Operating Performance Points table for the GPU to
> > > > enable Dynamic Voltage & Frequency Scaling on the H6.
> > > >
> > > > The voltage range is set with minival voltage set to the target
> > > > and the maximal voltage set to 1.2V. This allow DVFS framework to
> > > > work properly on board with fixed regulator.
> > > >
> > > > Signed-off-by: Cl?ment P?ron <[email protected]>
> > >
> > > That patch seems reasonable, why shouldn't we merge it?
> >
> > I didn't test it a lot and last time I did, some frequencies looked unstable.
> > https://lore.kernel.org/patchwork/cover/1239739/
> >
> > This series adds regulator support to Panfrost devfreq, I will send a
> > new one if DVFS on the H6 GPU is stable.
> >
> > I got this running glmark2 last time
> > # glmark2-es2-drm
> > =======================================================
> > glmark2 2017.07
> > =======================================================
> > OpenGL Information
> > GL_VENDOR: Panfrost
> > GL_RENDERER: Mali T720 (Panfrost)
> > GL_VERSION: OpenGL ES 2.0 Mesa 20.0.5
> > =======================================================
> >
> > [ 93.550063] panfrost 1800000.gpu: GPU Fault 0x00000088 (UNKNOWN) at
> > 0x0000000080117100
> > [ 94.045401] panfrost 1800000.gpu: gpu sched timeout, js=0,
> > config=0x3700, status=0x8, head=0x21d6c00, tail=0x21d6c00,
> > sched_job=00000000e3c2132f
> >
> > [ 328.871070] panfrost 1800000.gpu: Unhandled Page fault in AS0 at VA
> > 0x0000000000000000
> > [ 328.871070] Reason: TODO
> > [ 328.871070] raw fault status: 0xAA0003C2
> > [ 328.871070] decoded fault status: SLAVE FAULT
> > [ 328.871070] exception type 0xC2: TRANSLATION_FAULT_LEVEL2
> > [ 328.871070] access type 0x3: WRITE
> > [ 328.871070] source id 0xAA00
> > [ 329.373327] panfrost 1800000.gpu: gpu sched timeout, js=1,
> > config=0x3700, status=0x8, head=0xa1a4900, tail=0xa1a4900,
> > sched_job=000000007ac31097
> > [ 329.386527] panfrost 1800000.gpu: js fault, js=0,
> > status=DATA_INVALID_FAULT, head=0xa1a4c00, tail=0xa1a4c00
> > [ 329.396293] panfrost 1800000.gpu: gpu sched timeout, js=0,
> > config=0x3700, status=0x58, head=0xa1a4c00, tail=0xa1a4c00,
> > sched_job=0000000004c90381
> > [ 329.411521] panfrost 1800000.gpu: Unhandled Page fault in AS0 at VA
> > 0x0000000000000000
> > [ 329.411521] Reason: TODO
> > [ 329.411521] raw fault status: 0xAA0003C2
> > [ 329.411521] decoded fault status: SLAVE FAULT
> > [ 329.411521] exception type 0xC2: TRANSLATION_FAULT_LEVEL2
> > [ 329.411521] access type 0x3: WRITE
> > [ 329.411521] source id 0xAA00
>
> Just to keep a track of this issue.
>
> Piotr Oniszczuk give more test and seems to be software related:
> https://www.spinics.net/lists/dri-devel/msg264279.html
>
> Ondrej gave a great explanation about a possible origin of this issue:
> https://freenode.irclog.whitequark.org/linux-sunxi/2020-07-11
>
> 20:12 <megi> looks like gpu pll on H6 is NKMP clock, and those are
> implemented in such a way in mainline that they are prone to
> overshooting the frequency during output divider reduction
> 20:13 <megi> so disabling P divider may help
> 20:13 <megi> or fixing the dividers
> 20:14 <megi> and just allowing N to change
> 20:22 <megi> hmm, I haven't looked at this for quite some time, but H6
> BSP way of setting PLL factors actually makes the most sense out of
> everything I've seen/tested so far
> 20:23 <megi> it waits for lock not after setting NK factors, but after
> reducing the M factor (pre-divider)
> 20:24 <megi> I might as well re-run my CPU PLL tester with this
> algorithm, to see if it fixes the lockups
> 20:26 <megi> it makes sense to wait for PLL to stabilize "after"
> changing all the factors that actually affect the VCO, and not just
> some of them
> 20:27 <megi> warpme_: ^
> 20:28 <megi> it may be the same thing that plagues the CPU PLL rate
> changes at runtime

I guess it's one of the bugs we never heard of...

It would be a good idea to test it on another platform (like Rockchip?)
to rule out any driver issue?

What do you think?

Maxime


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2020-08-28 12:20:32

by Clément Péron

[permalink] [raw]
Subject: Re: [PATCH v2 13/14] [DO NOT MERGE] arm64: dts: allwinner: h6: Add GPU OPP table

Hi Maxime,

On Tue, 25 Aug 2020 at 15:35, Maxime Ripard <[email protected]> wrote:
>
> Hi Clement,
>
> On Mon, Aug 03, 2020 at 09:54:05AM +0200, Clément Péron wrote:
> > Hi Maxime and All,
> >
> > On Sat, 4 Jul 2020 at 16:56, Clément Péron <[email protected]> wrote:
> > >
> > > Hi Maxime,
> > >
> > > On Sat, 4 Jul 2020 at 14:13, Maxime Ripard <[email protected]> wrote:
> > > >
> > > > Hi,
> > > >
> > > > On Sat, Jul 04, 2020 at 12:25:34PM +0200, Clément Péron wrote:
> > > > > Add an Operating Performance Points table for the GPU to
> > > > > enable Dynamic Voltage & Frequency Scaling on the H6.
> > > > >
> > > > > The voltage range is set with minival voltage set to the target
> > > > > and the maximal voltage set to 1.2V. This allow DVFS framework to
> > > > > work properly on board with fixed regulator.
> > > > >
> > > > > Signed-off-by: Clément Péron <[email protected]>
> > > >
> > > > That patch seems reasonable, why shouldn't we merge it?
> > >
> > > I didn't test it a lot and last time I did, some frequencies looked unstable.
> > > https://lore.kernel.org/patchwork/cover/1239739/
> > >
> > > This series adds regulator support to Panfrost devfreq, I will send a
> > > new one if DVFS on the H6 GPU is stable.
> > >
> > > I got this running glmark2 last time
> > > # glmark2-es2-drm
> > > =======================================================
> > > glmark2 2017.07
> > > =======================================================
> > > OpenGL Information
> > > GL_VENDOR: Panfrost
> > > GL_RENDERER: Mali T720 (Panfrost)
> > > GL_VERSION: OpenGL ES 2.0 Mesa 20.0.5
> > > =======================================================
> > >
> > > [ 93.550063] panfrost 1800000.gpu: GPU Fault 0x00000088 (UNKNOWN) at
> > > 0x0000000080117100
> > > [ 94.045401] panfrost 1800000.gpu: gpu sched timeout, js=0,
> > > config=0x3700, status=0x8, head=0x21d6c00, tail=0x21d6c00,
> > > sched_job=00000000e3c2132f
> > >
> > > [ 328.871070] panfrost 1800000.gpu: Unhandled Page fault in AS0 at VA
> > > 0x0000000000000000
> > > [ 328.871070] Reason: TODO
> > > [ 328.871070] raw fault status: 0xAA0003C2
> > > [ 328.871070] decoded fault status: SLAVE FAULT
> > > [ 328.871070] exception type 0xC2: TRANSLATION_FAULT_LEVEL2
> > > [ 328.871070] access type 0x3: WRITE
> > > [ 328.871070] source id 0xAA00
> > > [ 329.373327] panfrost 1800000.gpu: gpu sched timeout, js=1,
> > > config=0x3700, status=0x8, head=0xa1a4900, tail=0xa1a4900,
> > > sched_job=000000007ac31097
> > > [ 329.386527] panfrost 1800000.gpu: js fault, js=0,
> > > status=DATA_INVALID_FAULT, head=0xa1a4c00, tail=0xa1a4c00
> > > [ 329.396293] panfrost 1800000.gpu: gpu sched timeout, js=0,
> > > config=0x3700, status=0x58, head=0xa1a4c00, tail=0xa1a4c00,
> > > sched_job=0000000004c90381
> > > [ 329.411521] panfrost 1800000.gpu: Unhandled Page fault in AS0 at VA
> > > 0x0000000000000000
> > > [ 329.411521] Reason: TODO
> > > [ 329.411521] raw fault status: 0xAA0003C2
> > > [ 329.411521] decoded fault status: SLAVE FAULT
> > > [ 329.411521] exception type 0xC2: TRANSLATION_FAULT_LEVEL2
> > > [ 329.411521] access type 0x3: WRITE
> > > [ 329.411521] source id 0xAA00
> >
> > Just to keep a track of this issue.
> >
> > Piotr Oniszczuk give more test and seems to be software related:
> > https://www.spinics.net/lists/dri-devel/msg264279.html
> >
> > Ondrej gave a great explanation about a possible origin of this issue:
> > https://freenode.irclog.whitequark.org/linux-sunxi/2020-07-11
> >
> > 20:12 <megi> looks like gpu pll on H6 is NKMP clock, and those are
> > implemented in such a way in mainline that they are prone to
> > overshooting the frequency during output divider reduction
> > 20:13 <megi> so disabling P divider may help
> > 20:13 <megi> or fixing the dividers
> > 20:14 <megi> and just allowing N to change
> > 20:22 <megi> hmm, I haven't looked at this for quite some time, but H6
> > BSP way of setting PLL factors actually makes the most sense out of
> > everything I've seen/tested so far
> > 20:23 <megi> it waits for lock not after setting NK factors, but after
> > reducing the M factor (pre-divider)
> > 20:24 <megi> I might as well re-run my CPU PLL tester with this
> > algorithm, to see if it fixes the lockups
> > 20:26 <megi> it makes sense to wait for PLL to stabilize "after"
> > changing all the factors that actually affect the VCO, and not just
> > some of them
> > 20:27 <megi> warpme_: ^
> > 20:28 <megi> it may be the same thing that plagues the CPU PLL rate
> > changes at runtime
>
> I guess it's one of the bugs we never heard of...
>
> It would be a good idea to test it on another platform (like Rockchip?)
> to rule out any driver issue?
>
> What do you think?

I can't exclude a bug in the driver, but if it was the case LE
community or Panfrost maintainer would have heard of that.

Megi's explanations match what I observed.
NKMP drivers seem the perfect guilty here or maybe it's a combination of both...

Jernej sent me this patch to test:
https://github.com/clementperon/linux/commit/56bde359beaf8e827ce53ede1fe4a0ad233cb79b
But it didn't fix the issue, If someone want to have a look at it :)

Regards,
Clement

>
> Maxime

2020-08-28 12:22:52

by Ondřej Jirman

[permalink] [raw]
Subject: Re: [PATCH v2 13/14] [DO NOT MERGE] arm64: dts: allwinner: h6: Add GPU OPP table

On Fri, Aug 28, 2020 at 02:16:36PM +0200, Cl?ment P?ron wrote:
> Hi Maxime,
>
> On Tue, 25 Aug 2020 at 15:35, Maxime Ripard <[email protected]> wrote:
> >
> > Hi Clement,
> >
> > On Mon, Aug 03, 2020 at 09:54:05AM +0200, Cl?ment P?ron wrote:
> > > Hi Maxime and All,
> > >
> > > On Sat, 4 Jul 2020 at 16:56, Cl?ment P?ron <[email protected]> wrote:
> > > >
> > > > Hi Maxime,
> > > >
> > > > On Sat, 4 Jul 2020 at 14:13, Maxime Ripard <[email protected]> wrote:
> > > > >
> > > > > Hi,
> > > > >
> > > > > On Sat, Jul 04, 2020 at 12:25:34PM +0200, Cl?ment P?ron wrote:
> > > > > > Add an Operating Performance Points table for the GPU to
> > > > > > enable Dynamic Voltage & Frequency Scaling on the H6.
> > > > > >
> > > > > > The voltage range is set with minival voltage set to the target
> > > > > > and the maximal voltage set to 1.2V. This allow DVFS framework to
> > > > > > work properly on board with fixed regulator.
> > > > > >
> > > > > > Signed-off-by: Cl?ment P?ron <[email protected]>
> > > > >
> > > > > That patch seems reasonable, why shouldn't we merge it?
> > > >
> > > > I didn't test it a lot and last time I did, some frequencies looked unstable.
> > > > https://lore.kernel.org/patchwork/cover/1239739/
> > > >
> > > > This series adds regulator support to Panfrost devfreq, I will send a
> > > > new one if DVFS on the H6 GPU is stable.
> > > >
> > > > I got this running glmark2 last time
> > > > # glmark2-es2-drm
> > > > =======================================================
> > > > glmark2 2017.07
> > > > =======================================================
> > > > OpenGL Information
> > > > GL_VENDOR: Panfrost
> > > > GL_RENDERER: Mali T720 (Panfrost)
> > > > GL_VERSION: OpenGL ES 2.0 Mesa 20.0.5
> > > > =======================================================
> > > >
> > > > [ 93.550063] panfrost 1800000.gpu: GPU Fault 0x00000088 (UNKNOWN) at
> > > > 0x0000000080117100
> > > > [ 94.045401] panfrost 1800000.gpu: gpu sched timeout, js=0,
> > > > config=0x3700, status=0x8, head=0x21d6c00, tail=0x21d6c00,
> > > > sched_job=00000000e3c2132f
> > > >
> > > > [ 328.871070] panfrost 1800000.gpu: Unhandled Page fault in AS0 at VA
> > > > 0x0000000000000000
> > > > [ 328.871070] Reason: TODO
> > > > [ 328.871070] raw fault status: 0xAA0003C2
> > > > [ 328.871070] decoded fault status: SLAVE FAULT
> > > > [ 328.871070] exception type 0xC2: TRANSLATION_FAULT_LEVEL2
> > > > [ 328.871070] access type 0x3: WRITE
> > > > [ 328.871070] source id 0xAA00
> > > > [ 329.373327] panfrost 1800000.gpu: gpu sched timeout, js=1,
> > > > config=0x3700, status=0x8, head=0xa1a4900, tail=0xa1a4900,
> > > > sched_job=000000007ac31097
> > > > [ 329.386527] panfrost 1800000.gpu: js fault, js=0,
> > > > status=DATA_INVALID_FAULT, head=0xa1a4c00, tail=0xa1a4c00
> > > > [ 329.396293] panfrost 1800000.gpu: gpu sched timeout, js=0,
> > > > config=0x3700, status=0x58, head=0xa1a4c00, tail=0xa1a4c00,
> > > > sched_job=0000000004c90381
> > > > [ 329.411521] panfrost 1800000.gpu: Unhandled Page fault in AS0 at VA
> > > > 0x0000000000000000
> > > > [ 329.411521] Reason: TODO
> > > > [ 329.411521] raw fault status: 0xAA0003C2
> > > > [ 329.411521] decoded fault status: SLAVE FAULT
> > > > [ 329.411521] exception type 0xC2: TRANSLATION_FAULT_LEVEL2
> > > > [ 329.411521] access type 0x3: WRITE
> > > > [ 329.411521] source id 0xAA00
> > >
> > > Just to keep a track of this issue.
> > >
> > > Piotr Oniszczuk give more test and seems to be software related:
> > > https://www.spinics.net/lists/dri-devel/msg264279.html
> > >
> > > Ondrej gave a great explanation about a possible origin of this issue:
> > > https://freenode.irclog.whitequark.org/linux-sunxi/2020-07-11
> > >
> > > 20:12 <megi> looks like gpu pll on H6 is NKMP clock, and those are
> > > implemented in such a way in mainline that they are prone to
> > > overshooting the frequency during output divider reduction
> > > 20:13 <megi> so disabling P divider may help
> > > 20:13 <megi> or fixing the dividers
> > > 20:14 <megi> and just allowing N to change
> > > 20:22 <megi> hmm, I haven't looked at this for quite some time, but H6
> > > BSP way of setting PLL factors actually makes the most sense out of
> > > everything I've seen/tested so far
> > > 20:23 <megi> it waits for lock not after setting NK factors, but after
> > > reducing the M factor (pre-divider)
> > > 20:24 <megi> I might as well re-run my CPU PLL tester with this
> > > algorithm, to see if it fixes the lockups
> > > 20:26 <megi> it makes sense to wait for PLL to stabilize "after"
> > > changing all the factors that actually affect the VCO, and not just
> > > some of them
> > > 20:27 <megi> warpme_: ^
> > > 20:28 <megi> it may be the same thing that plagues the CPU PLL rate
> > > changes at runtime
> >
> > I guess it's one of the bugs we never heard of...
> >
> > It would be a good idea to test it on another platform (like Rockchip?)
> > to rule out any driver issue?
> >
> > What do you think?
>
> I can't exclude a bug in the driver, but if it was the case LE
> community or Panfrost maintainer would have heard of that.
>
> Megi's explanations match what I observed.
> NKMP drivers seem the perfect guilty here or maybe it's a combination of both...
>
> Jernej sent me this patch to test:
> https://github.com/clementperon/linux/commit/56bde359beaf8e827ce53ede1fe4a0ad233cb79b
> But it didn't fix the issue, If someone want to have a look at it :)

Not sure how that patch is supposed to work, but it seems to apply
all factors at once to me.

regards,
o.

> Regards,
> Clement
>
> >
> > Maxime

2020-08-28 13:05:25

by Jernej Škrabec

[permalink] [raw]
Subject: Re: [linux-sunxi] Re: [PATCH v2 13/14] [DO NOT MERGE] arm64: dts: allwinner: h6: Add GPU OPP table

Dne petek, 28. avgust 2020 ob 14:21:19 CEST je Ondřej Jirman napisal(a):
> On Fri, Aug 28, 2020 at 02:16:36PM +0200, Clément Péron wrote:
> > Hi Maxime,
> >
> > On Tue, 25 Aug 2020 at 15:35, Maxime Ripard <[email protected]> wrote:
> > > Hi Clement,
> > >
> > > On Mon, Aug 03, 2020 at 09:54:05AM +0200, Clément Péron wrote:
> > > > Hi Maxime and All,
> > > >
> > > > On Sat, 4 Jul 2020 at 16:56, Clément Péron <[email protected]>
wrote:
> > > > > Hi Maxime,
> > > > >
> > > > > On Sat, 4 Jul 2020 at 14:13, Maxime Ripard <[email protected]>
wrote:
> > > > > > Hi,
> > > > > >
> > > > > > On Sat, Jul 04, 2020 at 12:25:34PM +0200, Clément Péron wrote:
> > > > > > > Add an Operating Performance Points table for the GPU to
> > > > > > > enable Dynamic Voltage & Frequency Scaling on the H6.
> > > > > > >
> > > > > > > The voltage range is set with minival voltage set to the target
> > > > > > > and the maximal voltage set to 1.2V. This allow DVFS framework
> > > > > > > to
> > > > > > > work properly on board with fixed regulator.
> > > > > > >
> > > > > > > Signed-off-by: Clément Péron <[email protected]>
> > > > > >
> > > > > > That patch seems reasonable, why shouldn't we merge it?
> > > > >
> > > > > I didn't test it a lot and last time I did, some frequencies looked
> > > > > unstable. https://lore.kernel.org/patchwork/cover/1239739/
> > > > >
> > > > > This series adds regulator support to Panfrost devfreq, I will send
> > > > > a
> > > > > new one if DVFS on the H6 GPU is stable.
> > > > >
> > > > > I got this running glmark2 last time
> > > > > # glmark2-es2-drm
> > > > > =======================================================
> > > > >
> > > > > glmark2 2017.07
> > > > >
> > > > > =======================================================
> > > > >
> > > > > OpenGL Information
> > > > > GL_VENDOR: Panfrost
> > > > > GL_RENDERER: Mali T720 (Panfrost)
> > > > > GL_VERSION: OpenGL ES 2.0 Mesa 20.0.5
> > > > >
> > > > > =======================================================
> > > > >
> > > > > [ 93.550063] panfrost 1800000.gpu: GPU Fault 0x00000088 (UNKNOWN)
> > > > > at
> > > > > 0x0000000080117100
> > > > > [ 94.045401] panfrost 1800000.gpu: gpu sched timeout, js=0,
> > > > > config=0x3700, status=0x8, head=0x21d6c00, tail=0x21d6c00,
> > > > > sched_job=00000000e3c2132f
> > > > >
> > > > > [ 328.871070] panfrost 1800000.gpu: Unhandled Page fault in AS0 at
> > > > > VA
> > > > > 0x0000000000000000
> > > > > [ 328.871070] Reason: TODO
> > > > > [ 328.871070] raw fault status: 0xAA0003C2
> > > > > [ 328.871070] decoded fault status: SLAVE FAULT
> > > > > [ 328.871070] exception type 0xC2: TRANSLATION_FAULT_LEVEL2
> > > > > [ 328.871070] access type 0x3: WRITE
> > > > > [ 328.871070] source id 0xAA00
> > > > > [ 329.373327] panfrost 1800000.gpu: gpu sched timeout, js=1,
> > > > > config=0x3700, status=0x8, head=0xa1a4900, tail=0xa1a4900,
> > > > > sched_job=000000007ac31097
> > > > > [ 329.386527] panfrost 1800000.gpu: js fault, js=0,
> > > > > status=DATA_INVALID_FAULT, head=0xa1a4c00, tail=0xa1a4c00
> > > > > [ 329.396293] panfrost 1800000.gpu: gpu sched timeout, js=0,
> > > > > config=0x3700, status=0x58, head=0xa1a4c00, tail=0xa1a4c00,
> > > > > sched_job=0000000004c90381
> > > > > [ 329.411521] panfrost 1800000.gpu: Unhandled Page fault in AS0 at
> > > > > VA
> > > > > 0x0000000000000000
> > > > > [ 329.411521] Reason: TODO
> > > > > [ 329.411521] raw fault status: 0xAA0003C2
> > > > > [ 329.411521] decoded fault status: SLAVE FAULT
> > > > > [ 329.411521] exception type 0xC2: TRANSLATION_FAULT_LEVEL2
> > > > > [ 329.411521] access type 0x3: WRITE
> > > > > [ 329.411521] source id 0xAA00
> > > >
> > > > Just to keep a track of this issue.
> > > >
> > > > Piotr Oniszczuk give more test and seems to be software related:
> > > > https://www.spinics.net/lists/dri-devel/msg264279.html
> > > >
> > > > Ondrej gave a great explanation about a possible origin of this issue:
> > > > https://freenode.irclog.whitequark.org/linux-sunxi/2020-07-11
> > > >
> > > > 20:12 <megi> looks like gpu pll on H6 is NKMP clock, and those are
> > > > implemented in such a way in mainline that they are prone to
> > > > overshooting the frequency during output divider reduction
> > > > 20:13 <megi> so disabling P divider may help
> > > > 20:13 <megi> or fixing the dividers
> > > > 20:14 <megi> and just allowing N to change
> > > > 20:22 <megi> hmm, I haven't looked at this for quite some time, but H6
> > > > BSP way of setting PLL factors actually makes the most sense out of
> > > > everything I've seen/tested so far
> > > > 20:23 <megi> it waits for lock not after setting NK factors, but after
> > > > reducing the M factor (pre-divider)
> > > > 20:24 <megi> I might as well re-run my CPU PLL tester with this
> > > > algorithm, to see if it fixes the lockups
> > > > 20:26 <megi> it makes sense to wait for PLL to stabilize "after"
> > > > changing all the factors that actually affect the VCO, and not just
> > > > some of them
> > > > 20:27 <megi> warpme_: ^
> > > > 20:28 <megi> it may be the same thing that plagues the CPU PLL rate
> > > > changes at runtime
> > >
> > > I guess it's one of the bugs we never heard of...
> > >
> > > It would be a good idea to test it on another platform (like Rockchip?)
> > > to rule out any driver issue?
> > >
> > > What do you think?
> >
> > I can't exclude a bug in the driver, but if it was the case LE
> > community or Panfrost maintainer would have heard of that.
> >
> > Megi's explanations match what I observed.
> > NKMP drivers seem the perfect guilty here or maybe it's a combination of
> > both...
> >
> > Jernej sent me this patch to test:
> > https://github.com/clementperon/linux/commit/56bde359beaf8e827ce53ede1fe4a
> > 0ad233cb79b But it didn't fix the issue, If someone want to have a look at
> > it :)
> Not sure how that patch is supposed to work, but it seems to apply
> all factors at once to me.

It's hackish but in essence, it is what vendor clock driver does. From A83T or
so onwards, vendor driver uses "lock_mode = PLL_LOCK_NEW_MODE" and this hack
tries to mimick that locking behaviour (good enough for tests).

And yes, this code still applies all factors at once, because vendor driver
does that too on H6. Only case where vendor driver applies factors one by one
is for V3s SoC.

Btw, only recently I noticed following block in h6 clk driver:
https://elixir.bootlin.com/linux/latest/source/drivers/clk/sunxi-ng/ccu-sun50i-h6.c#L1196

Other clk drivers don't have it. Maybe it has some influence in this matter.

Best regards,
Jernej

>
> regards,
> o.
>
> > Regards,
> > Clement
> >
> > > Maxime