This was a while ago... But when I upgraded to kernel 2.4.20-ck2, I
tried to play ZBlast (http://www.svgalib.org/rus/zblast) in both console
(svgalib) and X mode and the game seemed to be running in double time!
Is this a timing problem within the code or a quirk in the low latency
routines of the -ck2 patch? When useing a vanilla 2.4.20 kernel there is
nothing wrong.
Has anyone else noticed this?
Regards
Josh
Was it changed at any other points in the Linux kernel? I've been always
playing zblast everytime i am waiting for a kernel to compile, since the tailend
of 2.3 :)
Regards
Josh
On Tue, Jan 07, 2003 at 10:37:23PM +1100, Con Kolivas wrote:
> On Tuesday 07 Jan 2003 6:37 am, you wrote:
> > This was a while ago... But when I upgraded to kernel 2.4.20-ck2, I
> > tried to play ZBlast (http://www.svgalib.org/rus/zblast) in both console
> > (svgalib) and X mode and the game seemed to be running in double time!
> > Is this a timing problem within the code or a quirk in the low latency
> > routines of the -ck2 patch? When useing a vanilla 2.4.20 kernel there is
> > nothing wrong.
> >
> > Has anyone else noticed this?
>
> Nope, you're the first. There is one thing that could explain it though, and
> that is the increased timer interrupt frequency in -ck2 from 100 to 1000Hz.
> Perhaps something in that game is based on the interrupt frequency. For all
> other things there is no reason any timer should go haywire.
>
> Con