2003-01-06 19:29:12

by Joshua Kwan

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Subject: 2.4.20-ck2 and some game timings

This was a while ago... But when I upgraded to kernel 2.4.20-ck2, I
tried to play ZBlast (http://www.svgalib.org/rus/zblast) in both console
(svgalib) and X mode and the game seemed to be running in double time!
Is this a timing problem within the code or a quirk in the low latency
routines of the -ck2 patch? When useing a vanilla 2.4.20 kernel there is
nothing wrong.

Has anyone else noticed this?

Regards
Josh


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2003-01-07 15:56:03

by Joshua Kwan

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Subject: Re: 2.4.20-ck2 and some game timings

Was it changed at any other points in the Linux kernel? I've been always
playing zblast everytime i am waiting for a kernel to compile, since the tailend
of 2.3 :)

Regards
Josh

On Tue, Jan 07, 2003 at 10:37:23PM +1100, Con Kolivas wrote:
> On Tuesday 07 Jan 2003 6:37 am, you wrote:
> > This was a while ago... But when I upgraded to kernel 2.4.20-ck2, I
> > tried to play ZBlast (http://www.svgalib.org/rus/zblast) in both console
> > (svgalib) and X mode and the game seemed to be running in double time!
> > Is this a timing problem within the code or a quirk in the low latency
> > routines of the -ck2 patch? When useing a vanilla 2.4.20 kernel there is
> > nothing wrong.
> >
> > Has anyone else noticed this?
>
> Nope, you're the first. There is one thing that could explain it though, and
> that is the increased timer interrupt frequency in -ck2 from 100 to 1000Hz.
> Perhaps something in that game is based on the interrupt frequency. For all
> other things there is no reason any timer should go haywire.
>
> Con


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