Use swap() instead of implementing it since it makes code cleaner.
Signed-off-by: Salah Triki <[email protected]>
---
drivers/gpu/ipu-v3/ipu-image-convert.c | 9 +++------
1 file changed, 3 insertions(+), 6 deletions(-)
diff --git a/drivers/gpu/ipu-v3/ipu-image-convert.c b/drivers/gpu/ipu-v3/ipu-image-convert.c
index aa1d4b6d278f..af1612044eef 100644
--- a/drivers/gpu/ipu-v3/ipu-image-convert.c
+++ b/drivers/gpu/ipu-v3/ipu-image-convert.c
@@ -990,7 +990,7 @@ static int calc_tile_offsets_planar(struct ipu_image_convert_ctx *ctx,
const struct ipu_image_pixfmt *fmt = image->fmt;
unsigned int row, col, tile = 0;
u32 H, top, y_stride, uv_stride;
- u32 uv_row_off, uv_col_off, uv_off, u_off, v_off, tmp;
+ u32 uv_row_off, uv_col_off, uv_off, u_off, v_off;
u32 y_row_off, y_col_off, y_off;
u32 y_size, uv_size;
@@ -1021,11 +1021,8 @@ static int calc_tile_offsets_planar(struct ipu_image_convert_ctx *ctx,
u_off = y_size - y_off + uv_off;
v_off = (fmt->uv_packed) ? 0 : u_off + uv_size;
- if (fmt->uv_swapped) {
- tmp = u_off;
- u_off = v_off;
- v_off = tmp;
- }
+ if (fmt->uv_swapped)
+ swap(u_off, v_off);
image->tile[tile].offset = y_off;
image->tile[tile].u_off = u_off;
--
2.25.1