In a future patch HAS_IOPORT=n will result in inb()/outb() and friends
not being declared. As ISA already implies HAS_IOPORT we can simply add
this dependency and guard sections of code using inb()/outb() as
alternative access methods.
Co-developed-by: Arnd Bergmann <[email protected]>
Signed-off-by: Arnd Bergmann <[email protected]>
Signed-off-by: Niklas Schnelle <[email protected]>
---
drivers/input/gameport/Kconfig | 2 ++
include/linux/gameport.h | 9 +++++++--
2 files changed, 9 insertions(+), 2 deletions(-)
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
index 082280f95333..366a2723e9a0 100644
--- a/drivers/input/gameport/Kconfig
+++ b/drivers/input/gameport/Kconfig
@@ -25,6 +25,7 @@ if GAMEPORT
config GAMEPORT_NS558
tristate "Classic ISA and PnP gameport support"
+ depends on ISA
help
Say Y here if you have an ISA or PnP gameport.
@@ -35,6 +36,7 @@ config GAMEPORT_NS558
config GAMEPORT_L4
tristate "PDPI Lightning 4 gamecard support"
+ depends on ISA
help
Say Y here if you have a PDPI Lightning 4 gamecard.
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index 69081d899492..9e55ac748a86 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -167,16 +167,21 @@ static inline void gameport_trigger(struct gameport *gameport)
{
if (gameport->trigger)
gameport->trigger(gameport);
+#ifdef CONFIG_HAS_IOPORT
else
outb(0xff, gameport->io);
+#endif
}
static inline unsigned char gameport_read(struct gameport *gameport)
{
if (gameport->read)
return gameport->read(gameport);
- else
- return inb(gameport->io);
+#ifdef CONFIG_HAS_IOPORT
+ return inb(gameport->io);
+#else
+ return 0xff;
+#endif
}
static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
--
2.32.0