2022-06-08 05:51:23

by Stephen Kitt

[permalink] [raw]
Subject: [PATCH 1/7] fbdev: aty128fb: Use backlight helper

Instead of retrieving the backlight brightness in struct
backlight_properties manually, and then checking whether the backlight
should be on at all, use backlight_get_brightness() which does all
this and insulates this from future changes.

Signed-off-by: Stephen Kitt <[email protected]>
Cc: Paul Mackerras <[email protected]>
Cc: Helge Deller <[email protected]>
Cc: [email protected]
Cc: [email protected]
---
drivers/video/fbdev/aty/aty128fb.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/drivers/video/fbdev/aty/aty128fb.c b/drivers/video/fbdev/aty/aty128fb.c
index b26c81233b6b..a8f9baac3d3f 100644
--- a/drivers/video/fbdev/aty/aty128fb.c
+++ b/drivers/video/fbdev/aty/aty128fb.c
@@ -1765,12 +1765,10 @@ static int aty128_bl_update_status(struct backlight_device *bd)
unsigned int reg = aty_ld_le32(LVDS_GEN_CNTL);
int level;

- if (bd->props.power != FB_BLANK_UNBLANK ||
- bd->props.fb_blank != FB_BLANK_UNBLANK ||
- !par->lcd_on)
+ if (!par->lcd_on)
level = 0;
else
- level = bd->props.brightness;
+ level = backlight_get_brightness(bd);

reg |= LVDS_BL_MOD_EN | LVDS_BLON;
if (level > 0) {
--
2.30.2


2022-06-10 20:35:37

by Sam Ravnborg

[permalink] [raw]
Subject: Re: [PATCH 1/7] fbdev: aty128fb: Use backlight helper

Hi Stepehen,

On Tue, Jun 07, 2022 at 09:23:29PM +0200, Stephen Kitt wrote:
> Instead of retrieving the backlight brightness in struct
> backlight_properties manually, and then checking whether the backlight
> should be on at all, use backlight_get_brightness() which does all
> this and insulates this from future changes.
>
> Signed-off-by: Stephen Kitt <[email protected]>
> Cc: Paul Mackerras <[email protected]>
> Cc: Helge Deller <[email protected]>
> Cc: [email protected]
> Cc: [email protected]

This and the other 6 patches in this series are all:
Reviewed-by: Sam Ravnborg <[email protected]>

I did not receive the cover letter, which is why I reply to this mail.

Sam