When a queue is awaken, the wake_index written by sbq_wake_ptr currently
keeps pointing to the same queue. On the next wake up, it will thus
retry the same queue, which is unfair to other queues, and can lead to
starvation. This patch, moves the index update to happen before the
queue is returned, such that it will now try a different queue first on
the next wake up, improving fairness.
Fixes: 4f8126bb2308 ("sbitmap: Use single per-bitmap counting to wake up queued tags")
Reported-by: Jan Kara <[email protected]>
Reviewed-by: Jan Kara <[email protected]>
Signed-off-by: Gabriel Krisman Bertazi <[email protected]>
---
lib/sbitmap.c | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/lib/sbitmap.c b/lib/sbitmap.c
index eca462cba398..bea7984f7987 100644
--- a/lib/sbitmap.c
+++ b/lib/sbitmap.c
@@ -571,13 +571,19 @@ static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
struct sbq_wait_state *ws = &sbq->ws[wake_index];
+ /*
+ * Advance the index before checking the current queue.
+ * It improves fairness, by ensuring the queue doesn't
+ * need to be fully emptied before trying to wake up
+ * from the next one.
+ */
+ wake_index = sbq_index_inc(wake_index);
+
if (waitqueue_active(&ws->wait)) {
if (wake_index != atomic_read(&sbq->wake_index))
atomic_set(&sbq->wake_index, wake_index);
return ws;
}
-
- wake_index = sbq_index_inc(wake_index);
}
return NULL;
--
2.35.3