hda_component now supports pre and post playback hooks.
These should be called for each amp in a loop before moving on
to the next hook.
Signed-off-by: Stefan Binding <[email protected]>
---
sound/pci/hda/patch_realtek.c | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/sound/pci/hda/patch_realtek.c b/sound/pci/hda/patch_realtek.c
index ac29965951833..4aa49d37ed9e6 100644
--- a/sound/pci/hda/patch_realtek.c
+++ b/sound/pci/hda/patch_realtek.c
@@ -6716,9 +6716,17 @@ static void comp_generic_playback_hook(struct hda_pcm_stream *hinfo, struct hda_
int i;
for (i = 0; i < HDA_MAX_COMPONENTS; i++) {
- if (spec->comps[i].dev)
+ if (spec->comps[i].dev && spec->comps[i].pre_playback_hook)
+ spec->comps[i].pre_playback_hook(spec->comps[i].dev, action);
+ }
+ for (i = 0; i < HDA_MAX_COMPONENTS; i++) {
+ if (spec->comps[i].dev && spec->comps[i].playback_hook)
spec->comps[i].playback_hook(spec->comps[i].dev, action);
}
+ for (i = 0; i < HDA_MAX_COMPONENTS; i++) {
+ if (spec->comps[i].dev && spec->comps[i].post_playback_hook)
+ spec->comps[i].post_playback_hook(spec->comps[i].dev, action);
+ }
}
struct cs35l41_dev_name {
--
2.34.1