Now that the driver core can properly handle constant struct bus_type,
move the gameport_bus variable to be a constant structure as well,
placing it into read-only memory which can not be modified at runtime.
Cc: Greg Kroah-Hartman <[email protected]>
Suggested-by: Greg Kroah-Hartman <[email protected]>
Signed-off-by: Ricardo B. Marliere <[email protected]>
---
drivers/input/gameport/gameport.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index 34f416a3ebcb..cfcc81c47b50 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -38,7 +38,7 @@ static DEFINE_MUTEX(gameport_mutex);
static LIST_HEAD(gameport_list);
-static struct bus_type gameport_bus;
+static const struct bus_type gameport_bus;
static void gameport_add_port(struct gameport *gameport);
static void gameport_attach_driver(struct gameport_driver *drv);
@@ -813,7 +813,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
return !gameport_drv->ignore;
}
-static struct bus_type gameport_bus = {
+static const struct bus_type gameport_bus = {
.name = "gameport",
.dev_groups = gameport_device_groups,
.drv_groups = gameport_driver_groups,
---
base-commit: 7d0f351da46098b3bbb147f886f059473b84ff48
change-id: 20240204-bus_cleanup-input-76cc02d48361
Best regards,
--
Ricardo B. Marliere <[email protected]>
On Sun, Feb 04, 2024 at 04:56:34PM -0300, Ricardo B. Marliere wrote:
> Now that the driver core can properly handle constant struct bus_type,
> move the gameport_bus variable to be a constant structure as well,
> placing it into read-only memory which can not be modified at runtime.
>
> Cc: Greg Kroah-Hartman <[email protected]>
> Suggested-by: Greg Kroah-Hartman <[email protected]>
> Signed-off-by: Ricardo B. Marliere <[email protected]>
Reviewed-by: Greg Kroah-Hartman <[email protected]>