2020-11-01 19:38:28

by Chris Ye

[permalink] [raw]
Subject: [PATCH v2] Input: Fix the HID usage of DPAD input event generation.

Generic Desktop DPAD usage is mapped by hid-input, that only the first
DPAD usage maps to usage type EV_ABS and code of an axis. If HID
descriptor has DPAD UP/DOWN/LEFT/RIGHT HID usages and each of usage size
is 1 bit, then only the first one will generate input event, the rest of
the HID usages will be assigned to hat direction only.
The hid input event should check the HID report value and generate
HID event for its hat direction.

Test: Connect HID device with Generic Desktop DPAD usage and press the
DPAD to generate input events.

Signed-off-by: Chris Ye <[email protected]>
---
drivers/hid/hid-input.c | 16 ++++++++++++----
1 file changed, 12 insertions(+), 4 deletions(-)

diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c
index 9770db624bfa..6c1007de3409 100644
--- a/drivers/hid/hid-input.c
+++ b/drivers/hid/hid-input.c
@@ -1269,7 +1269,7 @@ void hidinput_hid_event(struct hid_device *hid, struct hid_field *field, struct
struct input_dev *input;
unsigned *quirks = &hid->quirks;

- if (!usage->type)
+ if (!usage->type && !field->dpad)
return;

if (usage->type == EV_PWR) {
@@ -1286,9 +1286,17 @@ void hidinput_hid_event(struct hid_device *hid, struct hid_field *field, struct
int hat_dir = usage->hat_dir;
if (!hat_dir)
hat_dir = (value - usage->hat_min) * 8 / (usage->hat_max - usage->hat_min + 1) + 1;
- if (hat_dir < 0 || hat_dir > 8) hat_dir = 0;
- input_event(input, usage->type, usage->code , hid_hat_to_axis[hat_dir].x);
- input_event(input, usage->type, usage->code + 1, hid_hat_to_axis[hat_dir].y);
+ if (hat_dir < 0 || hat_dir > 8 || value == 0)
+ hat_dir = 0;
+ if (field->dpad) {
+ input_event(input, EV_ABS, field->dpad, hid_hat_to_axis[hat_dir].x);
+ input_event(input, EV_ABS, field->dpad + 1, hid_hat_to_axis[hat_dir].y);
+ } else {
+ input_event(input, usage->type, usage->code,
+ hid_hat_to_axis[hat_dir].x);
+ input_event(input, usage->type, usage->code + 1,
+ hid_hat_to_axis[hat_dir].y);
+ }
return;
}

--
2.29.1.341.ge80a0c044ae-goog


2020-11-02 08:20:17

by Benjamin Tissoires

[permalink] [raw]
Subject: Re: [PATCH v2] Input: Fix the HID usage of DPAD input event generation.

Hi Chris,


On Sun, Nov 1, 2020 at 8:35 PM Chris Ye <[email protected]> wrote:
>
> Generic Desktop DPAD usage is mapped by hid-input, that only the first
> DPAD usage maps to usage type EV_ABS and code of an axis. If HID
> descriptor has DPAD UP/DOWN/LEFT/RIGHT HID usages and each of usage size
> is 1 bit, then only the first one will generate input event, the rest of
> the HID usages will be assigned to hat direction only.
> The hid input event should check the HID report value and generate
> HID event for its hat direction.
>
> Test: Connect HID device with Generic Desktop DPAD usage and press the
> DPAD to generate input events.

Thanks for the patch, but I would rather have a proper tests added to
https://gitlab.freedesktop.org/libevdev/hid-tools

We already have gamepads tests, and it would be very nice to have this
patch reflected as a test as well. This would also allow me to better
understand the problem. I am not sure I follow the whole logic of this
patch without seeing the 2 variants of report descriptors.

Cheers,
Benjamin

>
> Signed-off-by: Chris Ye <[email protected]>
> ---
> drivers/hid/hid-input.c | 16 ++++++++++++----
> 1 file changed, 12 insertions(+), 4 deletions(-)
>
> diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c
> index 9770db624bfa..6c1007de3409 100644
> --- a/drivers/hid/hid-input.c
> +++ b/drivers/hid/hid-input.c
> @@ -1269,7 +1269,7 @@ void hidinput_hid_event(struct hid_device *hid, struct hid_field *field, struct
> struct input_dev *input;
> unsigned *quirks = &hid->quirks;
>
> - if (!usage->type)
> + if (!usage->type && !field->dpad)
> return;
>
> if (usage->type == EV_PWR) {
> @@ -1286,9 +1286,17 @@ void hidinput_hid_event(struct hid_device *hid, struct hid_field *field, struct
> int hat_dir = usage->hat_dir;
> if (!hat_dir)
> hat_dir = (value - usage->hat_min) * 8 / (usage->hat_max - usage->hat_min + 1) + 1;
> - if (hat_dir < 0 || hat_dir > 8) hat_dir = 0;
> - input_event(input, usage->type, usage->code , hid_hat_to_axis[hat_dir].x);
> - input_event(input, usage->type, usage->code + 1, hid_hat_to_axis[hat_dir].y);
> + if (hat_dir < 0 || hat_dir > 8 || value == 0)
> + hat_dir = 0;
> + if (field->dpad) {
> + input_event(input, EV_ABS, field->dpad, hid_hat_to_axis[hat_dir].x);
> + input_event(input, EV_ABS, field->dpad + 1, hid_hat_to_axis[hat_dir].y);
> + } else {
> + input_event(input, usage->type, usage->code,
> + hid_hat_to_axis[hat_dir].x);
> + input_event(input, usage->type, usage->code + 1,
> + hid_hat_to_axis[hat_dir].y);
> + }
> return;
> }
>
> --
> 2.29.1.341.ge80a0c044ae-goog
>

2020-11-02 17:25:56

by Chris Ye

[permalink] [raw]
Subject: Re: [PATCH v2] Input: Fix the HID usage of DPAD input event generation.

Hi Benjamin,

    I've tried the hid-tool for testing on my linux machine and it
works.  However the issue comes from a game controller I don't posses in
hand right now so I can't physically connect it and provide the log from
hid-tool recording.  I do have the raw HID descriptor and in Linux
kernel the debug info is like below:

# cat /d/hid/0005\:27F8\:0BBE.0001/rdesc
05 01 09 05 a1 01 a1 02 15 81 25 7f 05 01 09 01 a1 00 75 08 95 04 35 00
46 ff 00 09 30 09 31 09 32 09 35 81 02 75 08 95 02 15 01 26 ff 00 09 39
09 39 81 02 c0 05 07 19 4f 29 52 15 00 25 01 75 01 95 04 81 02 05 01 09
90 09 91 09 92 09 93 75 01 95 04 81 02 75 01 95 10 05 09 19 01 29 10 81
02 06 02 ff 09 01 a1 01 15 00 25 01 09 04 75 01 95 01 81 02 c0 05 0c 09
01 a1 01 15 00 25 01 0a 24 02 75 01 95 01 81 06 c0 75 01 95 06 81 03 15
00 25 ff 05 02 09 01 a1 00 75 08 95 02 35 00 45 ff 09 c4 09 c5 81 02 c0
06 00 ff 09 80 75 08 95 08 15 00 26 ff 00 b1 02 c0 c0

  INPUT[INPUT]
    Field(0)
      Physical(GenericDesktop.Pointer)
      Application(GenericDesktop.GamePad)
      Usage(4)
        GenericDesktop.X
        GenericDesktop.Y
        GenericDesktop.Z
        GenericDesktop.Rz
      Logical Minimum(-127)
      Logical Maximum(127)
      Physical Minimum(0)
      Physical Maximum(255)
      Report Size(8)
      Report Count(4)
      Report Offset(0)
      Flags( Variable Absolute )
    Field(1)
      Physical(GenericDesktop.Pointer)
      Application(GenericDesktop.GamePad)
      Usage(2)
        GenericDesktop.HatSwitch
        GenericDesktop.HatSwitch
      Logical Minimum(1)
      Logical Maximum(255)
      Physical Minimum(0)
      Physical Maximum(255)
      Report Size(8)
      Report Count(2)
      Report Offset(32)
      Flags( Variable Absolute )
    Field(2)
      Application(GenericDesktop.GamePad)
      Usage(4)
        Keyboard.004f
        Keyboard.0050
        Keyboard.0051
        Keyboard.0052
      Logical Minimum(0)
      Logical Maximum(1)
      Physical Minimum(0)
      Physical Maximum(255)
      Report Size(1)
      Report Count(4)
      Report Offset(48)
      Flags( Variable Absolute )
    Field(3)
      Application(GenericDesktop.GamePad)
      Usage(4)
        GenericDesktop.D-PadUp
        GenericDesktop.D-PadDown
        GenericDesktop.D-PadRight
        GenericDesktop.D-PadLeft
      Logical Minimum(0)
      Logical Maximum(1)
      Physical Minimum(0)
      Physical Maximum(255)
      Report Size(1)
      Report Count(4)
      Report Offset(52)
      Flags( Variable Absolute )
    Field(4)
      Application(GenericDesktop.GamePad)
      Usage(16)
        Button.0001
        Button.0002
        Button.0003
        Button.0004
        Button.0005
        Button.0006
        Button.0007
        Button.0008
        Button.0009
        Button.000a
        Button.000b
        Button.000c
        Button.000d
        Button.000e
        Button.000f
        Button.0010
      Logical Minimum(0)
      Logical Maximum(1)
      Physical Minimum(0)
      Physical Maximum(255)
      Report Size(1)
      Report Count(16)
      Report Offset(56)
      Flags( Variable Absolute )
    Field(5)
      Application(ff02.0001)
      Usage(1)
        ff02.0004
      Logical Minimum(0)
      Logical Maximum(1)
      Physical Minimum(0)
      Physical Maximum(255)
      Report Size(1)
      Report Count(1)
      Report Offset(72)
      Flags( Variable Absolute )
    Field(6)
      Application(Consumer.0001)
      Usage(1)
        Consumer.0224
      Logical Minimum(0)
      Logical Maximum(1)
      Physical Minimum(0)
      Physical Maximum(255)
      Report Size(1)
      Report Count(1)
      Report Offset(73)
      Flags( Variable Relative )
    Field(7)
      Physical(Simulation.0001)
      Application(GenericDesktop.GamePad)
      Usage(2)
        Simulation.00c4
        Simulation.00c5
      Logical Minimum(0)
      Logical Maximum(255)
      Physical Minimum(0)
      Physical Maximum(255)
      Report Size(8)
      Report Count(2)
      Report Offset(80)
      Flags( Variable Absolute )
  FEATURE[FEATURE]
    Field(0)
      Application(GenericDesktop.GamePad)
      Usage(8)
        ff00.0080
        ff00.0080
        ff00.0080
        ff00.0080
        ff00.0080
        ff00.0080
        ff00.0080
        ff00.0080
      Logical Minimum(0)
      Logical Maximum(255)
      Physical Minimum(0)
      Physical Maximum(255)
      Report Size(8)
      Report Count(8)
      Report Offset(0)
      Flags( Variable Absolute )

GenericDesktop.X ---> Absolute.X
GenericDesktop.Y ---> Absolute.Y
GenericDesktop.Z ---> Absolute.Z
GenericDesktop.Rz ---> Absolute.Rz
GenericDesktop.HatSwitch ---> Absolute.Hat0X
GenericDesktop.HatSwitch ---> Absolute.Hat0Y
Keyboard.004f ---> Key.Right
Keyboard.0050 ---> Key.Left
Keyboard.0051 ---> Key.Down
Keyboard.0052 ---> Key.Up
GenericDesktop.D-PadUp ---> Absolute.Hat1X
GenericDesktop.D-PadDown ---> Sync.Report
GenericDesktop.D-PadRight ---> Sync.Report
GenericDesktop.D-PadLeft ---> Sync.Report
Button.0001 ---> Key.BtnA
Button.0002 ---> Key.BtnB
Button.0003 ---> Key.BtnC
Button.0004 ---> Key.BtnX
Button.0005 ---> Key.BtnY
Button.0006 ---> Key.BtnZ
Button.0007 ---> Key.BtnTL
Button.0008 ---> Key.BtnTR
Button.0009 ---> Key.BtnTL2
Button.000a ---> Key.BtnTR2
Button.000b ---> Key.BtnSelect
Button.000c ---> Key.BtnStart
Button.000d ---> Key.BtnMode
Button.000e ---> Key.BtnThumbL
Button.000f ---> Key.BtnThumbR
Button.0010 ---> Key.?
ff02.0004 ---> Key.Btn0
Consumer.0224 ---> Key.Back
Simulation.00c4 ---> Absolute.Gas
Simulation.00c5 ---> Absolute.Brake

So you can see the device has D-Up, D-Down,D-Right,D-Left usages, and
D-up is mapped to Hat1X.

Also if you can send HID report from hid-tool,  you will see there are
always intail events on Hat1X/Hat1Y as the HatDir is 0, even no DPAD
buttons pressed.  When you send HID report with D-DPAD buttons with
different state, it doesn't generate any axis events because the HatDir
internally is still 0 regardless the report value of the 4 DPAD usages.


Thanks!

Chris


On 11/2/20 12:16 AM, Benjamin Tissoires wrote:
> Hi Chris,
>
>
> On Sun, Nov 1, 2020 at 8:35 PM Chris Ye <[email protected]> wrote:
>> Generic Desktop DPAD usage is mapped by hid-input, that only the first
>> DPAD usage maps to usage type EV_ABS and code of an axis. If HID
>> descriptor has DPAD UP/DOWN/LEFT/RIGHT HID usages and each of usage size
>> is 1 bit, then only the first one will generate input event, the rest of
>> the HID usages will be assigned to hat direction only.
>> The hid input event should check the HID report value and generate
>> HID event for its hat direction.
>>
>> Test: Connect HID device with Generic Desktop DPAD usage and press the
>> DPAD to generate input events.
> Thanks for the patch, but I would rather have a proper tests added to
> https://gitlab.freedesktop.org/libevdev/hid-tools
>
> We already have gamepads tests, and it would be very nice to have this
> patch reflected as a test as well. This would also allow me to better
> understand the problem. I am not sure I follow the whole logic of this
> patch without seeing the 2 variants of report descriptors.
>
> Cheers,
> Benjamin
>
>> Signed-off-by: Chris Ye <[email protected]>
>> ---
>> drivers/hid/hid-input.c | 16 ++++++++++++----
>> 1 file changed, 12 insertions(+), 4 deletions(-)
>>
>> diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c
>> index 9770db624bfa..6c1007de3409 100644
>> --- a/drivers/hid/hid-input.c
>> +++ b/drivers/hid/hid-input.c
>> @@ -1269,7 +1269,7 @@ void hidinput_hid_event(struct hid_device *hid, struct hid_field *field, struct
>> struct input_dev *input;
>> unsigned *quirks = &hid->quirks;
>>
>> - if (!usage->type)
>> + if (!usage->type && !field->dpad)
>> return;
>>
>> if (usage->type == EV_PWR) {
>> @@ -1286,9 +1286,17 @@ void hidinput_hid_event(struct hid_device *hid, struct hid_field *field, struct
>> int hat_dir = usage->hat_dir;
>> if (!hat_dir)
>> hat_dir = (value - usage->hat_min) * 8 / (usage->hat_max - usage->hat_min + 1) + 1;
>> - if (hat_dir < 0 || hat_dir > 8) hat_dir = 0;
>> - input_event(input, usage->type, usage->code , hid_hat_to_axis[hat_dir].x);
>> - input_event(input, usage->type, usage->code + 1, hid_hat_to_axis[hat_dir].y);
>> + if (hat_dir < 0 || hat_dir > 8 || value == 0)
>> + hat_dir = 0;
>> + if (field->dpad) {
>> + input_event(input, EV_ABS, field->dpad, hid_hat_to_axis[hat_dir].x);
>> + input_event(input, EV_ABS, field->dpad + 1, hid_hat_to_axis[hat_dir].y);
>> + } else {
>> + input_event(input, usage->type, usage->code,
>> + hid_hat_to_axis[hat_dir].x);
>> + input_event(input, usage->type, usage->code + 1,
>> + hid_hat_to_axis[hat_dir].y);
>> + }
>> return;
>> }
>>
>> --
>> 2.29.1.341.ge80a0c044ae-goog
>>

2020-11-03 17:41:02

by Benjamin Tissoires

[permalink] [raw]
Subject: Re: [PATCH v2] Input: Fix the HID usage of DPAD input event generation.

Hi Chris,

On Mon, Nov 2, 2020 at 6:24 PM Chris Ye <[email protected]> wrote:
>
> Hi Benjamin,
>
> I've tried the hid-tool for testing on my linux machine and it
> works. However the issue comes from a game controller I don't posses in
> hand right now so I can't physically connect it and provide the log from
> hid-tool recording. I do have the raw HID descriptor and in Linux
> kernel the debug info is like below:
>
> # cat /d/hid/0005\:27F8\:0BBE.0001/rdesc
> 05 01 09 05 a1 01 a1 02 15 81 25 7f 05 01 09 01 a1 00 75 08 95 04 35 00
> 46 ff 00 09 30 09 31 09 32 09 35 81 02 75 08 95 02 15 01 26 ff 00 09 39
> 09 39 81 02 c0 05 07 19 4f 29 52 15 00 25 01 75 01 95 04 81 02 05 01 09
> 90 09 91 09 92 09 93 75 01 95 04 81 02 75 01 95 10 05 09 19 01 29 10 81
> 02 06 02 ff 09 01 a1 01 15 00 25 01 09 04 75 01 95 01 81 02 c0 05 0c 09
> 01 a1 01 15 00 25 01 0a 24 02 75 01 95 01 81 06 c0 75 01 95 06 81 03 15
> 00 25 ff 05 02 09 01 a1 00 75 08 95 02 35 00 45 ff 09 c4 09 c5 81 02 c0
> 06 00 ff 09 80 75 08 95 08 15 00 26 ff 00 b1 02 c0 c0

Thanks for the report descriptor. That allowed me to add the device to
the tests at https://gitlab.freedesktop.org/bentiss/hid-tools/-/commits/wip/gamevice

And also to realize that... "how is that thing supposed to be working????"

>
> INPUT[INPUT]
> Field(0)
> Physical(GenericDesktop.Pointer)
> Application(GenericDesktop.GamePad)
> Usage(4)
> GenericDesktop.X
> GenericDesktop.Y
> GenericDesktop.Z
> GenericDesktop.Rz
> Logical Minimum(-127)
> Logical Maximum(127)
> Physical Minimum(0)
> Physical Maximum(255)
> Report Size(8)
> Report Count(4)
> Report Offset(0)
> Flags( Variable Absolute )
> Field(1)
> Physical(GenericDesktop.Pointer)
> Application(GenericDesktop.GamePad)
> Usage(2)
> GenericDesktop.HatSwitch
> GenericDesktop.HatSwitch
> Logical Minimum(1)
> Logical Maximum(255)
> Physical Minimum(0)
> Physical Maximum(255)
> Report Size(8)
> Report Count(2)
> Report Offset(32)
> Flags( Variable Absolute )
> Field(2)
> Application(GenericDesktop.GamePad)
> Usage(4)
> Keyboard.004f
> Keyboard.0050
> Keyboard.0051
> Keyboard.0052
> Logical Minimum(0)
> Logical Maximum(1)
> Physical Minimum(0)
> Physical Maximum(255)
> Report Size(1)
> Report Count(4)
> Report Offset(48)
> Flags( Variable Absolute )
> Field(3)
> Application(GenericDesktop.GamePad)
> Usage(4)
> GenericDesktop.D-PadUp
> GenericDesktop.D-PadDown
> GenericDesktop.D-PadRight
> GenericDesktop.D-PadLeft
> Logical Minimum(0)
> Logical Maximum(1)
> Physical Minimum(0)
> Physical Maximum(255)
> Report Size(1)
> Report Count(4)
> Report Offset(52)
> Flags( Variable Absolute )
> Field(4)
> Application(GenericDesktop.GamePad)
> Usage(16)
> Button.0001
> Button.0002
> Button.0003
> Button.0004
> Button.0005
> Button.0006
> Button.0007
> Button.0008
> Button.0009
> Button.000a
> Button.000b
> Button.000c
> Button.000d
> Button.000e
> Button.000f
> Button.0010
> Logical Minimum(0)
> Logical Maximum(1)
> Physical Minimum(0)
> Physical Maximum(255)
> Report Size(1)
> Report Count(16)
> Report Offset(56)
> Flags( Variable Absolute )
> Field(5)
> Application(ff02.0001)
> Usage(1)
> ff02.0004
> Logical Minimum(0)
> Logical Maximum(1)
> Physical Minimum(0)
> Physical Maximum(255)
> Report Size(1)
> Report Count(1)
> Report Offset(72)
> Flags( Variable Absolute )
> Field(6)
> Application(Consumer.0001)
> Usage(1)
> Consumer.0224
> Logical Minimum(0)
> Logical Maximum(1)
> Physical Minimum(0)
> Physical Maximum(255)
> Report Size(1)
> Report Count(1)
> Report Offset(73)
> Flags( Variable Relative )
> Field(7)
> Physical(Simulation.0001)
> Application(GenericDesktop.GamePad)
> Usage(2)
> Simulation.00c4
> Simulation.00c5
> Logical Minimum(0)
> Logical Maximum(255)
> Physical Minimum(0)
> Physical Maximum(255)
> Report Size(8)
> Report Count(2)
> Report Offset(80)
> Flags( Variable Absolute )
> FEATURE[FEATURE]
> Field(0)
> Application(GenericDesktop.GamePad)
> Usage(8)
> ff00.0080
> ff00.0080
> ff00.0080
> ff00.0080
> ff00.0080
> ff00.0080
> ff00.0080
> ff00.0080
> Logical Minimum(0)
> Logical Maximum(255)
> Physical Minimum(0)
> Physical Maximum(255)
> Report Size(8)
> Report Count(8)
> Report Offset(0)
> Flags( Variable Absolute )
>
> GenericDesktop.X ---> Absolute.X
> GenericDesktop.Y ---> Absolute.Y
> GenericDesktop.Z ---> Absolute.Z
> GenericDesktop.Rz ---> Absolute.Rz
> GenericDesktop.HatSwitch ---> Absolute.Hat0X
> GenericDesktop.HatSwitch ---> Absolute.Hat0Y

It took me a while to realize that you were needing
https://patchwork.kernel.org/project/linux-input/patch/[email protected]/
for that.

But the weird part is that Hat switch are usually used as a single
variable, with values being mapped to Hat0X and Hat0Y. So I still
haven't manage to understand how the hid-input driver would map the
axis to a regular one between 1 and 255...

> Keyboard.004f ---> Key.Right
> Keyboard.0050 ---> Key.Left
> Keyboard.0051 ---> Key.Down
> Keyboard.0052 ---> Key.Up
> GenericDesktop.D-PadUp ---> Absolute.Hat1X
> GenericDesktop.D-PadDown ---> Sync.Report
> GenericDesktop.D-PadRight ---> Sync.Report
> GenericDesktop.D-PadLeft ---> Sync.Report
> Button.0001 ---> Key.BtnA
> Button.0002 ---> Key.BtnB
> Button.0003 ---> Key.BtnC
> Button.0004 ---> Key.BtnX
> Button.0005 ---> Key.BtnY
> Button.0006 ---> Key.BtnZ
> Button.0007 ---> Key.BtnTL
> Button.0008 ---> Key.BtnTR
> Button.0009 ---> Key.BtnTL2
> Button.000a ---> Key.BtnTR2
> Button.000b ---> Key.BtnSelect
> Button.000c ---> Key.BtnStart
> Button.000d ---> Key.BtnMode
> Button.000e ---> Key.BtnThumbL
> Button.000f ---> Key.BtnThumbR
> Button.0010 ---> Key.?
> ff02.0004 ---> Key.Btn0
> Consumer.0224 ---> Key.Back
> Simulation.00c4 ---> Absolute.Gas
> Simulation.00c5 ---> Absolute.Brake
>
> So you can see the device has D-Up, D-Down,D-Right,D-Left usages, and
> D-up is mapped to Hat1X.

OK, now I am starting to understand the problem better.

>
> Also if you can send HID report from hid-tool, you will see there are
> always intail events on Hat1X/Hat1Y as the HatDir is 0, even no DPAD
> buttons pressed. When you send HID report with D-DPAD buttons with
> different state, it doesn't generate any axis events because the HatDir
> internally is still 0 regardless the report value of the 4 DPAD usages.

That's the part I am a little bit stuck. I can emulate events for X,Y,
buttons,... but I am not sure how the gamepad sends the events for the
Hat switch and the D-Pad together.

Again, before we merge anything, I'd like to have the proper tests
written for it, on top of
https://gitlab.freedesktop.org/bentiss/hid-tools/-/commits/wip/gamevice
so we can ensure there is no regression for it, and that we will not
regress on it later on.

Cheers,
Benjamin

>
>
> Thanks!
>
> Chris
>
>
> On 11/2/20 12:16 AM, Benjamin Tissoires wrote:
> > Hi Chris,
> >
> >
> > On Sun, Nov 1, 2020 at 8:35 PM Chris Ye <[email protected]> wrote:
> >> Generic Desktop DPAD usage is mapped by hid-input, that only the first
> >> DPAD usage maps to usage type EV_ABS and code of an axis. If HID
> >> descriptor has DPAD UP/DOWN/LEFT/RIGHT HID usages and each of usage size
> >> is 1 bit, then only the first one will generate input event, the rest of
> >> the HID usages will be assigned to hat direction only.
> >> The hid input event should check the HID report value and generate
> >> HID event for its hat direction.
> >>
> >> Test: Connect HID device with Generic Desktop DPAD usage and press the
> >> DPAD to generate input events.
> > Thanks for the patch, but I would rather have a proper tests added to
> > https://gitlab.freedesktop.org/libevdev/hid-tools
> >
> > We already have gamepads tests, and it would be very nice to have this
> > patch reflected as a test as well. This would also allow me to better
> > understand the problem. I am not sure I follow the whole logic of this
> > patch without seeing the 2 variants of report descriptors.
> >
> > Cheers,
> > Benjamin
> >
> >> Signed-off-by: Chris Ye <[email protected]>
> >> ---
> >> drivers/hid/hid-input.c | 16 ++++++++++++----
> >> 1 file changed, 12 insertions(+), 4 deletions(-)
> >>
> >> diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c
> >> index 9770db624bfa..6c1007de3409 100644
> >> --- a/drivers/hid/hid-input.c
> >> +++ b/drivers/hid/hid-input.c
> >> @@ -1269,7 +1269,7 @@ void hidinput_hid_event(struct hid_device *hid, struct hid_field *field, struct
> >> struct input_dev *input;
> >> unsigned *quirks = &hid->quirks;
> >>
> >> - if (!usage->type)
> >> + if (!usage->type && !field->dpad)
> >> return;
> >>
> >> if (usage->type == EV_PWR) {
> >> @@ -1286,9 +1286,17 @@ void hidinput_hid_event(struct hid_device *hid, struct hid_field *field, struct
> >> int hat_dir = usage->hat_dir;
> >> if (!hat_dir)
> >> hat_dir = (value - usage->hat_min) * 8 / (usage->hat_max - usage->hat_min + 1) + 1;
> >> - if (hat_dir < 0 || hat_dir > 8) hat_dir = 0;
> >> - input_event(input, usage->type, usage->code , hid_hat_to_axis[hat_dir].x);
> >> - input_event(input, usage->type, usage->code + 1, hid_hat_to_axis[hat_dir].y);
> >> + if (hat_dir < 0 || hat_dir > 8 || value == 0)
> >> + hat_dir = 0;
> >> + if (field->dpad) {
> >> + input_event(input, EV_ABS, field->dpad, hid_hat_to_axis[hat_dir].x);
> >> + input_event(input, EV_ABS, field->dpad + 1, hid_hat_to_axis[hat_dir].y);
> >> + } else {
> >> + input_event(input, usage->type, usage->code,
> >> + hid_hat_to_axis[hat_dir].x);
> >> + input_event(input, usage->type, usage->code + 1,
> >> + hid_hat_to_axis[hat_dir].y);
> >> + }
> >> return;
> >> }
> >>
> >> --
> >> 2.29.1.341.ge80a0c044ae-goog
> >>
>

2020-11-04 18:41:25

by Chris Ye

[permalink] [raw]
Subject: Re: [PATCH v2] Input: Fix the HID usage of DPAD input event generation.

Hi Benjamin,

   We are using hid driver to inject hid report for D-Pad and Hat
switch events, like:

      [0x00, 0x00, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00],

Check the HID format dump from kernel, this will send a 0x1 on HID usage
GenericDesktop.HatSwitch.

Do you need me to help write the gamevice tests? I've not observed any
regression from my side, as this patch is very specific to usage
D-PadUp/Down/Left/Right.


Thanks!

Chris


On 11/3/20 9:36 AM, Benjamin Tissoires wrote:
> I can emulate events for X,Y,
> buttons,... but I am not sure how the gamepad sends the events for the
> Hat switch and the D-Pad together.

2020-11-05 17:26:49

by Chris Ye

[permalink] [raw]
Subject: Re: [PATCH v2] Input: Fix the HID usage of DPAD input event generation.

[email protected]

On 11/3/20 9:36 AM, Benjamin Tissoires wrote:
> Hi Chris,
>
> On Mon, Nov 2, 2020 at 6:24 PM Chris Ye <[email protected]> wrote:
>> Hi Benjamin,
>>
>> I've tried the hid-tool for testing on my linux machine and it
>> works. However the issue comes from a game controller I don't posses in
>> hand right now so I can't physically connect it and provide the log from
>> hid-tool recording. I do have the raw HID descriptor and in Linux
>> kernel the debug info is like below:
>>
>> # cat /d/hid/0005\:27F8\:0BBE.0001/rdesc
>> 05 01 09 05 a1 01 a1 02 15 81 25 7f 05 01 09 01 a1 00 75 08 95 04 35 00
>> 46 ff 00 09 30 09 31 09 32 09 35 81 02 75 08 95 02 15 01 26 ff 00 09 39
>> 09 39 81 02 c0 05 07 19 4f 29 52 15 00 25 01 75 01 95 04 81 02 05 01 09
>> 90 09 91 09 92 09 93 75 01 95 04 81 02 75 01 95 10 05 09 19 01 29 10 81
>> 02 06 02 ff 09 01 a1 01 15 00 25 01 09 04 75 01 95 01 81 02 c0 05 0c 09
>> 01 a1 01 15 00 25 01 0a 24 02 75 01 95 01 81 06 c0 75 01 95 06 81 03 15
>> 00 25 ff 05 02 09 01 a1 00 75 08 95 02 35 00 45 ff 09 c4 09 c5 81 02 c0
>> 06 00 ff 09 80 75 08 95 08 15 00 26 ff 00 b1 02 c0 c0
> Thanks for the report descriptor. That allowed me to add the device to
> the tests at https://gitlab.freedesktop.org/bentiss/hid-tools/-/commits/wip/gamevice
>
> And also to realize that... "how is that thing supposed to be working????"
>
>> INPUT[INPUT]
>> Field(0)
>> Physical(GenericDesktop.Pointer)
>> Application(GenericDesktop.GamePad)
>> Usage(4)
>> GenericDesktop.X
>> GenericDesktop.Y
>> GenericDesktop.Z
>> GenericDesktop.Rz
>> Logical Minimum(-127)
>> Logical Maximum(127)
>> Physical Minimum(0)
>> Physical Maximum(255)
>> Report Size(8)
>> Report Count(4)
>> Report Offset(0)
>> Flags( Variable Absolute )
>> Field(1)
>> Physical(GenericDesktop.Pointer)
>> Application(GenericDesktop.GamePad)
>> Usage(2)
>> GenericDesktop.HatSwitch
>> GenericDesktop.HatSwitch
>> Logical Minimum(1)
>> Logical Maximum(255)
>> Physical Minimum(0)
>> Physical Maximum(255)
>> Report Size(8)
>> Report Count(2)
>> Report Offset(32)
>> Flags( Variable Absolute )
>> Field(2)
>> Application(GenericDesktop.GamePad)
>> Usage(4)
>> Keyboard.004f
>> Keyboard.0050
>> Keyboard.0051
>> Keyboard.0052
>> Logical Minimum(0)
>> Logical Maximum(1)
>> Physical Minimum(0)
>> Physical Maximum(255)
>> Report Size(1)
>> Report Count(4)
>> Report Offset(48)
>> Flags( Variable Absolute )
>> Field(3)
>> Application(GenericDesktop.GamePad)
>> Usage(4)
>> GenericDesktop.D-PadUp
>> GenericDesktop.D-PadDown
>> GenericDesktop.D-PadRight
>> GenericDesktop.D-PadLeft
>> Logical Minimum(0)
>> Logical Maximum(1)
>> Physical Minimum(0)
>> Physical Maximum(255)
>> Report Size(1)
>> Report Count(4)
>> Report Offset(52)
>> Flags( Variable Absolute )
>> Field(4)
>> Application(GenericDesktop.GamePad)
>> Usage(16)
>> Button.0001
>> Button.0002
>> Button.0003
>> Button.0004
>> Button.0005
>> Button.0006
>> Button.0007
>> Button.0008
>> Button.0009
>> Button.000a
>> Button.000b
>> Button.000c
>> Button.000d
>> Button.000e
>> Button.000f
>> Button.0010
>> Logical Minimum(0)
>> Logical Maximum(1)
>> Physical Minimum(0)
>> Physical Maximum(255)
>> Report Size(1)
>> Report Count(16)
>> Report Offset(56)
>> Flags( Variable Absolute )
>> Field(5)
>> Application(ff02.0001)
>> Usage(1)
>> ff02.0004
>> Logical Minimum(0)
>> Logical Maximum(1)
>> Physical Minimum(0)
>> Physical Maximum(255)
>> Report Size(1)
>> Report Count(1)
>> Report Offset(72)
>> Flags( Variable Absolute )
>> Field(6)
>> Application(Consumer.0001)
>> Usage(1)
>> Consumer.0224
>> Logical Minimum(0)
>> Logical Maximum(1)
>> Physical Minimum(0)
>> Physical Maximum(255)
>> Report Size(1)
>> Report Count(1)
>> Report Offset(73)
>> Flags( Variable Relative )
>> Field(7)
>> Physical(Simulation.0001)
>> Application(GenericDesktop.GamePad)
>> Usage(2)
>> Simulation.00c4
>> Simulation.00c5
>> Logical Minimum(0)
>> Logical Maximum(255)
>> Physical Minimum(0)
>> Physical Maximum(255)
>> Report Size(8)
>> Report Count(2)
>> Report Offset(80)
>> Flags( Variable Absolute )
>> FEATURE[FEATURE]
>> Field(0)
>> Application(GenericDesktop.GamePad)
>> Usage(8)
>> ff00.0080
>> ff00.0080
>> ff00.0080
>> ff00.0080
>> ff00.0080
>> ff00.0080
>> ff00.0080
>> ff00.0080
>> Logical Minimum(0)
>> Logical Maximum(255)
>> Physical Minimum(0)
>> Physical Maximum(255)
>> Report Size(8)
>> Report Count(8)
>> Report Offset(0)
>> Flags( Variable Absolute )
>>
>> GenericDesktop.X ---> Absolute.X
>> GenericDesktop.Y ---> Absolute.Y
>> GenericDesktop.Z ---> Absolute.Z
>> GenericDesktop.Rz ---> Absolute.Rz
>> GenericDesktop.HatSwitch ---> Absolute.Hat0X
>> GenericDesktop.HatSwitch ---> Absolute.Hat0Y
> It took me a while to realize that you were needing
> https://patchwork.kernel.org/project/linux-input/patch/[email protected]/
> for that.
>
> But the weird part is that Hat switch are usually used as a single
> variable, with values being mapped to Hat0X and Hat0Y. So I still
> haven't manage to understand how the hid-input driver would map the
> axis to a regular one between 1 and 255...
>
>> Keyboard.004f ---> Key.Right
>> Keyboard.0050 ---> Key.Left
>> Keyboard.0051 ---> Key.Down
>> Keyboard.0052 ---> Key.Up
>> GenericDesktop.D-PadUp ---> Absolute.Hat1X
>> GenericDesktop.D-PadDown ---> Sync.Report
>> GenericDesktop.D-PadRight ---> Sync.Report
>> GenericDesktop.D-PadLeft ---> Sync.Report
>> Button.0001 ---> Key.BtnA
>> Button.0002 ---> Key.BtnB
>> Button.0003 ---> Key.BtnC
>> Button.0004 ---> Key.BtnX
>> Button.0005 ---> Key.BtnY
>> Button.0006 ---> Key.BtnZ
>> Button.0007 ---> Key.BtnTL
>> Button.0008 ---> Key.BtnTR
>> Button.0009 ---> Key.BtnTL2
>> Button.000a ---> Key.BtnTR2
>> Button.000b ---> Key.BtnSelect
>> Button.000c ---> Key.BtnStart
>> Button.000d ---> Key.BtnMode
>> Button.000e ---> Key.BtnThumbL
>> Button.000f ---> Key.BtnThumbR
>> Button.0010 ---> Key.?
>> ff02.0004 ---> Key.Btn0
>> Consumer.0224 ---> Key.Back
>> Simulation.00c4 ---> Absolute.Gas
>> Simulation.00c5 ---> Absolute.Brake
>>
>> So you can see the device has D-Up, D-Down,D-Right,D-Left usages, and
>> D-up is mapped to Hat1X.
> OK, now I am starting to understand the problem better.
>
>> Also if you can send HID report from hid-tool, you will see there are
>> always intail events on Hat1X/Hat1Y as the HatDir is 0, even no DPAD
>> buttons pressed. When you send HID report with D-DPAD buttons with
>> different state, it doesn't generate any axis events because the HatDir
>> internally is still 0 regardless the report value of the 4 DPAD usages.
> That's the part I am a little bit stuck. I can emulate events for X,Y,
> buttons,... but I am not sure how the gamepad sends the events for the
> Hat switch and the D-Pad together.
>
> Again, before we merge anything, I'd like to have the proper tests
> written for it, on top of
> https://gitlab.freedesktop.org/bentiss/hid-tools/-/commits/wip/gamevice
> so we can ensure there is no regression for it, and that we will not
> regress on it later on.
>
> Cheers,
> Benjamin
>
>>
>> Thanks!
>>
>> Chris
>>
>>
>> On 11/2/20 12:16 AM, Benjamin Tissoires wrote:
>>> Hi Chris,
>>>
>>>
>>> On Sun, Nov 1, 2020 at 8:35 PM Chris Ye <[email protected]> wrote:
>>>> Generic Desktop DPAD usage is mapped by hid-input, that only the first
>>>> DPAD usage maps to usage type EV_ABS and code of an axis. If HID
>>>> descriptor has DPAD UP/DOWN/LEFT/RIGHT HID usages and each of usage size
>>>> is 1 bit, then only the first one will generate input event, the rest of
>>>> the HID usages will be assigned to hat direction only.
>>>> The hid input event should check the HID report value and generate
>>>> HID event for its hat direction.
>>>>
>>>> Test: Connect HID device with Generic Desktop DPAD usage and press the
>>>> DPAD to generate input events.
>>> Thanks for the patch, but I would rather have a proper tests added to
>>> https://gitlab.freedesktop.org/libevdev/hid-tools
>>>
>>> We already have gamepads tests, and it would be very nice to have this
>>> patch reflected as a test as well. This would also allow me to better
>>> understand the problem. I am not sure I follow the whole logic of this
>>> patch without seeing the 2 variants of report descriptors.
>>>
>>> Cheers,
>>> Benjamin
>>>
>>>> Signed-off-by: Chris Ye <[email protected]>
>>>> ---
>>>> drivers/hid/hid-input.c | 16 ++++++++++++----
>>>> 1 file changed, 12 insertions(+), 4 deletions(-)
>>>>
>>>> diff --git a/drivers/hid/hid-input.c b/drivers/hid/hid-input.c
>>>> index 9770db624bfa..6c1007de3409 100644
>>>> --- a/drivers/hid/hid-input.c
>>>> +++ b/drivers/hid/hid-input.c
>>>> @@ -1269,7 +1269,7 @@ void hidinput_hid_event(struct hid_device *hid, struct hid_field *field, struct
>>>> struct input_dev *input;
>>>> unsigned *quirks = &hid->quirks;
>>>>
>>>> - if (!usage->type)
>>>> + if (!usage->type && !field->dpad)
>>>> return;
>>>>
>>>> if (usage->type == EV_PWR) {
>>>> @@ -1286,9 +1286,17 @@ void hidinput_hid_event(struct hid_device *hid, struct hid_field *field, struct
>>>> int hat_dir = usage->hat_dir;
>>>> if (!hat_dir)
>>>> hat_dir = (value - usage->hat_min) * 8 / (usage->hat_max - usage->hat_min + 1) + 1;
>>>> - if (hat_dir < 0 || hat_dir > 8) hat_dir = 0;
>>>> - input_event(input, usage->type, usage->code , hid_hat_to_axis[hat_dir].x);
>>>> - input_event(input, usage->type, usage->code + 1, hid_hat_to_axis[hat_dir].y);
>>>> + if (hat_dir < 0 || hat_dir > 8 || value == 0)
>>>> + hat_dir = 0;
>>>> + if (field->dpad) {
>>>> + input_event(input, EV_ABS, field->dpad, hid_hat_to_axis[hat_dir].x);
>>>> + input_event(input, EV_ABS, field->dpad + 1, hid_hat_to_axis[hat_dir].y);
>>>> + } else {
>>>> + input_event(input, usage->type, usage->code,
>>>> + hid_hat_to_axis[hat_dir].x);
>>>> + input_event(input, usage->type, usage->code + 1,
>>>> + hid_hat_to_axis[hat_dir].y);
>>>> + }
>>>> return;
>>>> }
>>>>
>>>> --
>>>> 2.29.1.341.ge80a0c044ae-goog
>>>>