2023-01-16 13:10:38

by Kemeng Shi

[permalink] [raw]
Subject: [PATCH v3 0/5] A few bugfix and cleanup patches for sbitmap

Hi, this series contain a bugfix patch to correct wake_batch
recalculation to avoid potential IO hung and a few cleanup patches to
remove unnecessary check and repeat code in sbitmap. Thanks.

---
v3:
-Thank Jan for review. Collect Reviewed-by from Jan for all patches.
-some cleanups according to recommends from Jan:
1)Add Fixes tag in patch 2/5 "sbitmap: remove redundant check in
__sbitmap_queue_get_batch"
2)Avoid lines over 80 characters in patch 3/5 "sbitmap: rewrite
sbitmap_find_bit_in_index to reduce repeat code"
3)Remove pointless line in patch 4/5 "sbitmap: add sbitmap_find_bit
to remove repeat code in __sbitmap_get/__sbitmap_get_shallow"

---
v2:
-add patch "sbitmap: correct wake_batch recalculation to avoid potential
IO hung"
---

Kemeng Shi (5):
sbitmap: remove unnecessary calculation of alloc_hint in
__sbitmap_get_shallow
sbitmap: remove redundant check in __sbitmap_queue_get_batch
sbitmap: rewrite sbitmap_find_bit_in_index to reduce repeat code
sbitmap: add sbitmap_find_bit to remove repeat code in
__sbitmap_get/__sbitmap_get_shallow
sbitmap: correct wake_batch recalculation to avoid potential IO hung

lib/sbitmap.c | 102 ++++++++++++++++++++++----------------------------
1 file changed, 45 insertions(+), 57 deletions(-)

--
2.30.0


2023-01-16 13:11:03

by Kemeng Shi

[permalink] [raw]
Subject: [PATCH v3 4/5] sbitmap: add sbitmap_find_bit to remove repeat code in __sbitmap_get/__sbitmap_get_shallow

There are three differences between __sbitmap_get and
__sbitmap_get_shallow when searching free bit:
1. __sbitmap_get_shallow limit number of bit to search per word.
__sbitmap_get has no such limit.
2. __sbitmap_get_shallow always searches with wrap set. __sbitmap_get set
wrap according to round_robin.
3. __sbitmap_get_shallow always searches from first bit in first word.
__sbitmap_get searches from first bit when round_robin is not set
otherwise searches from SB_NR_TO_BIT(sb, alloc_hint).

Add helper function sbitmap_find_bit function to do common search while
accept "limit depth per word", "wrap flag" and "first bit to
search" from caller to support the need of both __sbitmap_get and
__sbitmap_get_shallow.

Reviewed-by: Jan Kara <[email protected]>
Signed-off-by: Kemeng Shi <[email protected]>
---
lib/sbitmap.c | 70 ++++++++++++++++++++++++---------------------------
1 file changed, 33 insertions(+), 37 deletions(-)

diff --git a/lib/sbitmap.c b/lib/sbitmap.c
index 27cfcc35956e..2514e7a3f6ca 100644
--- a/lib/sbitmap.c
+++ b/lib/sbitmap.c
@@ -186,27 +186,22 @@ static int sbitmap_find_bit_in_word(struct sbitmap_word *map,
return nr;
}

-static int __sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint)
+static int sbitmap_find_bit(struct sbitmap *sb,
+ unsigned int depth,
+ unsigned int index,
+ unsigned int alloc_hint,
+ bool wrap)
{
- unsigned int i, index;
+ unsigned int i;
int nr = -1;

- index = SB_NR_TO_INDEX(sb, alloc_hint);
-
- /*
- * Unless we're doing round robin tag allocation, just use the
- * alloc_hint to find the right word index. No point in looping
- * twice in find_next_zero_bit() for that case.
- */
- if (sb->round_robin)
- alloc_hint = SB_NR_TO_BIT(sb, alloc_hint);
- else
- alloc_hint = 0;
-
for (i = 0; i < sb->map_nr; i++) {
nr = sbitmap_find_bit_in_word(&sb->map[index],
- __map_depth(sb, index),
- alloc_hint, !sb->round_robin);
+ min_t(unsigned int,
+ __map_depth(sb, index),
+ depth),
+ alloc_hint, wrap);
+
if (nr != -1) {
nr += index << sb->shift;
break;
@@ -221,6 +216,26 @@ static int __sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint)
return nr;
}

+static int __sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint)
+{
+ unsigned int index;
+
+ index = SB_NR_TO_INDEX(sb, alloc_hint);
+
+ /*
+ * Unless we're doing round robin tag allocation, just use the
+ * alloc_hint to find the right word index. No point in looping
+ * twice in find_next_zero_bit() for that case.
+ */
+ if (sb->round_robin)
+ alloc_hint = SB_NR_TO_BIT(sb, alloc_hint);
+ else
+ alloc_hint = 0;
+
+ return sbitmap_find_bit(sb, UINT_MAX, index, alloc_hint,
+ !sb->round_robin);
+}
+
int sbitmap_get(struct sbitmap *sb)
{
int nr;
@@ -242,31 +257,12 @@ static int __sbitmap_get_shallow(struct sbitmap *sb,
unsigned int alloc_hint,
unsigned long shallow_depth)
{
- unsigned int i, index;
- int nr = -1;
+ unsigned int index;

index = SB_NR_TO_INDEX(sb, alloc_hint);
alloc_hint = SB_NR_TO_BIT(sb, alloc_hint);

- for (i = 0; i < sb->map_nr; i++) {
- nr = sbitmap_find_bit_in_word(&sb->map[index],
- min_t(unsigned int,
- __map_depth(sb, index),
- shallow_depth),
- alloc_hint, true);
-
- if (nr != -1) {
- nr += index << sb->shift;
- break;
- }
-
- /* Jump to next index. */
- alloc_hint = 0;
- if (++index >= sb->map_nr)
- index = 0;
- }
-
- return nr;
+ return sbitmap_find_bit(sb, shallow_depth, index, alloc_hint, true);
}

int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth)
--
2.30.0

2023-01-16 13:24:27

by Kemeng Shi

[permalink] [raw]
Subject: [PATCH v3 2/5] sbitmap: remove redundant check in __sbitmap_queue_get_batch

Commit fbb564a557809 ("lib/sbitmap: Fix invalid loop in
__sbitmap_queue_get_batch()") mentioned that "Checking free bits when
setting the target bits. Otherwise, it may reuse the busying bits."
This commit add check to make sure all masked bits in word before
cmpxchg is zero. Then the existing check after cmpxchg to check any
zero bit is existing in masked bits in word is redundant.

Actually, old value of word before cmpxchg is stored in val and we
will filter out busy bits in val by "(get_mask & ~val)" after cmpxchg.
So we will not reuse busy bits methioned in commit fbb564a557809
("lib/sbitmap: Fix invalid loop in __sbitmap_queue_get_batch()"). Revert
new-added check to remove redundant check.

Fixes: fbb564a55780 ("lib/sbitmap: Fix invalid loop in __sbitmap_queue_get_batch()")
Reviewed-by: Jan Kara <[email protected]>
Signed-off-by: Kemeng Shi <[email protected]>
---
lib/sbitmap.c | 8 +++-----
1 file changed, 3 insertions(+), 5 deletions(-)

diff --git a/lib/sbitmap.c b/lib/sbitmap.c
index 462873a4337c..eb45a2d7916e 100644
--- a/lib/sbitmap.c
+++ b/lib/sbitmap.c
@@ -518,11 +518,9 @@ unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags,

get_mask = ((1UL << nr_tags) - 1) << nr;
val = READ_ONCE(map->word);
- do {
- if ((val & ~get_mask) != val)
- goto next;
- } while (!atomic_long_try_cmpxchg(ptr, &val,
- get_mask | val));
+ while (!atomic_long_try_cmpxchg(ptr, &val,
+ get_mask | val))
+ ;
get_mask = (get_mask & ~val) >> nr;
if (get_mask) {
*offset = nr + (index << sb->shift);
--
2.30.0

2023-01-16 13:53:04

by Kemeng Shi

[permalink] [raw]
Subject: [PATCH v3 5/5] sbitmap: correct wake_batch recalculation to avoid potential IO hung

Commit 180dccb0dba4f ("blk-mq: fix tag_get wait task can't be awakened")
mentioned that in case of shared tags, there could be just one real
active hctx(queue) because of lazy detection of tag idle. Then driver tag
allocation may wait forever on this real active hctx(queue) if wake_batch
is > hctx_max_depth where hctx_max_depth is available tags depth for the
actve hctx(queue). However, the condition wake_batch > hctx_max_depth is
not strong enough to avoid IO hung as the sbitmap_queue_wake_up will only
wake up one wait queue for each wake_batch even though there is only one
waiter in the woken wait queue. After this, there is only one tag to free
and wake_batch may not be reached anymore. Commit 180dccb0dba4f ("blk-mq:
fix tag_get wait task can't be awakened") methioned that driver tag
allocation may wait forever. Actually, the inactive hctx(queue) will be
truely idle after at most 30 seconds and will call blk_mq_tag_wakeup_all
to wake one waiter per wait queue to break the hung. But IO hung for 30
seconds is also not acceptable. Set batch size to small enough that depth
of the shared hctx(queue) is enough to wake up all of the queues like
sbq_calc_wake_batch do to fix this potential IO hung.

Although hctx_max_depth will be clamped to at least 4 while wake_batch
recalculation does not do the clamp, the wake_batch will be always
recalculated to 1 when hctx_max_depth <= 4.

Fixes: 180dccb0dba4 ("blk-mq: fix tag_get wait task can't be awakened")
Reviewed-by: Jan Kara <[email protected]>
Signed-off-by: Kemeng Shi <[email protected]>
---
lib/sbitmap.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)

diff --git a/lib/sbitmap.c b/lib/sbitmap.c
index 2514e7a3f6ca..eff4e42c425a 100644
--- a/lib/sbitmap.c
+++ b/lib/sbitmap.c
@@ -457,13 +457,10 @@ void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq,
unsigned int users)
{
unsigned int wake_batch;
- unsigned int min_batch;
unsigned int depth = (sbq->sb.depth + users - 1) / users;

- min_batch = sbq->sb.depth >= (4 * SBQ_WAIT_QUEUES) ? 4 : 1;
-
wake_batch = clamp_val(depth / SBQ_WAIT_QUEUES,
- min_batch, SBQ_WAKE_BATCH);
+ 1, SBQ_WAKE_BATCH);

WRITE_ONCE(sbq->wake_batch, wake_batch);
}
--
2.30.0

2023-01-30 01:16:05

by Kemeng Shi

[permalink] [raw]
Subject: Re: [PATCH v3 0/5] A few bugfix and cleanup patches for sbitmap


Hi Jens. Could you apply this patchset and the patchset "[PATCH v4 0/8]
A few bugfix and cleancode patch for bfq" sent on the same day.

on 1/17/2023 4:50 AM, Kemeng Shi wrote:
> Hi, this series contain a bugfix patch to correct wake_batch
> recalculation to avoid potential IO hung and a few cleanup patches to
> remove unnecessary check and repeat code in sbitmap. Thanks.
>
> ---
> v3:
> -Thank Jan for review. Collect Reviewed-by from Jan for all patches.
> -some cleanups according to recommends from Jan:
> 1)Add Fixes tag in patch 2/5 "sbitmap: remove redundant check in
> __sbitmap_queue_get_batch"
> 2)Avoid lines over 80 characters in patch 3/5 "sbitmap: rewrite
> sbitmap_find_bit_in_index to reduce repeat code"
> 3)Remove pointless line in patch 4/5 "sbitmap: add sbitmap_find_bit
> to remove repeat code in __sbitmap_get/__sbitmap_get_shallow"
>
> ---
> v2:
> -add patch "sbitmap: correct wake_batch recalculation to avoid potential
> IO hung"
> ---
>
> Kemeng Shi (5):
> sbitmap: remove unnecessary calculation of alloc_hint in
> __sbitmap_get_shallow
> sbitmap: remove redundant check in __sbitmap_queue_get_batch
> sbitmap: rewrite sbitmap_find_bit_in_index to reduce repeat code
> sbitmap: add sbitmap_find_bit to remove repeat code in
> __sbitmap_get/__sbitmap_get_shallow
> sbitmap: correct wake_batch recalculation to avoid potential IO hung
>
> lib/sbitmap.c | 102 ++++++++++++++++++++++----------------------------
> 1 file changed, 45 insertions(+), 57 deletions(-)
>

--
Best wishes
Kemeng Shi


2023-01-30 03:04:24

by Jens Axboe

[permalink] [raw]
Subject: Re: [PATCH v3 0/5] A few bugfix and cleanup patches for sbitmap


On Tue, 17 Jan 2023 04:50:54 +0800, Kemeng Shi wrote:
> recalculation to avoid potential IO hung and a few cleanup patches to
> remove unnecessary check and repeat code in sbitmap. Thanks.
>

Applied, thanks!

[1/5] sbitmap: remove unnecessary calculation of alloc_hint in __sbitmap_get_shallow
commit: f1591a8bb3e02713f4ee2efe20df0d84ed80da48
[2/5] sbitmap: remove redundant check in __sbitmap_queue_get_batch
commit: 903e86f3a64d9573352bbab2f211fdbbaa5772b7
[3/5] sbitmap: rewrite sbitmap_find_bit_in_index to reduce repeat code
commit: 08470a98a7d7e32c787b23b87353f13b03c23195
[4/5] sbitmap: add sbitmap_find_bit to remove repeat code in __sbitmap_get/__sbitmap_get_shallow
commit: 678418c6128f112fc5584beb5cdd21fbc225badf
[5/5] sbitmap: correct wake_batch recalculation to avoid potential IO hung
commit: b5fcf7871acb7f9a3a8ed341a68bd86aba3e254a

Best regards,
--
Jens Axboe