We'd like to use the High Pass Filter and V_REFOUT bitshift values elsewhere,
so stick them into a ac97_codec.h.
Signed-off-by: Andres Salomon <[email protected]>
---
include/sound/ac97_codec.h | 2 ++
sound/pci/ac97/ac97_patch.c | 5 +++--
2 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/include/sound/ac97_codec.h b/include/sound/ac97_codec.h
index 9c309da..251fc1c 100644
--- a/include/sound/ac97_codec.h
+++ b/include/sound/ac97_codec.h
@@ -281,10 +281,12 @@
/* specific - Analog Devices */
#define AC97_AD_TEST 0x5a /* test register */
#define AC97_AD_TEST2 0x5c /* undocumented test register 2 */
+#define AC97_AD_HPFD_SHIFT 12 /* High Pass Filter Disable */
#define AC97_AD_CODEC_CFG 0x70 /* codec configuration */
#define AC97_AD_JACK_SPDIF 0x72 /* Jack Sense & S/PDIF */
#define AC97_AD_SERIAL_CFG 0x74 /* Serial Configuration */
#define AC97_AD_MISC 0x76 /* Misc Control Bits */
+#define AC97_AD_VREFD_SHIFT 2 /* V_REFOUT Disable (AD1888) */
/* specific - Cirrus Logic */
#define AC97_CSR_ACMODE 0x5e /* AC Mode Register */
diff --git a/sound/pci/ac97/ac97_patch.c b/sound/pci/ac97/ac97_patch.c
index 6e831af..7ad25f4 100644
--- a/sound/pci/ac97/ac97_patch.c
+++ b/sound/pci/ac97/ac97_patch.c
@@ -2054,8 +2054,9 @@ static const struct snd_kcontrol_new snd_ac97_ad1888_controls[] = {
.get = snd_ac97_ad1888_lohpsel_get,
.put = snd_ac97_ad1888_lohpsel_put
},
- AC97_SINGLE("V_REFOUT Enable", AC97_AD_MISC, 2, 1, 1),
- AC97_SINGLE("High Pass Filter Enable", AC97_AD_TEST2, 12, 1, 1),
+ AC97_SINGLE("V_REFOUT Enable", AC97_AD_MISC, AC97_AD_VREFD_SHIFT, 1, 1),
+ AC97_SINGLE("High Pass Filter Enable", AC97_AD_TEST2,
+ AC97_AD_HPFD_SHIFT, 1, 1),
AC97_SINGLE("Spread Front to Surround and Center/LFE", AC97_AD_MISC, 7, 1, 0),
{
.iface = SNDRV_CTL_ELEM_IFACE_MIXER,
--
1.5.6.5
At Wed, 5 Nov 2008 17:29:53 -0500,
Andres Salomon wrote:
>
>
> We'd like to use the High Pass Filter and V_REFOUT bitshift values elsewhere,
> so stick them into a ac97_codec.h.
>
> Signed-off-by: Andres Salomon <[email protected]>
Thanks, applied patches from 1 to 3 now as they are trivial fixes.
The patch 4 is pending. As Jaya comments, please split the patch
to his original one and additional fixes.
thanks,
Takashi