2024-05-17 19:53:17

by Rob Clark

[permalink] [raw]
Subject: [PATCH] drm/msm/adreno: Check for zap node availability

From: Rob Clark <[email protected]>

This should allow disabling the zap node via an overlay, for slbounce.

Suggested-by: Nikita Travkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
---
drivers/gpu/drm/msm/adreno/adreno_gpu.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
index d9ea15994ae9..a00241e3373b 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
@@ -46,7 +46,7 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
}

np = of_get_child_by_name(dev->of_node, "zap-shader");
- if (!np) {
+ if (!np || !of_device_is_available(np)) {
zap_available = false;
return -ENODEV;
}
--
2.45.1



2024-05-19 09:01:43

by Dmitry Baryshkov

[permalink] [raw]
Subject: Re: [PATCH] drm/msm/adreno: Check for zap node availability

On Fri, May 17, 2024 at 12:50:19PM -0700, Rob Clark wrote:
> From: Rob Clark <[email protected]>
>
> This should allow disabling the zap node via an overlay, for slbounce.
>
> Suggested-by: Nikita Travkin <[email protected]>
> Signed-off-by: Rob Clark <[email protected]>
> ---
> drivers/gpu/drm/msm/adreno/adreno_gpu.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)


Reviewed-by: Dmitry Baryshkov <[email protected]>

--
With best wishes
Dmitry

2024-05-20 03:15:49

by Bjorn Andersson

[permalink] [raw]
Subject: Re: [PATCH] drm/msm/adreno: Check for zap node availability

On Fri, May 17, 2024 at 12:50:19PM -0700, Rob Clark wrote:
> From: Rob Clark <[email protected]>
>
> This should allow disabling the zap node via an overlay, for slbounce.
>
> Suggested-by: Nikita Travkin <[email protected]>
> Signed-off-by: Rob Clark <[email protected]>
> ---
> drivers/gpu/drm/msm/adreno/adreno_gpu.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> index d9ea15994ae9..a00241e3373b 100644
> --- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> @@ -46,7 +46,7 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
> }
>
> np = of_get_child_by_name(dev->of_node, "zap-shader");
> - if (!np) {
> + if (!np || !of_device_is_available(np)) {

if (!of_device_is_available(np)) {

would cover both cases and be slightly cleaner imho...

But this looks reasonable either way.

Reviewed-by: Bjorn Andersson <[email protected]>

Regards,
Bjorn

> zap_available = false;
> return -ENODEV;
> }
> --
> 2.45.1
>