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Hi Fabien,
On 10/14/07, Fabien Chevalier <[email protected]> wrote:
> Hi All,
>
> Please find attached a rather small patch, that fixes some small issues
> i found while reading headset.c code:
> * make String representation of state consistent with the state name
> * send Stop() signal only if we transition from playing state, not
> playin_in_progress
> * remove unused io_id field.
Thought we should not emit Stopped signal please maintain the code
for sco cleanup (close_sco), sco connection may fail or disconnected
before we got a chance to change the state to playing.
Besides that it seems good to me.
-- =
Luiz Augusto von Dentz
Engenheiro de Computa=E7=E3o
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