2018-06-11 08:09:50

by Zhouyang Jia

[permalink] [raw]
Subject: [PATCH] ALSA: sonicvibes: add error handling for snd_ctl_add

When snd_ctl_add fails, the lack of error-handling code may
cause unexpected results.

This patch adds error-handling code after calling snd_ctl_add.

Signed-off-by: Zhouyang Jia <[email protected]>
---
sound/pci/sonicvibes.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/sound/pci/sonicvibes.c b/sound/pci/sonicvibes.c
index a8abb15..57cb77a 100644
--- a/sound/pci/sonicvibes.c
+++ b/sound/pci/sonicvibes.c
@@ -1188,6 +1188,7 @@ SONICVIBES_SINGLE("Joystick Speed", 0, SV_IREG_GAME_PORT, 1, 15, 0);
static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)
{
struct gameport *gp;
+ int err;

sonic->gameport = gp = gameport_allocate_port();
if (!gp) {
@@ -1203,7 +1204,10 @@ static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)

gameport_register_port(gp);

- snd_ctl_add(sonic->card, snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
+ err = snd_ctl_add(sonic->card,
+ snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
+ if (err < 0)
+ return err;

return 0;
}
--
2.7.4



2018-06-11 13:26:44

by Takashi Iwai

[permalink] [raw]
Subject: Re: [PATCH] ALSA: sonicvibes: add error handling for snd_ctl_add

On Mon, 11 Jun 2018 10:08:40 +0200,
Zhouyang Jia wrote:
>
> When snd_ctl_add fails, the lack of error-handling code may
> cause unexpected results.
>
> This patch adds error-handling code after calling snd_ctl_add.
>
> Signed-off-by: Zhouyang Jia <[email protected]>

I postpone this one because the change won't give anything as is
although this change itself is correct. If you look at the code
closely, the caller of snd_sonicvibes_create_gameport() ignores the
return value.
So we need to fix two places.


thanks,

Takashi

2018-06-14 11:23:24

by Zhouyang Jia

[permalink] [raw]
Subject: [PATCH v2] ALSA: sonicvibes: add error handling for snd_ctl_add

When snd_ctl_add fails, the lack of error-handling code may
cause unexpected results.

This patch adds error-handling code after calling snd_ctl_add.

Signed-off-by: Zhouyang Jia <[email protected]>
---
v1->v2:
- Check the return value of snd_sonicvibes_create_gameport.
---
sound/pci/sonicvibes.c | 11 +++++++++--
1 file changed, 9 insertions(+), 2 deletions(-)

diff --git a/sound/pci/sonicvibes.c b/sound/pci/sonicvibes.c
index a8abb15..75225b04 100644
--- a/sound/pci/sonicvibes.c
+++ b/sound/pci/sonicvibes.c
@@ -1188,6 +1188,7 @@ SONICVIBES_SINGLE("Joystick Speed", 0, SV_IREG_GAME_PORT, 1, 15, 0);
static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)
{
struct gameport *gp;
+ int err;

sonic->gameport = gp = gameport_allocate_port();
if (!gp) {
@@ -1203,7 +1204,10 @@ static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)

gameport_register_port(gp);

- snd_ctl_add(sonic->card, snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
+ err = snd_ctl_add(sonic->card,
+ snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
+ if (err < 0)
+ return err;

return 0;
}
@@ -1515,7 +1519,10 @@ static int snd_sonic_probe(struct pci_dev *pci,
return err;
}

- snd_sonicvibes_create_gameport(sonic);
+ if ((err = snd_sonicvibes_create_gameport(sonic)) < 0) {
+ snd_card_free(card);
+ return err;
+ }

if ((err = snd_card_register(card)) < 0) {
snd_card_free(card);
--
2.7.4


2018-06-14 11:31:04

by Takashi Iwai

[permalink] [raw]
Subject: Re: [PATCH v2] ALSA: sonicvibes: add error handling for snd_ctl_add

On Thu, 14 Jun 2018 13:22:18 +0200,
Zhouyang Jia wrote:
>
> When snd_ctl_add fails, the lack of error-handling code may
> cause unexpected results.
>
> This patch adds error-handling code after calling snd_ctl_add.
>
> Signed-off-by: Zhouyang Jia <[email protected]>
> ---
> v1->v2:
> - Check the return value of snd_sonicvibes_create_gameport.
> ---
> sound/pci/sonicvibes.c | 11 +++++++++--
> 1 file changed, 9 insertions(+), 2 deletions(-)
>
> diff --git a/sound/pci/sonicvibes.c b/sound/pci/sonicvibes.c
> index a8abb15..75225b04 100644
> --- a/sound/pci/sonicvibes.c
> +++ b/sound/pci/sonicvibes.c
> @@ -1188,6 +1188,7 @@ SONICVIBES_SINGLE("Joystick Speed", 0, SV_IREG_GAME_PORT, 1, 15, 0);
> static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)
> {
> struct gameport *gp;
> + int err;
>
> sonic->gameport = gp = gameport_allocate_port();
> if (!gp) {
> @@ -1203,7 +1204,10 @@ static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)
>
> gameport_register_port(gp);
>
> - snd_ctl_add(sonic->card, snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
> + err = snd_ctl_add(sonic->card,
> + snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
> + if (err < 0)
> + return err;
>
> return 0;
> }
> @@ -1515,7 +1519,10 @@ static int snd_sonic_probe(struct pci_dev *pci,
> return err;
> }
>
> - snd_sonicvibes_create_gameport(sonic);
> + if ((err = snd_sonicvibes_create_gameport(sonic)) < 0) {
> + snd_card_free(card);
> + return err;
> + }

You don't need to inherit the old-fashioned style "if ((err = xxx)"
in a new code. Check what checkpatch.pl complains.


thanks,

Takashi

2018-06-14 11:42:27

by Zhouyang Jia

[permalink] [raw]
Subject: [PATCH v3] ALSA: sonicvibes: add error handling for snd_ctl_add

When snd_ctl_add fails, the lack of error-handling code may
cause unexpected results.

This patch adds error-handling code after calling snd_ctl_add.

Signed-off-by: Zhouyang Jia <[email protected]>
---
v1->v2:
- Check the return value of snd_sonicvibes_create_gameport.
v2->v3:
- Fix the code style.
---
sound/pci/sonicvibes.c | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)

diff --git a/sound/pci/sonicvibes.c b/sound/pci/sonicvibes.c
index a8abb15..7fbdb70 100644
--- a/sound/pci/sonicvibes.c
+++ b/sound/pci/sonicvibes.c
@@ -1188,6 +1188,7 @@ SONICVIBES_SINGLE("Joystick Speed", 0, SV_IREG_GAME_PORT, 1, 15, 0);
static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)
{
struct gameport *gp;
+ int err;

sonic->gameport = gp = gameport_allocate_port();
if (!gp) {
@@ -1203,7 +1204,10 @@ static int snd_sonicvibes_create_gameport(struct sonicvibes *sonic)

gameport_register_port(gp);

- snd_ctl_add(sonic->card, snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
+ err = snd_ctl_add(sonic->card,
+ snd_ctl_new1(&snd_sonicvibes_game_control, sonic));
+ if (err < 0)
+ return err;

return 0;
}
@@ -1515,7 +1519,11 @@ static int snd_sonic_probe(struct pci_dev *pci,
return err;
}

- snd_sonicvibes_create_gameport(sonic);
+ err = snd_sonicvibes_create_gameport(sonic);
+ if (err < 0) {
+ snd_card_free(card);
+ return err;
+ }

if ((err = snd_card_register(card)) < 0) {
snd_card_free(card);
--
2.7.4


2018-06-14 16:01:22

by Takashi Iwai

[permalink] [raw]
Subject: Re: [PATCH v3] ALSA: sonicvibes: add error handling for snd_ctl_add

On Thu, 14 Jun 2018 13:41:37 +0200,
Zhouyang Jia wrote:
>
> When snd_ctl_add fails, the lack of error-handling code may
> cause unexpected results.
>
> This patch adds error-handling code after calling snd_ctl_add.
>
> Signed-off-by: Zhouyang Jia <[email protected]>
> ---
> v1->v2:
> - Check the return value of snd_sonicvibes_create_gameport.
> v2->v3:
> - Fix the code style.

Applied, thanks.


Takashi