2019-05-03 08:20:51

by Paul Kocialkowski

[permalink] [raw]
Subject: [PATCH v8 0/4] drm/vc4: Binner BO management improvements

Changes since v7:
* Moved the used bool to vc4_v3d_bin_bo_get in order to check it locked and
avoid a possible race condition;

Changes since v6:
* Removed vc4_v3d_bin_bo_put from error paths;
* Added WARN_ON_ONCE when no bin BO at refcount release.

Changes since v5:
* Fix more locking mistakes;
* Introduce get/put helpers;
* Grabbed a reference when submitting an exec job with a binner slot.
* Addressed misc comments.

Changes since v4:
* Used a kref on the binner bo instead of firstopen/lastclose;
* Added a mutex to prevent race conditions;
* Took care of enabling the OOM interrupt when we have a binner BO allocated.

Changes since v3:
* Split changes into more commits when possible;
* Reworked binner bo alloc condition as discussed.

Changes since v2:
* Removed deprecated sentence about fristopen;
* Added collected Reviewed-By tags.

Changes since v1:
* Squashed the two final patches into one.

Paul Kocialkowski (4):
drm/vc4: Reformat and the binner bo allocation helper
drm/vc4: Check for V3D before binner bo alloc
drm/vc4: Check for the binner bo before handling OOM interrupt
drm/vc4: Allocate binner bo when starting to use the V3D

drivers/gpu/drm/vc4/vc4_bo.c | 31 ++++++++++++++-
drivers/gpu/drm/vc4/vc4_drv.c | 6 +++
drivers/gpu/drm/vc4/vc4_drv.h | 14 +++++++
drivers/gpu/drm/vc4/vc4_gem.c | 11 ++++++
drivers/gpu/drm/vc4/vc4_irq.c | 20 ++++++++--
drivers/gpu/drm/vc4/vc4_v3d.c | 74 +++++++++++++++++++++++++++--------
6 files changed, 134 insertions(+), 22 deletions(-)

--
2.21.0


2019-05-03 08:47:10

by Paul Kocialkowski

[permalink] [raw]
Subject: [PATCH v8 4/4] drm/vc4: Allocate binner bo when starting to use the V3D

The binner BO is not required until the V3D is in use, so avoid
allocating it at probe and do it on the first non-dumb BO allocation.

Keep track of which clients are using the V3D and liberate the buffer
when there is none left, using a kref. Protect the logic with a
mutex to avoid race conditions.

The binner BO is created at the time of the first render ioctl and is
destroyed when there is no client and no exec job using it left.

The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid
enabling it before having allocated a binner bo.

We also want to keep the BO alive during runtime suspend/resume to avoid
failing to allocate it at resume. This happens when the CMA pool is
full at that point and results in a hard crash.

Signed-off-by: Paul Kocialkowski <[email protected]>
---
drivers/gpu/drm/vc4/vc4_bo.c | 31 ++++++++++++++++-
drivers/gpu/drm/vc4/vc4_drv.c | 6 ++++
drivers/gpu/drm/vc4/vc4_drv.h | 14 ++++++++
drivers/gpu/drm/vc4/vc4_gem.c | 11 ++++++
drivers/gpu/drm/vc4/vc4_irq.c | 21 ++++++++----
drivers/gpu/drm/vc4/vc4_v3d.c | 64 ++++++++++++++++++++++++++++-------
6 files changed, 127 insertions(+), 20 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index 88ebd681d7eb..1434bb829267 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -799,13 +799,36 @@ vc4_prime_import_sg_table(struct drm_device *dev,
return obj;
}

+static int vc4_grab_bin_bo(struct vc4_dev *vc4, struct vc4_file *vc4file)
+{
+ int ret;
+
+ if (!vc4->v3d)
+ return -ENODEV;
+
+ if (vc4file->bin_bo_used)
+ return 0;
+
+ ret = vc4_v3d_bin_bo_get(vc4, &vc4file->bin_bo_used);
+ if (ret)
+ return ret;
+
+ return 0;
+}
+
int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vc4_create_bo *args = data;
+ struct vc4_file *vc4file = file_priv->driver_priv;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_bo *bo = NULL;
int ret;

+ ret = vc4_grab_bin_bo(vc4, vc4file);
+ if (ret)
+ return ret;
+
/*
* We can't allocate from the BO cache, because the BOs don't
* get zeroed, and that might leak data between users.
@@ -846,6 +869,8 @@ vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct drm_vc4_create_shader_bo *args = data;
+ struct vc4_file *vc4file = file_priv->driver_priv;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_bo *bo = NULL;
int ret;

@@ -865,6 +890,10 @@ vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
return -EINVAL;
}

+ ret = vc4_grab_bin_bo(vc4, vc4file);
+ if (ret)
+ return ret;
+
bo = vc4_bo_create(dev, args->size, true, VC4_BO_TYPE_V3D_SHADER);
if (IS_ERR(bo))
return PTR_ERR(bo);
@@ -894,7 +923,7 @@ vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
*/
ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);

- fail:
+fail:
drm_gem_object_put_unlocked(&bo->base.base);

return ret;
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index 6d9be20a32be..0f99ad03614e 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -128,8 +128,12 @@ static int vc4_open(struct drm_device *dev, struct drm_file *file)

static void vc4_close(struct drm_device *dev, struct drm_file *file)
{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
struct vc4_file *vc4file = file->driver_priv;

+ if (vc4file->bin_bo_used)
+ vc4_v3d_bin_bo_put(vc4);
+
vc4_perfmon_close_file(vc4file);
kfree(vc4file);
}
@@ -274,6 +278,8 @@ static int vc4_drm_bind(struct device *dev)
drm->dev_private = vc4;
INIT_LIST_HEAD(&vc4->debugfs_list);

+ mutex_init(&vc4->bin_bo_lock);
+
ret = vc4_bo_cache_init(drm);
if (ret)
goto dev_put;
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 4f13f6262491..9170a24ec5f5 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -216,6 +216,11 @@ struct vc4_dev {
* the minor is available (after drm_dev_register()).
*/
struct list_head debugfs_list;
+
+ /* Mutex for binner bo allocation. */
+ struct mutex bin_bo_lock;
+ /* Reference count for our binner bo. */
+ struct kref bin_bo_kref;
};

static inline struct vc4_dev *
@@ -584,6 +589,11 @@ struct vc4_exec_info {
* NULL otherwise.
*/
struct vc4_perfmon *perfmon;
+
+ /* Whether the exec has taken a reference to the binner BO, which should
+ * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
+ */
+ bool bin_bo_used;
};

/* Per-open file private data. Any driver-specific resource that has to be
@@ -594,6 +604,8 @@ struct vc4_file {
struct idr idr;
struct mutex lock;
} perfmon;
+
+ bool bin_bo_used;
};

static inline struct vc4_exec_info *
@@ -833,6 +845,8 @@ void vc4_plane_async_set_fb(struct drm_plane *plane,
extern struct platform_driver vc4_v3d_driver;
extern const struct of_device_id vc4_v3d_dt_match[];
int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
+int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
+void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
int vc4_v3d_pm_get(struct vc4_dev *vc4);
void vc4_v3d_pm_put(struct vc4_dev *vc4);

diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index d9311be32a4f..84795d928f20 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -820,6 +820,7 @@ static int
vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct drm_vc4_submit_cl *args = exec->args;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
void *temp = NULL;
void *bin;
int ret = 0;
@@ -918,6 +919,12 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
if (ret)
goto fail;

+ if (exec->found_tile_binning_mode_config_packet) {
+ ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
+ if (ret)
+ goto fail;
+ }
+
/* Block waiting on any previous rendering into the CS's VBO,
* IB, or textures, so that pixels are actually written by the
* time we try to read them.
@@ -966,6 +973,10 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
vc4->bin_alloc_used &= ~exec->bin_slots;
spin_unlock_irqrestore(&vc4->job_lock, irqflags);

+ /* Release the reference on the binner BO if needed. */
+ if (exec->bin_bo_used)
+ vc4_v3d_bin_bo_put(vc4);
+
/* Release the reference we had on the perf monitor. */
vc4_perfmon_put(exec->perfmon);

diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
index 723dc86b4511..e226c24e543f 100644
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -59,18 +59,22 @@ vc4_overflow_mem_work(struct work_struct *work)
{
struct vc4_dev *vc4 =
container_of(work, struct vc4_dev, overflow_mem_work);
- struct vc4_bo *bo = vc4->bin_bo;
+ struct vc4_bo *bo;
int bin_bo_slot;
struct vc4_exec_info *exec;
unsigned long irqflags;

- if (!bo)
- return;
+ mutex_lock(&vc4->bin_bo_lock);
+
+ if (!vc4->bin_bo)
+ goto complete;
+
+ bo = vc4->bin_bo;

bin_bo_slot = vc4_v3d_get_bin_slot(vc4);
if (bin_bo_slot < 0) {
DRM_ERROR("Couldn't allocate binner overflow mem\n");
- return;
+ goto complete;
}

spin_lock_irqsave(&vc4->job_lock, irqflags);
@@ -101,6 +105,9 @@ vc4_overflow_mem_work(struct work_struct *work)
V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM);
V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+
+complete:
+ mutex_unlock(&vc4->bin_bo_lock);
}

static void
@@ -252,8 +259,10 @@ vc4_irq_postinstall(struct drm_device *dev)
if (!vc4->v3d)
return 0;

- /* Enable both the render done and out of memory interrupts. */
- V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS);
+ /* Enable the render done interrupts. The out-of-memory interrupt is
+ * enabled as soon as we have a binner BO allocated.
+ */
+ V3D_WRITE(V3D_INTENA, V3D_INT_FLDONE | V3D_INT_FRDONE);

return 0;
}
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index c16db4665af6..7df717241a10 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -294,6 +294,14 @@ static int bin_bo_alloc(struct vc4_dev *vc4)
WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
bo->base.base.size / vc4->bin_alloc_size);

+ kref_init(&vc4->bin_bo_kref);
+
+ /* Enable the out-of-memory interrupt to set our
+ * newly-allocated binner BO, potentially from an
+ * already-pending-but-masked interupt.
+ */
+ V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
+
break;
}

@@ -313,6 +321,49 @@ static int bin_bo_alloc(struct vc4_dev *vc4)
return ret;
}

+int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
+{
+ int ret = 0;
+
+ mutex_lock(&vc4->bin_bo_lock);
+
+ if (used && *used)
+ goto complete;
+
+ if (used)
+ *used = true;
+
+ if (vc4->bin_bo) {
+ kref_get(&vc4->bin_bo_kref);
+ goto complete;
+ }
+
+ ret = bin_bo_alloc(vc4);
+
+complete:
+ mutex_unlock(&vc4->bin_bo_lock);
+
+ return ret;
+}
+
+static void bin_bo_release(struct kref *ref)
+{
+ struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
+
+ if (WARN_ON_ONCE(!vc4->bin_bo))
+ return;
+
+ drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
+ vc4->bin_bo = NULL;
+}
+
+void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
+{
+ mutex_lock(&vc4->bin_bo_lock);
+ kref_put(&vc4->bin_bo_kref, bin_bo_release);
+ mutex_unlock(&vc4->bin_bo_lock);
+}
+
#ifdef CONFIG_PM
static int vc4_v3d_runtime_suspend(struct device *dev)
{
@@ -321,9 +372,6 @@ static int vc4_v3d_runtime_suspend(struct device *dev)

vc4_irq_uninstall(vc4->dev);

- drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
- vc4->bin_bo = NULL;
-
clk_disable_unprepare(v3d->clk);

return 0;
@@ -335,10 +383,6 @@ static int vc4_v3d_runtime_resume(struct device *dev)
struct vc4_dev *vc4 = v3d->vc4;
int ret;

- ret = bin_bo_alloc(vc4);
- if (ret)
- return ret;
-
ret = clk_prepare_enable(v3d->clk);
if (ret != 0)
return ret;
@@ -405,12 +449,6 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
if (ret != 0)
return ret;

- ret = bin_bo_alloc(vc4);
- if (ret) {
- clk_disable_unprepare(v3d->clk);
- return ret;
- }
-
/* Reset the binner overflow address/size at setup, to be sure
* we don't reuse an old one.
*/
--
2.21.0

2019-05-03 09:10:56

by Paul Kocialkowski

[permalink] [raw]
Subject: [PATCH v8 3/4] drm/vc4: Check for the binner bo before handling OOM interrupt

Since the OOM interrupt directly deals with the binner bo, it doesn't
make sense to try and handle it without a binner buffer registered.

Signed-off-by: Paul Kocialkowski <[email protected]>
---
drivers/gpu/drm/vc4/vc4_irq.c | 3 +++
1 file changed, 3 insertions(+)

diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
index ffd0a4388752..723dc86b4511 100644
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -64,6 +64,9 @@ vc4_overflow_mem_work(struct work_struct *work)
struct vc4_exec_info *exec;
unsigned long irqflags;

+ if (!bo)
+ return;
+
bin_bo_slot = vc4_v3d_get_bin_slot(vc4);
if (bin_bo_slot < 0) {
DRM_ERROR("Couldn't allocate binner overflow mem\n");
--
2.21.0

2019-05-03 09:11:14

by Paul Kocialkowski

[permalink] [raw]
Subject: [PATCH v8 2/4] drm/vc4: Check for V3D before binner bo alloc

Check that we have a V3D device registered before attempting to
allocate a binner buffer object.

Signed-off-by: Paul Kocialkowski <[email protected]>
---
drivers/gpu/drm/vc4/vc4_v3d.c | 3 +++
1 file changed, 3 insertions(+)

diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index 7c490106e185..c16db4665af6 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -241,6 +241,9 @@ static int bin_bo_alloc(struct vc4_dev *vc4)
int ret = 0;
struct list_head list;

+ if (!v3d)
+ return -ENODEV;
+
/* We may need to try allocating more than once to get a BO
* that doesn't cross 256MB. Track the ones we've allocated
* that failed so far, so that we can free them when we've got
--
2.21.0

2019-05-09 18:41:46

by Eric Anholt

[permalink] [raw]
Subject: Re: [PATCH v8 4/4] drm/vc4: Allocate binner bo when starting to use the V3D

Paul Kocialkowski <[email protected]> writes:

> The binner BO is not required until the V3D is in use, so avoid
> allocating it at probe and do it on the first non-dumb BO allocation.
>
> Keep track of which clients are using the V3D and liberate the buffer
> when there is none left, using a kref. Protect the logic with a
> mutex to avoid race conditions.
>
> The binner BO is created at the time of the first render ioctl and is
> destroyed when there is no client and no exec job using it left.
>
> The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid
> enabling it before having allocated a binner bo.
>
> We also want to keep the BO alive during runtime suspend/resume to avoid
> failing to allocate it at resume. This happens when the CMA pool is
> full at that point and results in a hard crash.
>
> Signed-off-by: Paul Kocialkowski <[email protected]>

> @@ -313,6 +321,49 @@ static int bin_bo_alloc(struct vc4_dev *vc4)
> return ret;
> }
>
> +int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
> +{
> + int ret = 0;
> +
> + mutex_lock(&vc4->bin_bo_lock);
> +
> + if (used && *used)
> + goto complete;



> +
> + if (used)
> + *used = true;
> +
> + if (vc4->bin_bo) {
> + kref_get(&vc4->bin_bo_kref);
> + goto complete;
> + }
> +
> + ret = bin_bo_alloc(vc4);

I think this block wants to be:

if (vc4->bin_bo)
kref_get(&vc4->bin_bo_kref);
else
ret = bin_bo_alloc(vc4);

if (ret == 0 && used)
*used = true;

(so we don't flag used if bin_bo_alloc fails)

If you agree, then the series is:

Reviewed-by: Eric Anholt <[email protected]>

> +
> +complete:
> + mutex_unlock(&vc4->bin_bo_lock);
> +
> + return ret;
> +}


Attachments:
signature.asc (847.00 B)

2019-05-10 16:02:22

by Paul Kocialkowski

[permalink] [raw]
Subject: Re: [PATCH v8 4/4] drm/vc4: Allocate binner bo when starting to use the V3D

Hi,

On Thu, 2019-05-09 at 11:39 -0700, Eric Anholt wrote:
> Paul Kocialkowski <[email protected]> writes:
>
> > The binner BO is not required until the V3D is in use, so avoid
> > allocating it at probe and do it on the first non-dumb BO allocation.
> >
> > Keep track of which clients are using the V3D and liberate the buffer
> > when there is none left, using a kref. Protect the logic with a
> > mutex to avoid race conditions.
> >
> > The binner BO is created at the time of the first render ioctl and is
> > destroyed when there is no client and no exec job using it left.
> >
> > The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid
> > enabling it before having allocated a binner bo.
> >
> > We also want to keep the BO alive during runtime suspend/resume to avoid
> > failing to allocate it at resume. This happens when the CMA pool is
> > full at that point and results in a hard crash.
> >
> > Signed-off-by: Paul Kocialkowski <[email protected]>
> > @@ -313,6 +321,49 @@ static int bin_bo_alloc(struct vc4_dev *vc4)
> > return ret;
> > }
> >
> > +int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
> > +{
> > + int ret = 0;
> > +
> > + mutex_lock(&vc4->bin_bo_lock);
> > +
> > + if (used && *used)
> > + goto complete;
>
>
> > +
> > + if (used)
> > + *used = true;
> > +
> > + if (vc4->bin_bo) {
> > + kref_get(&vc4->bin_bo_kref);
> > + goto complete;
> > + }
> > +
> > + ret = bin_bo_alloc(vc4);
>
> I think this block wants to be:
>
> if (vc4->bin_bo)
> kref_get(&vc4->bin_bo_kref);
> else
> ret = bin_bo_alloc(vc4);
>
> if (ret == 0 && used)
> *used = true;
>
> (so we don't flag used if bin_bo_alloc fails)
>
> If you agree, then the series is:

I totally agree, and had definitely lost sight of the return value.

Thanks for the thorough code review once more!

Cheers,

Paul

> Reviewed-by: Eric Anholt <[email protected]>
>
> > +
> > +complete:
> > + mutex_unlock(&vc4->bin_bo_lock);
> > +
> > + return ret;
> > +}
--
Paul Kocialkowski, Bootlin
Embedded Linux and kernel engineering
https://bootlin.com