Fix the following errors reported by checkpatch:
ERROR: else should follow close brace '}'
Signed-off-by: Ran Sun <[email protected]>
---
.../gpu/drm/amd/display/dc/dml/dcn30/display_mode_vba_30.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/drivers/gpu/drm/amd/display/dc/dml/dcn30/display_mode_vba_30.c b/drivers/gpu/drm/amd/display/dc/dml/dcn30/display_mode_vba_30.c
index 9af1a43c042b..ad741a723c0e 100644
--- a/drivers/gpu/drm/amd/display/dc/dml/dcn30/display_mode_vba_30.c
+++ b/drivers/gpu/drm/amd/display/dc/dml/dcn30/display_mode_vba_30.c
@@ -784,8 +784,7 @@ static unsigned int dscComputeDelay(enum output_format_class pixelFormat, enum o
Delay = Delay + 1;
// sft
Delay = Delay + 1;
- }
- else {
+ } else {
// sfr
Delay = Delay + 2;
// dsccif
@@ -3489,8 +3488,7 @@ static double TruncToValidBPP(
if (Format == dm_n422) {
MinDSCBPP = 7;
MaxDSCBPP = 2 * DSCInputBitPerComponent - 1.0 / 16.0;
- }
- else {
+ } else {
MinDSCBPP = 8;
MaxDSCBPP = 3 * DSCInputBitPerComponent - 1.0 / 16.0;
}
--
2.17.1
Applied. Thanks!
On Wed, Aug 2, 2023 at 2:20 AM Ran Sun <[email protected]> wrote:
>
> Fix the following errors reported by checkpatch:
>
> ERROR: else should follow close brace '}'
>
> Signed-off-by: Ran Sun <[email protected]>
> ---
> .../gpu/drm/amd/display/dc/dml/dcn30/display_mode_vba_30.c | 6 ++----
> 1 file changed, 2 insertions(+), 4 deletions(-)
>
> diff --git a/drivers/gpu/drm/amd/display/dc/dml/dcn30/display_mode_vba_30.c b/drivers/gpu/drm/amd/display/dc/dml/dcn30/display_mode_vba_30.c
> index 9af1a43c042b..ad741a723c0e 100644
> --- a/drivers/gpu/drm/amd/display/dc/dml/dcn30/display_mode_vba_30.c
> +++ b/drivers/gpu/drm/amd/display/dc/dml/dcn30/display_mode_vba_30.c
> @@ -784,8 +784,7 @@ static unsigned int dscComputeDelay(enum output_format_class pixelFormat, enum o
> Delay = Delay + 1;
> // sft
> Delay = Delay + 1;
> - }
> - else {
> + } else {
> // sfr
> Delay = Delay + 2;
> // dsccif
> @@ -3489,8 +3488,7 @@ static double TruncToValidBPP(
> if (Format == dm_n422) {
> MinDSCBPP = 7;
> MaxDSCBPP = 2 * DSCInputBitPerComponent - 1.0 / 16.0;
> - }
> - else {
> + } else {
> MinDSCBPP = 8;
> MaxDSCBPP = 3 * DSCInputBitPerComponent - 1.0 / 16.0;
> }
> --
> 2.17.1
>