Adds bindings for the Adafruit Seesaw Gamepad.
The gamepad functions as an i2c device with the default address of 0x50
and has an IRQ pin that can be enabled in the driver to allow for a rising
edge trigger on each button press or joystick movement.
Product page:
https://www.adafruit.com/product/5743
Arduino driver:
https://github.com/adafruit/Adafruit_Seesaw
Reviewed-by: Conor Dooley <[email protected]>
Reviewed-by: Krzysztof Kozlowski <[email protected]>
Signed-off-by: Anshul Dalal <[email protected]>
---
Changes for v11,12:
- no updates
Changes for v10:
- Added interrupt-controller/irq.h header
Changes for v9:
- Added interrupt in example
Changes for v8:
- no updates
Changes for v7:
- no updates
Changes for v6:
- no updates
Changes for v5:
- Added link to the datasheet
Changes for v4:
- Fixed the URI for the id field
- Added `interrupts` property
Changes for v3:
- Updated id field to reflect updated file name from previous version
- Added `reg` property
Changes for v2:
- Renamed file to `adafruit,seesaw-gamepad.yaml`
- Removed quotes for `$id` and `$schema`
- Removed "Bindings for" from the description
- Changed node name to the generic name "joystick"
- Changed compatible to 'adafruit,seesaw-gamepad' instead of
'adafruit,seesaw_gamepad'
Previous versions:
v11: https://lore.kernel.org/lkml/[email protected]/
v10: https://lore.kernel.org/lkml/[email protected]/
v9: https://lore.kernel.org/lkml/[email protected]/
v8: https://lore.kernel.org/lkml/[email protected]/
v7: https://lore.kernel.org/lkml/[email protected]/
v6: https://lore.kernel.org/lkml/[email protected]/
v5: https://lore.kernel.org/lkml/[email protected]/
v4: https://lore.kernel.org/lkml/[email protected]/
v3: https://lore.kernel.org/linux-input/[email protected]/
v2: https://lore.kernel.org/linux-input/[email protected]/
v1: https://lore.kernel.org/linux-input/[email protected]/
---
.../input/adafruit,seesaw-gamepad.yaml | 63 +++++++++++++++++++
1 file changed, 63 insertions(+)
create mode 100644 Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml
diff --git a/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml b/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml
new file mode 100644
index 000000000000..5e86f6de6978
--- /dev/null
+++ b/Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml
@@ -0,0 +1,63 @@
+# SPDX-License-Identifier: (GPL-2.0-only OR BSD-2-Clause)
+%YAML 1.2
+---
+$id: http://devicetree.org/schemas/input/adafruit,seesaw-gamepad.yaml#
+$schema: http://devicetree.org/meta-schemas/core.yaml#
+
+title: Adafruit Mini I2C Gamepad with seesaw
+
+maintainers:
+ - Anshul Dalal <[email protected]>
+
+description: |
+ Adafruit Mini I2C Gamepad
+
+ +-----------------------------+
+ | ___ |
+ | / \ (X) |
+ | | S | __ __ (Y) (A) |
+ | \___/ |ST| |SE| (B) |
+ | |
+ +-----------------------------+
+
+ S -> 10-bit precision bidirectional analog joystick
+ ST -> Start
+ SE -> Select
+ X, A, B, Y -> Digital action buttons
+
+ Datasheet: https://cdn-learn.adafruit.com/downloads/pdf/gamepad-qt.pdf
+ Product page: https://www.adafruit.com/product/5743
+ Arduino Driver: https://github.com/adafruit/Adafruit_Seesaw
+
+properties:
+ compatible:
+ const: adafruit,seesaw-gamepad
+
+ reg:
+ maxItems: 1
+
+ interrupts:
+ maxItems: 1
+ description:
+ The gamepad's IRQ pin triggers a rising edge if interrupts are enabled.
+
+required:
+ - compatible
+ - reg
+
+additionalProperties: false
+
+examples:
+ - |
+ #include <dt-bindings/interrupt-controller/irq.h>
+
+ i2c {
+ #address-cells = <1>;
+ #size-cells = <0>;
+
+ joystick@50 {
+ compatible = "adafruit,seesaw-gamepad";
+ interrupts = <18 IRQ_TYPE_EDGE_RISING>;
+ reg = <0x50>;
+ };
+ };
--
2.43.0
Adds a driver for a mini gamepad that communicates over i2c, the gamepad
has bidirectional thumb stick input and six buttons.
The gamepad chip utilizes the open framework from Adafruit called 'Seesaw'
to transmit the ADC data for the joystick and digital pin state for the
buttons. I have only implemented the functionality required to receive the
thumb stick and button state.
Steps in reading the gamepad state over i2c:
1. Reset the registers
2. Set the pin mode of the pins specified by the `BUTTON_MASK` to input
`BUTTON_MASK`: A bit-map for the six digital pins internally
connected to the joystick buttons.
3. Enable internal pullup resistors for the `BUTTON_MASK`
4. Bulk set the pin state HIGH for `BUTTON_MASK`
5. Poll the device for button and joystick state done by:
`seesaw_read_data(struct i2c_client *client, struct seesaw_data *data)`
Product page:
https://www.adafruit.com/product/5743
Arduino driver:
https://github.com/adafruit/Adafruit_Seesaw
Driver tested on RPi Zero 2W
Reviewed-by: Thomas Weißschuh <[email protected]>
Signed-off-by: Anshul Dalal <[email protected]>
---
Changes for v12:
- Added time unit of ms to SEESAW_GAMEPAD_POLL_INTERVAL_MS
- Use a single u16 register as argument instead of two u8s in:
seesaw_register_read
seesaw_register_write_u8
seesaw_register_write_u32
- Fixed improper usage of varaible name 'ret' where an error should be
reported
Changes for v11:
- Removed `of_match_ptr` to prevent warning:
'seesaw_of_table' defined but not used
on non OF platforms
Changes for v10:
- no updates
Changes for v9:
- Added of_device_id
Changes for v8:
- Updated invalid references to `adafruit_seesaw` to `adafruit-seesaw`
Changes for v7:
adafruit-seesaw.c
- Fixed formatting for macro definitions
- Made SEESAW_BUTTON_MASK static const
- Removed __be16 type for x and y fields of seesaw_data
- Used sparse_keymap implementation instead of custom keymap
- Used i2c_msg instead of i2c_master_send and recv in
seesaw_register_read
- Use temporary variable `adc_data` to store data received from ADC
- Changed read_buf from u8[4] to __be32
- Use usleep_range instead of msleep
- Removed 'Reviewed-by: Thomas Weißschuh' due to large number of changes
since last review
Kconfig:
- Added `select INPUT_SPARSEKMAP`
Changes for v6:
- Added TODO
- Removed `clang-format` directives
- Namespaced device buttons
- Removed `char physical_path[32]` field from `struct seesaw_gamepad`
- Added `packed` attribute to `struct seesaw_data`
- Moved from having booleans per button to single `u32 button_state`
- Added `seesaw_button_description` array to directly associate device
buttons with respective keycodes
- Added wrapper functions `seesaw_register_` around `i2c_master_` API
- Ratelimited input error reporting with `dev_err_ratelimited`
- Removed `of_device_id`
Changes for v5:
- Added link to the datasheet
- Added debug log message when `seesaw_read_data` fails
Changes for v4:
- Changed `1UL << BUTTON_` to BIT(BUTTON_)
- Removed `hardware_id` field from `struct seesaw_gamepad`
- Removed redundant checks for the number of bytes written and received by
`i2c_master_send` and `i2c_master_recv`
- Used `get_unaligned_be32` to instantiate `u32 result` from `read_buf`
- Changed `result & (1UL << BUTTON_)` to
`test_bit(BUTTON_, (long *)&result)`
- Changed `KBUILD_MODNAME` in id-tables to `SEESAW_DEVICE_NAME`
- Fixed formatting issues
- Changed button reporting:
Since the gamepad had the action buttons in a non-standard layout:
(X)
(Y) (A)
(B)
Therefore moved to using generic directional action button event codes
instead of BTN_[ABXY].
Changes for v3:
- no updates
Changes for v2:
adafruit-seesaw.c:
- Renamed file from 'adafruit_seesaw.c'
- Changed device name from 'seesaw_gamepad' to 'seesaw-gamepad'
- Changed count parameter for receiving joystick x on line 118:
`2` to `sizeof(write_buf)`
- Fixed invalid buffer size on line 123 and 126:
`data->y` to `sizeof(data->y)`
- Added comment for the `mdelay(10)` on line 169
- Changed inconsistent indentation on line 271
Kconfig:
- Fixed indentation for the help text
- Updated module name
Makefile:
- Updated module object file name
MAINTAINERS:
- Updated file name for the driver and bindings
Previous versions:
v11: https://lore.kernel.org/lkml/[email protected]/
v10: https://lore.kernel.org/lkml/[email protected]/
v9: https://lore.kernel.org/lkml/[email protected]/
v8: https://lore.kernel.org/lkml/[email protected]/
v7: https://lore.kernel.org/lkml/[email protected]/
v6: https://lore.kernel.org/lkml/[email protected]/
v5: https://lore.kernel.org/lkml/[email protected]/
v4: https://lore.kernel.org/lkml/[email protected]/
v3: https://lore.kernel.org/linux-input/[email protected]/
v2: https://lore.kernel.org/linux-input/[email protected]/
v1: https://lore.kernel.org/linux-input/[email protected]/
---
MAINTAINERS | 7 +
drivers/input/joystick/Kconfig | 10 +
drivers/input/joystick/Makefile | 1 +
drivers/input/joystick/adafruit-seesaw.c | 312 +++++++++++++++++++++++
4 files changed, 330 insertions(+)
create mode 100644 drivers/input/joystick/adafruit-seesaw.c
diff --git a/MAINTAINERS b/MAINTAINERS
index 81d5fc0bba68..b3f101edc24b 100644
--- a/MAINTAINERS
+++ b/MAINTAINERS
@@ -441,6 +441,13 @@ W: http://wiki.analog.com/AD7879
W: https://ez.analog.com/linux-software-drivers
F: drivers/input/touchscreen/ad7879.c
+ADAFRUIT MINI I2C GAMEPAD
+M: Anshul Dalal <[email protected]>
+L: [email protected]
+S: Maintained
+F: Documentation/devicetree/bindings/input/adafruit,seesaw-gamepad.yaml
+F: drivers/input/joystick/adafruit-seesaw.c
+
ADDRESS SPACE LAYOUT RANDOMIZATION (ASLR)
M: Jiri Kosina <[email protected]>
S: Maintained
diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig
index ac6925ce8366..7755e5b454d2 100644
--- a/drivers/input/joystick/Kconfig
+++ b/drivers/input/joystick/Kconfig
@@ -412,4 +412,14 @@ config JOYSTICK_SENSEHAT
To compile this driver as a module, choose M here: the
module will be called sensehat_joystick.
+config JOYSTICK_SEESAW
+ tristate "Adafruit Mini I2C Gamepad with Seesaw"
+ depends on I2C
+ select INPUT_SPARSEKMAP
+ help
+ Say Y here if you want to use the Adafruit Mini I2C Gamepad.
+
+ To compile this driver as a module, choose M here: the module will be
+ called adafruit-seesaw.
+
endif
diff --git a/drivers/input/joystick/Makefile b/drivers/input/joystick/Makefile
index 3937535f0098..9976f596a920 100644
--- a/drivers/input/joystick/Makefile
+++ b/drivers/input/joystick/Makefile
@@ -28,6 +28,7 @@ obj-$(CONFIG_JOYSTICK_N64) += n64joy.o
obj-$(CONFIG_JOYSTICK_PSXPAD_SPI) += psxpad-spi.o
obj-$(CONFIG_JOYSTICK_PXRC) += pxrc.o
obj-$(CONFIG_JOYSTICK_QWIIC) += qwiic-joystick.o
+obj-$(CONFIG_JOYSTICK_SEESAW) += adafruit-seesaw.o
obj-$(CONFIG_JOYSTICK_SENSEHAT) += sensehat-joystick.o
obj-$(CONFIG_JOYSTICK_SIDEWINDER) += sidewinder.o
obj-$(CONFIG_JOYSTICK_SPACEBALL) += spaceball.o
diff --git a/drivers/input/joystick/adafruit-seesaw.c b/drivers/input/joystick/adafruit-seesaw.c
new file mode 100644
index 000000000000..5aff3b3c97ac
--- /dev/null
+++ b/drivers/input/joystick/adafruit-seesaw.c
@@ -0,0 +1,312 @@
+// SPDX-License-Identifier: GPL-2.0-or-later
+/*
+ * Copyright (C) 2023 Anshul Dalal <[email protected]>
+ *
+ * Driver for Adafruit Mini I2C Gamepad
+ *
+ * Based on the work of:
+ * Oleh Kravchenko (Sparkfun Qwiic Joystick driver)
+ *
+ * Datasheet: https://cdn-learn.adafruit.com/downloads/pdf/gamepad-qt.pdf
+ * Product page: https://www.adafruit.com/product/5743
+ * Firmware and hardware sources: https://github.com/adafruit/Adafruit_Seesaw
+ *
+ * TODO:
+ * - Add interrupt support
+ */
+
+#include <asm/unaligned.h>
+#include <linux/bits.h>
+#include <linux/delay.h>
+#include <linux/i2c.h>
+#include <linux/input.h>
+#include <linux/input/sparse-keymap.h>
+#include <linux/kernel.h>
+#include <linux/module.h>
+
+#define SEESAW_DEVICE_NAME "seesaw-gamepad"
+
+#define SEESAW_ADC_BASE 0x0900
+
+#define SEESAW_GPIO_DIRCLR_BULK 0x0103
+#define SEESAW_GPIO_BULK 0x0104
+#define SEESAW_GPIO_BULK_SET 0x0105
+#define SEESAW_GPIO_PULLENSET 0x010b
+
+#define SEESAW_STATUS_HW_ID 0x0001
+#define SEESAW_STATUS_SWRST 0x007f
+
+#define SEESAW_ADC_OFFSET 0x07
+
+#define SEESAW_BUTTON_A 0x05
+#define SEESAW_BUTTON_B 0x01
+#define SEESAW_BUTTON_X 0x06
+#define SEESAW_BUTTON_Y 0x02
+#define SEESAW_BUTTON_START 0x10
+#define SEESAW_BUTTON_SELECT 0x00
+
+#define SEESAW_ANALOG_X 0x0e
+#define SEESAW_ANALOG_Y 0x0f
+
+#define SEESAW_JOYSTICK_MAX_AXIS 1023
+#define SEESAW_JOYSTICK_FUZZ 2
+#define SEESAW_JOYSTICK_FLAT 4
+
+#define SEESAW_GAMEPAD_POLL_INTERVAL_MS 16
+#define SEESAW_GAMEPAD_POLL_MIN 8
+#define SEESAW_GAMEPAD_POLL_MAX 32
+
+static const u32 SEESAW_BUTTON_MASK =
+ BIT(SEESAW_BUTTON_A) | BIT(SEESAW_BUTTON_B) | BIT(SEESAW_BUTTON_X) |
+ BIT(SEESAW_BUTTON_Y) | BIT(SEESAW_BUTTON_START) |
+ BIT(SEESAW_BUTTON_SELECT);
+
+struct seesaw_gamepad {
+ struct input_dev *input_dev;
+ struct i2c_client *i2c_client;
+};
+
+struct seesaw_data {
+ u16 x;
+ u16 y;
+ u32 button_state;
+};
+
+static const struct key_entry seesaw_buttons_new[] = {
+ { KE_KEY, SEESAW_BUTTON_A, .keycode = BTN_SOUTH },
+ { KE_KEY, SEESAW_BUTTON_B, .keycode = BTN_EAST },
+ { KE_KEY, SEESAW_BUTTON_X, .keycode = BTN_NORTH },
+ { KE_KEY, SEESAW_BUTTON_Y, .keycode = BTN_WEST },
+ { KE_KEY, SEESAW_BUTTON_START, .keycode = BTN_START },
+ { KE_KEY, SEESAW_BUTTON_SELECT, .keycode = BTN_SELECT },
+ { KE_END, 0 }
+};
+
+static int seesaw_register_read(struct i2c_client *client, u16 reg, void *buf,
+ int count)
+{
+ int ret;
+ __be16 register_buf = cpu_to_be16(reg);
+ struct i2c_msg message_buf[2] = {
+ {
+ .addr = client->addr,
+ .flags = client->flags,
+ .len = sizeof(register_buf),
+ .buf = (u8 *)®ister_buf,
+ },
+ {
+ .addr = client->addr,
+ .flags = client->flags | I2C_M_RD,
+ .len = count,
+ .buf = (u8 *)buf,
+ },
+ };
+
+ ret = i2c_transfer(client->adapter, message_buf,
+ ARRAY_SIZE(message_buf));
+ if (ret < 0)
+ return ret;
+
+ return 0;
+}
+
+static int seesaw_register_write_u8(struct i2c_client *client, u16 reg,
+ u8 value)
+{
+ int ret;
+ u8 write_buf[3];
+
+ put_unaligned_be16(reg, write_buf);
+ write_buf[sizeof(reg)] = value;
+
+ ret = i2c_master_send(client, write_buf, sizeof(write_buf));
+ if (ret < 0)
+ return ret;
+
+ return 0;
+}
+
+static int seesaw_register_write_u32(struct i2c_client *client, u16 reg,
+ u32 value)
+{
+ int ret;
+ u8 write_buf[6];
+
+ put_unaligned_be16(reg, write_buf);
+ put_unaligned_be32(value, write_buf + sizeof(reg));
+ ret = i2c_master_send(client, write_buf, sizeof(write_buf));
+ if (ret < 0)
+ return ret;
+
+ return 0;
+}
+
+static int seesaw_read_data(struct i2c_client *client, struct seesaw_data *data)
+{
+ int err;
+ __be16 adc_data;
+ __be32 read_buf;
+
+ err = seesaw_register_read(client, SEESAW_GPIO_BULK, (char *)&read_buf,
+ sizeof(read_buf));
+ if (err)
+ return err;
+
+ data->button_state = ~be32_to_cpu(read_buf);
+
+ err = seesaw_register_read(
+ client, SEESAW_ADC_BASE | (SEESAW_ADC_OFFSET + SEESAW_ANALOG_X),
+ (char *)&adc_data, sizeof(adc_data));
+ if (err)
+ return err;
+ /*
+ * ADC reads left as max and right as 0, must be reversed since kernel
+ * expects reports in opposite order.
+ */
+ data->x = SEESAW_JOYSTICK_MAX_AXIS - be16_to_cpu(adc_data);
+
+ err = seesaw_register_read(
+ client, SEESAW_ADC_BASE | (SEESAW_ADC_OFFSET + SEESAW_ANALOG_Y),
+ (char *)&adc_data, sizeof(adc_data));
+ if (err)
+ return err;
+ data->y = be16_to_cpu(adc_data);
+
+ return 0;
+}
+
+static void seesaw_poll(struct input_dev *input)
+{
+ int err, i;
+ struct seesaw_gamepad *private = input_get_drvdata(input);
+ struct seesaw_data data;
+
+ err = seesaw_read_data(private->i2c_client, &data);
+ if (err) {
+ dev_err_ratelimited(&input->dev,
+ "failed to read joystick state: %d\n", err);
+ return;
+ }
+
+ input_report_abs(input, ABS_X, data.x);
+ input_report_abs(input, ABS_Y, data.y);
+
+ for_each_set_bit(i, (long *)&SEESAW_BUTTON_MASK,
+ BITS_PER_TYPE(SEESAW_BUTTON_MASK)) {
+ if (!sparse_keymap_report_event(input, i,
+ data.button_state & BIT(i),
+ false))
+ dev_err_ratelimited(&input->dev,
+ "failed to report keymap event");
+ }
+
+ input_sync(input);
+}
+
+static int seesaw_probe(struct i2c_client *client)
+{
+ int err;
+ u8 hardware_id;
+ struct seesaw_gamepad *seesaw;
+
+ err = seesaw_register_write_u8(client, SEESAW_STATUS_SWRST, 0xFF);
+ if (err)
+ return err;
+
+ /* Wait for the registers to reset before proceeding */
+ usleep_range(10000, 15000);
+
+ seesaw = devm_kzalloc(&client->dev, sizeof(*seesaw), GFP_KERNEL);
+ if (!seesaw)
+ return -ENOMEM;
+
+ err = seesaw_register_read(client, SEESAW_STATUS_HW_ID, &hardware_id,
+ sizeof(hardware_id));
+ if (err)
+ return err;
+
+ dev_dbg(&client->dev, "Adafruit Seesaw Gamepad, Hardware ID: %02x\n",
+ hardware_id);
+
+ /* Set Pin Mode to input and enable pull-up resistors */
+ err = seesaw_register_write_u32(client, SEESAW_GPIO_DIRCLR_BULK,
+ SEESAW_BUTTON_MASK);
+ if (err)
+ return err;
+ err = seesaw_register_write_u32(client, SEESAW_GPIO_PULLENSET,
+ SEESAW_BUTTON_MASK);
+ if (err)
+ return err;
+ err = seesaw_register_write_u32(client, SEESAW_GPIO_BULK_SET,
+ SEESAW_BUTTON_MASK);
+ if (err)
+ return err;
+
+ seesaw->i2c_client = client;
+ seesaw->input_dev = devm_input_allocate_device(&client->dev);
+ if (!seesaw->input_dev)
+ return -ENOMEM;
+
+ seesaw->input_dev->id.bustype = BUS_I2C;
+ seesaw->input_dev->name = "Adafruit Seesaw Gamepad";
+ seesaw->input_dev->phys = "i2c/" SEESAW_DEVICE_NAME;
+ input_set_drvdata(seesaw->input_dev, seesaw);
+ input_set_abs_params(seesaw->input_dev, ABS_X, 0,
+ SEESAW_JOYSTICK_MAX_AXIS, SEESAW_JOYSTICK_FUZZ,
+ SEESAW_JOYSTICK_FLAT);
+ input_set_abs_params(seesaw->input_dev, ABS_Y, 0,
+ SEESAW_JOYSTICK_MAX_AXIS, SEESAW_JOYSTICK_FUZZ,
+ SEESAW_JOYSTICK_FLAT);
+
+ err = sparse_keymap_setup(seesaw->input_dev, seesaw_buttons_new, NULL);
+ if (err) {
+ dev_err(&client->dev,
+ "failed to set up input device keymap: %d\n", err);
+ return err;
+ }
+
+ err = input_setup_polling(seesaw->input_dev, seesaw_poll);
+ if (err) {
+ dev_err(&client->dev, "failed to set up polling: %d\n", err);
+ return err;
+ }
+
+ input_set_poll_interval(seesaw->input_dev,
+ SEESAW_GAMEPAD_POLL_INTERVAL_MS);
+ input_set_max_poll_interval(seesaw->input_dev, SEESAW_GAMEPAD_POLL_MAX);
+ input_set_min_poll_interval(seesaw->input_dev, SEESAW_GAMEPAD_POLL_MIN);
+
+ err = input_register_device(seesaw->input_dev);
+ if (err) {
+ dev_err(&client->dev, "failed to register joystick: %d\n", err);
+ return err;
+ }
+
+ return 0;
+}
+
+static const struct i2c_device_id seesaw_id_table[] = {
+ { SEESAW_DEVICE_NAME },
+ { /* Sentinel */ }
+};
+MODULE_DEVICE_TABLE(i2c, seesaw_id_table);
+
+static const struct of_device_id seesaw_of_table[] = {
+ { .compatible = "adafruit,seesaw-gamepad"},
+ { /* Sentinel */ }
+};
+MODULE_DEVICE_TABLE(of, seesaw_of_table);
+
+static struct i2c_driver seesaw_driver = {
+ .driver = {
+ .name = SEESAW_DEVICE_NAME,
+ .of_match_table = seesaw_of_table,
+ },
+ .id_table = seesaw_id_table,
+ .probe = seesaw_probe,
+};
+module_i2c_driver(seesaw_driver);
+
+MODULE_AUTHOR("Anshul Dalal <[email protected]>");
+MODULE_DESCRIPTION("Adafruit Mini I2C Gamepad driver");
+MODULE_LICENSE("GPL");
--
2.43.0
Hi Anshul,
On Sat, Jan 06, 2024 at 07:21:00AM +0530, Anshul Dalal wrote:
> +
> + for_each_set_bit(i, (long *)&SEESAW_BUTTON_MASK,
> + BITS_PER_TYPE(SEESAW_BUTTON_MASK)) {
This is not really safe as it might not be aligned properly, and we can
potentially try to peek beyond the data element (even though we limit
how many bits we consider valid). I changed SEESAW_BUTTON_MASK to be
unsigned long.
I also dropped bunch of unneeded casts and applied, thank you.
Thanks.
--
Dmitry
On Sat, Jan 06, 2024 at 07:20:59AM +0530, Anshul Dalal wrote:
> Adds bindings for the Adafruit Seesaw Gamepad.
>
> The gamepad functions as an i2c device with the default address of 0x50
> and has an IRQ pin that can be enabled in the driver to allow for a rising
> edge trigger on each button press or joystick movement.
>
> Product page:
> https://www.adafruit.com/product/5743
> Arduino driver:
> https://github.com/adafruit/Adafruit_Seesaw
>
> Reviewed-by: Conor Dooley <[email protected]>
> Reviewed-by: Krzysztof Kozlowski <[email protected]>
> Signed-off-by: Anshul Dalal <[email protected]>
>
Applied, thank you.
--
Dmitry